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The benefits of more attack damage and attack speed is that the enemy does not get away with a pathetic amount of hp after you you your ultimate, like I'm sure many morgana players have experienced.
If an enemy gets away with not a lot of HP, it sucks, it really does. That does not mean you should go ahead and waste all your mastery points by putting them in the offense tree. 3 extra attack damage from
There is absolutely no reason whatsoever to invest points in the offense tree, the utility tree is so much better for her.
Morgana is a mage and mages want lower cooldowns, more mana regeneration, a lower cooldown on summoner spells etc.
The utility masteries and extra 6 CD from
You do not need sorcerers shoes because by using your shield more often you'll avoid more dangerous situation (or help your lane partner) and you will do more damage if you can land your spells more often - which is exactly what
6% CDR from
Also, you won't deal more damage with
Let me make one thing clear, I agree with you that Morgana should have cooldown reduction and that she should itemize for cooldown reduction instead of only getting it from her masteries. This, however, is the wrong way of achieving that. Why not get
More damage to minions = ALL last hits are yours = more gold = phat items.
More armor pen = own ad carries with dark binding and basic attacks at level 1-2.
I'm not bloody joking m8, it works.
You say you aren't joking, I find it hard to believe. This really is an absolute joke. You think the 6 extra armor reduction is the difference between dealing loads of damage and dealing no damage at all? What about the late game, you think it is still significant if your enemy has over 100 armor?
Lasthitting also has absolutely nothing to do with your attack speed or attack damage. Sure, more attack speed or attack damage will make it easier, but you will mainly get farm by using your abilities and even with 3 attack damage less, it all comes down to timing your auto-attacks correctly. You're a mage, not an auto-attacker.
There IS a point to putting more than once point in soil before maxing q. Otherwise they can just ignore it.
There is definitely a point in leveling your
I explained why I like ghost better. Read the guide before you comment. If you are exhausted after ghost your movement speed will be slightly less than theirs. Put a shield on, avoid the stun for 2 seconds, and the exhaust was wasted because your ghost is still active. Besides, only a moron would put exhaust on morgana and if it happens you may consider it a win because u just made it easier for your AD carry.
Personal preference only goes so far.
Neither am I joking with all AP per level runes. I explain why in one of the first paragraphs. Read the guide! Damn, you made me kind of angry. With 2 months of gameplay I hardly need to read about runes, mkay?
All AP per level may sound awesome, but without magic penetration early game you will deal less damage overall. Also, getting flat AP (at least on your quintessences) will boost your early game more significantly.
I'm sorry, but this is just bad. It really is.
The benefits of more attack damage and attack speed is that the enemy does not get away with a pathetic amount of hp after you you your ultimate, like I'm sure many morgana players have experienced. Please read the guide before you comment.
The utility masteries and extra 6 CD from
You do not need sorcerers shoes because by using your shield more often you'll avoid more dangerous situation (or help your lane partner) and you will do more damage if you can land your spells more often - which is exactly what
More damage to minions = ALL last hits are yours = more gold = phat items.
More armor pen = own ad carries with dark binding and basic attacks at level 1-2.
I'm not bloody joking m8, it works.
Don't start with soil - That's actually a good tip. I'm sure anyone with half a brain will avoid face-checking the bush at level 1 with a mage or avoid ganking anyone without any CC. On twisted treeline, or generally if you wanna fight at level 1, get
There IS a point to putting more than once point in soil before maxing q. Otherwise they can just ignore it.
Killing minions at the tower is too late because they are damaging it. I take the damage for the tower BEFORE the tower can shoot them and get all the last hits. Unless of course the enemy can punish me for this. I'm not always hugging towers. And if laning with
The extra damage WILL make it easier to kill minions with basic attacks. Not only minions, your damage to enemy champions with +3% as, +3ad, +6 arpen, will be noticeable at early levels.
I think you should avoid finding space for will of ancients. Morgana already has spell vamp. I have never bought it with morgana and never will becasue I find the spell vamp from her passive to be enough.
I explained why I like ghost better. Read the guide before you comment. If you are exhausted after ghost your movement speed will be slightly less than theirs. Put a shield on, avoid the stun for 2 seconds, and the exhaust was wasted because your ghost is still active. Besides, only a moron would put exhaust on morgana and if it happens you may consider it a win because u just made it easier for your AD carry.
Neither am I joking with all AP per level runes. I explain why in one of the first paragraphs. Read the guide! Damn, you made me kind of angry. With 2 months of gameplay I hardly need to read about runes, mkay?
what benefit is higher attack speed and attack damage?
your much better off with the utility masteries - cooldowns, more summoner spells, CV, gold and mana regen are all way better than AD carrys masterys *facepalm*
more damage to minions?!?! more armor pen?!!!?! you must be joking?
dont start with the soil, if someone comes for you at level 1 you are bascially screwed => easy first blood for the other team. if i saw a morg with soil at lvl 1 i would just engage her in the face.
flash is far better than ghost for morgana, as she's pretty slow, what are you gonna do if they exhaust you when you've ghosted? your gonna die thats what. if you've flashed over a wall what are they gonna do? nothing because you've spammed a bind through the wall and disaapeared into the jungle.....
and flash>ult>zhonyas is too good to say no to.
all ap per level glyphs..... are you joking? please read: http://leagueoflegends.wikia.com/wiki/Rune
far better off with abby sceptre than lich bane.
theres also no point in putting more than one point in the soil until after you've maxed the bind and spent at least a few point in the shield: the most useful point of the spell is the first one and each further point in it becomes proportionately less useful: the main appeal of the spell is lowering MR - the first point lowers by 4 per second - each additional point only adds 1 point per second - not noticable at all until you've maxed the spell.
and as a rule of thumb you should only ever us it on minions early game if they are on your tower. also lowering MR is NOT the same as spell penetration - lowering 4 mr isnt gonna do **** if they have bought a null-magic mantle/ merc treads - sorc boots over CDR boots.
and i'm not sure what you mean by needing the offensive masterys to kill the first few minions waves? the only minions you should be killing are the ones that you can last hit - and 6 extra points of damage and some armor pen/attack speed isnt going to affect that?
i also think you should find space for Will of the Ancients - 60% spell vamp - yes please