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Recommended Items
Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order
Blaze (PASSIVE)
Brand Passive Ability
Threats & Synergies
Vel'Koz
You cannot do a lot during lanephase against long range poke. He can kill you in a single combo if you're caught off guard. Just farm and wait for a gank.
Introduction
Hello! I'm ![]() This will be an in-depth guide, but you can have "ready-to-go" tips by reading notes. This is my first real guide, so I'd like to receive comments and suggestions. If you find this guide useful, feel free to upvote to let me know I am doing a good job. English is not my native language, I'm going to spell-check every word but if you see any mistake please let me know. ![]() If there are terms that you don't understand, you can check this glossary. I really want to thank jhoijhoi for How to make a guide, this guide is almost completely based on her suggestions. update: videos are missing, I don't know why. I'll do my best to fix this |

I prefer







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When you hit an enemy with a spell, you deals damage over time and your spells gain additional effects. It synergize well with


It also refunds some mana if you kill an ablaze enemy. Not really game breaking, but can be useful when you need to use spells on minion.
High base-damage skillshot with the lowest cd of



You will usually max



You are really vulnerable if you miss your Q, so try to predict enemy movements before trowing it and play defensively if it is on CD.
- With 35-45% cdr you can use Q twice in less then 4 seconds, so your second
Sear will stun your enemy. It works better against
rift scuttler: he will be stunned for 3 seconds every 3.3 seconds, suffering a lot of damage! (This build won't reach enough cdr for this if you skip
Luden's Tempest, but you can try it for fun!)
- If you need some little damage, you can Q to a minion and then
Conflagration on him: he will explode dealing aoe damage and if you're lucky enough you can hit enemy champion.
- If you want to save your mana but your target is ablaze, Q + one autoattack is usually mana worth and risk-free.
Your main damaging tool. It deals good AOE damage, that becomes even better if you use it on ablaze targets. Just care of his CD, if you miss this spell you will have to wait a lot before you can use it again.
It's not so easy to land, because

You're going to max out

- During lane phase, try to use
Pillar of Flame while your enemy is trying to last hit, he cannot move during attack animation.
- If your enemy is a melee, he has to move near to you: cast W on his back, if he tries to avoid it you will be in range to E-Q him for a bit of free damage.
- Gain advantage of terrain obstacles: minions and walls can block your enemy's path!
Karthus is between two minions and in the middle of his walk, he can't avoid this W - After you have your
Rylai's Crystal Scepter you can use your W on every slowed target: there is pretty much 0 chances that he can avoid it at this point.
- If you can E-Q someone, follow it with
Pillar of Flame so you can full stack your
Blaze.
- Remember that it deals 25% more damage against ablaze targets.
This ability is good for setting target ablaze and for farming. You can get a caster wave with a W+E combo even if you're really behind. Your best combo against champions is E+Q, it will easy stun your target if he is not ready.
Care: this spell has a very low range, if you feel like your enemy can kill you avoid

You want to max out



- If your enemy is not smart, he will be near to minions even if they're ablaze. You can punish him for this by pressing E on a minion and watching the fire burn your enemy!
- This means that your best poke combo in lane is W on caster minions and then E one of them! WARNING: this will burn your mana too!
Blue buff means that you can spam spells. So why don't deliver some damages as well? - If you fell lucky, you can even
Sear to a minion,
Conflagration on him when your enemy is near and then
Pillar of Flame under your ablaze enemy.
- This means that your best poke combo in lane is W on caster minions and then E one of them! WARNING: this will burn your mana too!
- Primary target of this spell, out of big teamfights, is to put enemies ablaze. If you max this spell, you can reach this objective more often.
A bouncing fireball that can potentially reach 900 + (75% AP) damage on a target and 600 + (50% AP) on his friend? Yes please! When 1v1 this spell deals massive damage as long as it can bounce on enemy's minions, when in teamfight you gain a great AOE tool!
You're going to want to max out

