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Recommended Items
Spells:
Flash
Cleanse
Introduction

Note: If you think you have found a build that can do more damage, feel free to PM me, and I will update the guide.
Note: I have not included



Reactivate The Culling to cancel the ability early.
The Culling deals quadruple damage to minions but not monsters.
We are only interested in the damage, which at level 18, is calculated by
(60 base damage + 25% bonus ad +10% ability power) x (17 + (bonus AS x 0.149))
which is simply: (damage per shot) x (amount of shots)









The full AD build includes
]
This is the maximum bonus AD you can achieve while retaining the armour penetration from the BC and LW, and without a fully stacked
Sword of the Occult which WILL give 110 AD, but I'm ignoring it for practicality.
This build gives 490 bonus AD, which translates to 122.5 bonus damage per shot.
Overall damage = (60+122.5) x 17 = 3102
Advantages of build: Lifesteal for basic attacks, otherwise, none.






This is the maximum bonus AD you can achieve while retaining the armour penetration from the BC and LW, and without a fully stacked

This build gives 490 bonus AD, which translates to 122.5 bonus damage per shot.
Overall damage = (60+122.5) x 17 = 3102
Advantages of build: Lifesteal for basic attacks, otherwise, none.







In this build, you have the maximum attack speed which will give you 34 shots, and 115 bonus AD, which translates to 29 extra damage per shot
Overall damage = (60+29) x 34 = 3026
Advantages of build: Black cleaver stacks applied as quickly as is possible, 10%MS & 10%cdr from

Note: before his release, the attack speed cap did not cap the amount of shots that could be fired when using

The
Zephyr provides the stats that seem ideal for
The Culling (escpecially the movespeed and cooldown bonuses) so I thought I'd look at a build made up of just
Zephyr's
]
Bonus AS = 200%, Bonus AD = 190
Overall damage = (60+47.5) x 30 = 3225
Advantages of build: Black cleaver stacks applied quickly, 40% (max) cdr, 40% movespeed (very useful when trying to kite or chase down enemies)









Bonus AS = 200%, Bonus AD = 190
Overall damage = (60+47.5) x 30 = 3225
Advantages of build: Black cleaver stacks applied quickly, 40% (max) cdr, 40% movespeed (very useful when trying to kite or chase down enemies)
They heavily nerfed the AP ratio upon release, because 40% scaling meant 11000 damage was achievable with a full build. With 10% scaling, it has now become impossible to produce a significant amount of damage without sacrificing the pentration needed for the physical damage dealt by
The Culling
]
I know this isn't the best AP build possible, but it's just a generic AS/AP build (while maintaining the AD pen) I will test to show it isn't as effective.
Bonus AS = 100%, Ability Power = 486; translates to 47 extra damage per shot
Bonus AD = 90; translates to 23 extra damage per shot
Overall damage = (60+70) x 24 =3120
Advantages of build: 40% (max) cdr







I know this isn't the best AP build possible, but it's just a generic AS/AP build (while maintaining the AD pen) I will test to show it isn't as effective.
Bonus AS = 100%, Ability Power = 486; translates to 47 extra damage per shot
Bonus AD = 90; translates to 23 extra damage per shot
Overall damage = (60+70) x 24 =3120
Advantages of build: 40% (max) cdr
After calculating the damage dealt by the ultimate, with builds focused on attack speed, attack damage, the
Zephyr, and ability power, it is clear that the
Zephyr build will do the most overall damage, whilst applying black cleaver stacks in exactly 0.5s, providing you hit every shot. It is also a very good build in terms of utility, as it provides 40%cdr, meaning you can fire
The Culling every 30seconds, and 40% movespeed which -without runes or masteries- will give you a very respectable 462 movespeed, for making sure you land every shot.









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