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Choose Champion Build:
-
AD Shyvana
-
Full AP Shyvana
-
AP Bruiser Shyvana
Recommended Items
Runes:
1
2
3
4
Precision
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Ghost
Unleashed Smite
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Zilean
This threats list only applies to the dps build with BoRK.
Lulu
Ideal
Strong
Ok
Low
None
Lulu
Champion Build Guide
Intro
This is a guide on how I play Shyvana. It's based on my understanding, what I've tested and what I've learned from others about the game and how to play Shyvana. Feel free to take whatever you want from here.
About Shyvana
Shyvana is a carry jungler that can play as three different classes depending on how you build her, Skirmisher, Mage and Juggernaut. She's a melee dps champion, with on-hits, and has a decent melee burst combo and a ranged aoe burst if going ap. Regardless of the build, Shyvana is a champion who wants to be protagonist, she's a snowball carry. She's is good at farming, teamfighting, doing objectives and counterganking, but doesn't excel on ganks, she lacks cc and has only W ms and R's dash for mobility. She has also no defensive abilities other than her R and W's movement speed. Q, W and E are all damage oriented. And she's very R dependant.
Abilities
Q-Twin Bite
Shyvana's Q is a double aa with aa reset, it allows her to burst enemies. It scales with ad and ap, and procs on-hits. The aoe effect Shyvana's Q gains in dragon form is really valuable for team fights, especially if you buy ad, and hitting multiple enemies considerably reduces Q's cd.
W-Burnout
Shyvana's W creates an aura around herself that deals aoe damage and grants bonus moevement speed that decays over time. It's great for farming and provides some damage for fights. Sometimes it's better to save it for when you need the movement speed more.
E-Flame Breath
Shyvana's E fires a projectile that marks enemies, causing Shyvana's basic attacks to deal bonus damage on-hit. In dragon form it becomes a fireball that explodes on impact dealing aoe burst and leaves a burning zone that adds some aoe damage. Mark's on-hit is an important source of dps, but it's not always necessary, sometimes it's better to save it for a better target or for when it's easier to hit, when you are closer to the enemy or he's cced. Fire balls have a nice base damage in the early game if you max E, but it isn't a decent source of damage later if you don't buy ap.
R-Dragon's Descent
Shyvana's R transforms her into a dragon, granting her bonus health, increased size and attack range, and enchancing her abilities, after a long range dash that can cross walls and deals damage. This is her only defensive ability and her only dash, sometimes it's better to keep it to put you out of danger, avoid ccs or to close distances after the enemy flashes away, for example. You need to attack to gain fury faster, having R for fights makes a big difference.
Shyvana's Q is a double aa with aa reset, it allows her to burst enemies. It scales with ad and ap, and procs on-hits. The aoe effect Shyvana's Q gains in dragon form is really valuable for team fights, especially if you buy ad, and hitting multiple enemies considerably reduces Q's cd.
W-Burnout
Shyvana's W creates an aura around herself that deals aoe damage and grants bonus moevement speed that decays over time. It's great for farming and provides some damage for fights. Sometimes it's better to save it for when you need the movement speed more.
E-Flame Breath
Shyvana's E fires a projectile that marks enemies, causing Shyvana's basic attacks to deal bonus damage on-hit. In dragon form it becomes a fireball that explodes on impact dealing aoe burst and leaves a burning zone that adds some aoe damage. Mark's on-hit is an important source of dps, but it's not always necessary, sometimes it's better to save it for a better target or for when it's easier to hit, when you are closer to the enemy or he's cced. Fire balls have a nice base damage in the early game if you max E, but it isn't a decent source of damage later if you don't buy ap.
R-Dragon's Descent
Shyvana's R transforms her into a dragon, granting her bonus health, increased size and attack range, and enchancing her abilities, after a long range dash that can cross walls and deals damage. This is her only defensive ability and her only dash, sometimes it's better to keep it to put you out of danger, avoid ccs or to close distances after the enemy flashes away, for example. You need to attack to gain fury faster, having R for fights makes a big difference.
About the builds
Ad Shyvana works as a skirmisher, a melee carry with a more aggressive and fierce style. Ad Shyv offers higher dps compared to the other builds, especially when playing with BoRK, and can deal significant burst damage with her combo, which becomes even stronger when going full ad. Unlike other skirmishers, Shyvana has no defensive abilities, you are glasscannon until buying defensive items, so you need to care about how and when to enter fights. Ad Shyv is more focused on winning the jungle matchup and take control of the map compared to the other builds. With this build, Shyvana is better at dueling, and faster at farming and rushing objectives. Ad Shyvana has strong item powerspikes to play around and scales great if going full ad.
Full ap Shyvana works as an artillery mage. This build has a more sudden, explosive and devastating style. Unlike most artillery mages, Ap Shyv needs to go melee to deal part of her damage (Q's aoe burst and on-hit's dps), to compensate that, she has W's movement speed boost. With this build you want to stay safe while making the enemy healthbars dissapear with fireballs and Qs. Full ap Shyv excels at teamfights. She is also a good splitpusher and better at destroying towers with this build. Ap Shyvana really cares about resources, you want to accumulate as much gold and experience as posible, and use it to deal more damage in dragon form and carry the game forcing high impact fights. With this build you are more R dependent, try to play safe without R.
Ap bruiser Shyvana works as a juggernaut, a tankier fighter who wants to fight over the enemies. This build has a more slow and relentless style in fights. It has less dps and burst than the other builds, but is more reliable due to the ability haste and the health from the items. This build is less dependant on powerspikes, Bruiser Shyv is better for those games where you need to have more presence, taking advantage of the tankiness from the items added to the base damage of Shyvana's abilities, and then maintaining the snowball and pressure. Like other juggernauts, she becomes a raid boss when snowballing. Burst champions can't kill you and you can kill them, unless they get fed.
Full ap Shyvana works as an artillery mage. This build has a more sudden, explosive and devastating style. Unlike most artillery mages, Ap Shyv needs to go melee to deal part of her damage (Q's aoe burst and on-hit's dps), to compensate that, she has W's movement speed boost. With this build you want to stay safe while making the enemy healthbars dissapear with fireballs and Qs. Full ap Shyv excels at teamfights. She is also a good splitpusher and better at destroying towers with this build. Ap Shyvana really cares about resources, you want to accumulate as much gold and experience as posible, and use it to deal more damage in dragon form and carry the game forcing high impact fights. With this build you are more R dependent, try to play safe without R.
Ap bruiser Shyvana works as a juggernaut, a tankier fighter who wants to fight over the enemies. This build has a more slow and relentless style in fights. It has less dps and burst than the other builds, but is more reliable due to the ability haste and the health from the items. This build is less dependant on powerspikes, Bruiser Shyv is better for those games where you need to have more presence, taking advantage of the tankiness from the items added to the base damage of Shyvana's abilities, and then maintaining the snowball and pressure. Like other juggernauts, she becomes a raid boss when snowballing. Burst champions can't kill you and you can kill them, unless they get fed.
Strengths and weaknesses
How to choose build
Winconditions
Combos
Ganks
Teamfights
Some Advices
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