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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Relentless Assault (PASSIVE)
Jax Passive Ability
Intro
Who is he?
To me, Jax is a hybrid assassin. He can dive deep into the enemy team and with high burst damage kill a carry and still survive. Towards late game he gets borderline stupid in terms of how strong he is. Jax needs good farm in laning phase to get the items for his late game seeing as they are all quite expensive.
Why a hybrid?:
Building Jax as a hybrid allows you to fully benefit from his ultimate towards the end of the game and also stops them from stacking armor or MR against you.
Situations:
Against a full AD comp you could possibly just run full attack damage items like
Black Cleaver even so when you pop
Grandmaster-At-Arms you get a huge amount of armor. This works with AP comps as well although I haven't played against a full AP composition items like
Nashor's Tooth and
Maw of Malmortius could be good pick ups.
Why should you play Jax?:
I first saw Jax being played when I was a low level spectating my level 30's friend 1v1. He played Jax and completely destroyed the other champ with 2 doran's blades and had won without dying once. He told me Jax was the best duelist in the game and so I tried him out myself. I fell in love almost instantly. There have been situations where I've been able to double kill the top laner and the jungler and then force the mid laner to back off. Jax is amazing if you love big plays and catching out people 1v1. You can juke with
Leap Strike or suddenly pop out a lot more damage than should be allowed from a top laner. Also the ultimate on
Grandmaster-At-Arms is really undervalued. To be able to build damage to be tanky? That's ridiculously strong. If you don't love
Jax you're doing it wrong.
To me, Jax is a hybrid assassin. He can dive deep into the enemy team and with high burst damage kill a carry and still survive. Towards late game he gets borderline stupid in terms of how strong he is. Jax needs good farm in laning phase to get the items for his late game seeing as they are all quite expensive.
Why a hybrid?:
Building Jax as a hybrid allows you to fully benefit from his ultimate towards the end of the game and also stops them from stacking armor or MR against you.
Situations:
Against a full AD comp you could possibly just run full attack damage items like




Why should you play Jax?:
I first saw Jax being played when I was a low level spectating my level 30's friend 1v1. He played Jax and completely destroyed the other champ with 2 doran's blades and had won without dying once. He told me Jax was the best duelist in the game and so I tried him out myself. I fell in love almost instantly. There have been situations where I've been able to double kill the top laner and the jungler and then force the mid laner to back off. Jax is amazing if you love big plays and catching out people 1v1. You can juke with



Pros / Cons
Pros
+ Strong base damage + One of the best late game bruisers + Snowballs hard + Best duelist in the game + Great mobility with leap + Scales amazingly with all stats. Pretty much he does it all. He's strong all around and scales very well into late game. You won't lose an all in on top lane and once you're fed you can just assassinate people. Also if Jax is fed are you going to build MR or Armor??? |
Cons
- You feel like a noob because he's so OP. - Doesn't use a real weapon. - Very difficult to get back with if behind. - Can be counter picked. - Too manly to handle - Enemies will flame you with things like "OMG HAX SO MUCH BURST" Jax comes up quite well against most top lane matchups. He's also incredibly manly behind his mask and he sounds like Draven (same voice actor). Also if you don't mind your lane opponent dcing from rage at being 0/8 by 10 minutes playing Jax shouldn't be an issue. |
Runes
Greater Quintessence of Attack Damage: Helps with last hitting and harassing early game.
Greater Mark of Attack Damage: As above.
Greater Glyph of Scaling Magic Resist: To help with all those pesky late game AP Carries.
Greater Glyph of Attack Damage: Rounds up your AD that one extra point.
Greater Seal of Armor: Just to help negate some of that early game damage.
Summoner Spells
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Other possibly viable summoners:


DO NOT TAKE:







Items
Item Sequence

Elixir of Fortitude
350

Health Potion
50
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Pretty basic buy on most top lanes. Cheap tenacity. If you're having a difficult time against someone like ![]() ![]() |
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Core item on Jax pretty much worth buying every time. Good chasing with the slow on the active and I buy this first as the Spell Vamp + Life Steal will give you pretty much infinite sustain. |
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Jax benefits from EVERY stat on this thing really well. With Tri-Force and Hextech Jax can solo the dragon without losing any hp. The slow on it from ![]() ![]() ![]() |
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This gives Jax all the health he needs. You don't really need to buy resistances on Jax as stacking damage will still make you a tank from the Active on ![]() |
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This item is really nice on Jax and just gives you a bit more to complete your damage. You may want to swap this out for a ![]() |
Situational Items:





Ability Sequence Order
Ability Explanation
-
Relentless Assault: Increases his attack speed with every auto-attack. Makes him a very strong duelist and can turn sustained fights into his favor.
-
Leap Strike (Q): This is a really strong engage/disengage ability. Although mainly utility it does deal decent damage. Note that you can jump to friendly champions/minions and wards.
-
Empower (W): This is the source of most of your burst up to around the mid game. It makes your next basic attack deal extra magic damage
-
Counter Strike (E): Jax's signature skill. Allows him to block all basic attacks and take reduced damage from AOE spells. When ended it stuns enemies in his proximity. It can be used to wave clear or even freeze a lane. Be aware that with some champions you want to end the stun early so they can't get away but with some you want to let it run as long as possible to deal more damage from the blocked AAs and to reduce damage.
-
Grandmaster's Might (R): This ultimate essentially allows Jax to build damage and still have the tankiness of any other bruiser when his ultimate is up. The passive from this also adds to your already insane DPS.
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If you're not leashing, try to get your mid laner to help you take an early jungle camp so you can hit level 2 before your opponent if possible. THIS IS VERY HELPFUL. Don't forget to ward. Use ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() If your ward has run out try not to ![]() A neat trick for Jax once he gets ![]() ![]() ![]() Try to push advantage at level 2 and 3. If the opponent comes close AA and draw the aggro of the opponent's minion wave to get the double damage on ![]() |
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By now, a couple of towers should be down. When yours is down consider applying pressure on the enemy mid lane by roaming and try to keep your lane pushed out to keep your tower up if it isn't already down. Help your team press objectives like the dragon. JUST MAKE SURE YOU ARE DOING SOMETHING. If you can't help with objectives try to clear some jungle camps for extra gold income. You can initiate small skirmishes with ![]() ![]() |
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This is what you've been waiting for. Everything you've done in your life has led up to you playing late game Jax. Now before you rush into attempting that pentakill, you have to know what you're supposed to do first. In a teamfight after your team engages, you have to dive the enemy AD Carry. Zone them out of the fight so you team can handle the rest of them. Even better kill them and then help your team clean up. Note that if you engage with ![]() ![]() ![]() ![]() ![]() |
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Difficulty: Easy![]() ![]() ![]() ![]() |
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Difficulty: Medium This guy has crazy sustain from ![]() ![]() ![]() ![]() ![]() |
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Difficulty: Medium Darius needs a bit of a different approach as you can't do a sustained fight against him because if he gets that passive up to 5 stacks he's going to dunk you. Seriously. http://bit.ly/12aKGRB At level 6 if he uses ![]() ![]() ![]() |
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Difficulty: Hard She is just going to harass and harass with ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Difficulty: Easy This is a win for ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Difficulty: Easy![]() ![]() ![]() ![]() ![]() |
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