- His ablaze bonus is just meh: you can start your teamfight with R without fear as long as you can follow it with other spells.
Anyway, it slows and applies other stacks, so use it when you see a chance - If 1v1 try to avoid to fight where there are no minions/monster: your
Pyroclasm deals less damage if cannot bounce.
- If you're being ganked, RW can be enough to kill one of your opponent so you can Q the other one and get a double kill, or drastically reduce their chances of diving you.
- Watch your incoming minion wave, so you know where enemy minions are. You can begin a fight a couple of second before they reach you: if your enemy run away,
Pyroclasm will bounce on incoming minions and will reach him!
If enemies are far away, maybe your ulti can reach them! - Only a single bounce will be absorbed by
Spell Shield, and it will keep bouncing!
I'm sorry for you Sivir
Item Sequence







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If you need mana sustain, check the next section: SITUATIONAL: MANA. If not, you can pick something from SITUATIONAL: DAMAGE after your core items. |
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Main item, his passive synergize with your passive and it gives you AP and HP. With this item hitting skillshots will be much easier. The recent nerf has overall reduced its impact, but is still core on ![]() |
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You can buy ![]() ![]() ![]() ![]() |
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Very good item that provides the only source of grievous wound for a mage, as well as some magic penetration, HP and AP. Grievous wound is mandatory in some matchups (against ![]() ![]() ![]() |
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This item increase your AP dramatically. Buy it before ![]() ![]() |
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Great item if you're super fed. It gives you tons of AP but is really hard to keep stacked. You can try this if you're vs brainless team. ![]() |

Your main combo in every stage of the game is E-Q, autoattack then W. It deals a lot of damage and prevent your enemy to avoid

Some examples of your main combo. Remember to wait a half a second after your Q to let your
![]() ![]() If you have your ![]() ![]() |
QW is a good combo for dealing damage from a great distance, if you're able to hit enemies.
EW has a lower range, but is easy to set up if your Q is on CD for some reason.
This is your all in combo in lane-phase. You will be able to kill pretty much everyone with this as long as your ulti can bounce. That's why we start



During teamfights you can switch order keeping high damage at lower risk. Starting R-Q will let you



Early game is when you face your opponent in lane. Your main goal is to last hit minions ( mainly using AAs), manage your lane and poke your opponent.

Facing a melee champion If your opponent is melee you can abuse your range to make him suffer during the first levels. AAs on minions, and be ready to put a ![]() Care for their power spikes. Melee champs usually are assassin that are able to all in at lvl 2 or 3. Don't get baited, and given that you will find yourself pushing, always ward one side of your lane. Which one depends on your knowledge of enemy jungler, but you can have some informations by looking at which time enemy ADC reaches his botlane: if he misses for some time than he is probably helping his jungler and you should ward the top-side of your lane when you reach level 3. |
Facing a ranged champion Ranged champions are a completely different match. Brand does not have a long range, so you suffer against high poke champs like ![]() Don't get poked down, and if they are good at this then poke them back. If you can dodge their skillshots it's even better, you have a window of time for some free damages. Try to predict their movements, so that you can hit your ![]() Being pushed under your turret means that you can ask for a gank from your jungler. If he is able to snare your opponent, aim for a fast EQ followed by a W to secure your kill. |
If you manage to farm and at the same time poke your opponent, that's good. Anyway, always be aware of your mana. Learn to understand when something is mana worth. You have to manage your mana expenditure, so for example an E on your lvl 1 will burn a lot of your mana dealing low damage, but if you're lvl 2 and you can E-Q, adding 1 or 2 AA to this combo, half or your enemy HP bar will be gone and your mana expenditure is worth because your opponent now has to play really safe if he doesn't want to die. Same thing for your W, if you use it only for taking minions it will burn your mana instead of enemy life, vice versa if you're able to get your opponent AND enemy minions, and then hit your enemy with your E, your combo is mana worth again! Coupling this with


Care of ganks, always keep one side warded if you are pushing, because you don't have any escape tool and you don't enjoy to be flaked. If you have an high pressure jungler like

