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Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Introduction
You can switch out the Guardian Angel with a Mecurial Scemitar, Blade of the Ruined King, Infinity Edge, Spirit of the Lizard Elder, or even a Frozen Mallet, whatever calls to you. If you have the gold, you CAN switch out the Maw for a Scemitar if you don't feel the need for a spell shield. It has higher defensive and offensive stats than the Maw, so it's worth it.
Use your Q,then while it's on it's way, E in ranged form so that you enemy doesn't see it coming nearly as easily. You will then waste less mana! Also, you can use acceleration gate, switch to hammer form, run through your enemy, and then knock him into your team in engagements to secure their death. You should also use your gate to give the speed buff to your team for chasing, then switch to hammer form, To the Skies!, slowing their team down, potentially securing more kills and helping to the victory of a teamfight. Also, especially don't forget your passive on your first basic attack in cannon stance. End game, it reduces an enemies armor and magic resist by a drastic 25%, really hurting their resistances. Of course, these are just a couple of many tips, but ones that will make the pro plays.
In your top lane, since you have a transform, you can usually easily and safely farm from a distance. I prefer this way of farming because you auto-attacks have a very quick response time. To keep up your mana though, if you can without taking much damage, just farm in melee (remember, you have mana per hit regen)
It's just a tad situational, but I always take my Q first for the poke and high level one damage. I max it for the mental poke and melee damage. I then max my E so when champions get too far into my comfort zone, I can hit them away for a large amount of damage. It also allows for more spamable Q-E combos, and higher escape ability. I take W last because, well, it doesn't deal much damage.
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