If you gain blue buff, spam spells and try to get a kill if your enemy is low enough. This often put you in a dangerous position, you are pushing so you need to know where the enemy jungler is. Enemies will sometimes telegraph the jungler coming by moving aggressively, use their behaviour as a way to understand if you are in danger.
If you want to recall and your opponent is not in your lane, push your wave under enemy turret (just WE on a group of minions) so your enemy will lose experience and gold while you have time to recall and return in lane before his minions will reach your tower.
Mid Game
Midgame starts after lvl 6, when small teamfights start to happen and the laning phase is almost over. You should try to coordinate with your jungler to do some ganks botlane and then go for dragon, or gank toplane and then go for the Herald. When you are trying to do an epic monster, there is a little tip that can help you. Start E, then AA for a couple of seconds so your passive can proc and then W on him. Keep your Q and R off CD so if enemies try to steal, you can R-Q him for an easy stun.
Remember that your passive explosion works on epic monsters, so aim for 3 stacks if instead you need some burst.
This is a good example of gank + objective.
I was going to gank bot together with our jungler ![]() |
Little and unorganized teamfights will start now, you should be ready to do your combo if you see a window. Remember that you have 0 defense so you have to keep yourself away from enemies. Avoid AA if you think enemies can reach you. Positioning is really important: you should not go deeply inside the enemy team, and often you can deal enough damages by keeping yourself at max range.
Late Game
During late-game a lot of organized teamfights happen, especially midlane. Your AOE will reach maximum effectiveness if you're able to hit your

It's ok to focus only enemies that are in your range, don't overcommit following an escaping opponent if you have other targets near-by. You deals enough damage to tanks thanks to your passive, so -even if they aren't your priority- you can target them without shame.
A well placed
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Wards are extremely important in this game. Wards save lives. You can avoid a gank from enemy jungler, steal enemy's blue or bait enemies, and in this patch wards are free!
However, if you have no ward with you, your spell and your keystone rune will help you to understand if someone is in a bush without the fear of face-checking: throw a

This is a map of most common ward points, yellow points are for trinket wards, pink points for control wards. Remember that you should avoid to move in a dangerous position, so don't ward to deeply in the enemy jungle if you are losing. If, instead, you are winning, you can and must ward aggressively.
During the laning phase, don't move too far away from your lane for warding, you need wards to check enemy jungler paths and prevent ganks.

Tips and tricks
There are two green points that can lead you to a "better then usual" vision.
If you're playing mid, you should alway place a control ward in the enemy team jungle on the green dot close to the middle lane. This bush (or the specular on right side) is often avoided from classic jungler routes, so you will have vision of enemy jungle at least until baron-teamfights start. Unfortunately some people know this trick and will often check this bush, if it happens don't put control ward in that point again.
There is also a green dot on toplane (there should be one specular on botlane, right-side). Assuming you're playing on left side, and enemies have an



What trinket should you use? That's very situational. As now, best trinket to have is

If you are winning, you can keep your entire jungle warded because enemies cannot clear them, and if they try you will see them and easily kill them. Even if you're not winning, this trinket is still very useful because you can safely ward points from distance without risk your life. By the way, place blue wards mostly in bushes, so if you're lucky enemies will not see them. The green dot near mid lane is still a good spot for blue wards.
Remember that your team should never have more then two blue trinkets, because they give your team only visible wards and sometimes invisible yellow wards are mandatory, so you can keep your

You're not supposed to get


Timestamps used to be fundamentals to keep track of dragon respawns. Now Riot added it over your TAB menu, but timestamp is still good if you are ready to write when opponents burn their flash, or place a ward, or cast their ultimate. You should simply write in chat F / W / R and when you have time to read it, add to that time ~5 / ~2 / ~1 minute so you can know when they have it up again or when wards goes down. You can also click on their icons in the scoreboard, but I feel that this is more time consuming.

You should learn how to use quick cast. You become more responsive when trying a fast combo if you don't have to switch between keyboard and mouse-click. Try to play some custom games with QC enabled and learn how it works, I ensure you that you will become faster that before. When you're able to E-Q someone before he can even touch you, you will thank me :P
There is a tip to keep cast range indicator alive even if you have quick cast enabled:

I asked the creator of one of the best guide I've ever read, Orianna's Guide by Cubby1313, for taking those tips.
02/12/2015 Small edit and a new ToDo list.
27/12/2015 New items, little edit on masteries.
01/02/2016 Patch adjustment.
09/11/2016 Massive update for preseason.
17/01/2017 Last check before publishing for the season 7.
09/07/2018 Massive update for season 8.
19/01/2019 Update for season 9.
Last results with this build

ToDo
- Add gifs for teamfight rules
- Add gif for ward tip section
- Find a website that doesn't cancel my updated videos after a week...

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