Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x
Volibear Build Guide by Rojakas

Top My GODLY Lethality One-Shot Build

Top My GODLY Lethality One-Shot Build

Updated on April 27, 2021
8.9
121
Votes
8
Vote Vote
League of Legends Build Guide Author Rojakas Build Guide By Rojakas 121 8 131,000 Views 2 Comments
121 8 131,000 Views 2 Comments League of Legends Build Guide Author Rojakas Volibear Build Guide By Rojakas Updated on April 27, 2021
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Runes: Standard

1 2 3
Precision
Press the Attack
Triumph
Legend: Alacrity
Coup de Grace

Domination
Cheap Shot
Ultimate Hunter
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

1 2 3
Standard
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None
Abilities


P: The Relentless Storm


Innate:

Volibear gains a stack of The Relentless Storm for 6 seconds whenever he damages at least one enemy with a basic attack or ability, stacking up to 5 times, with the duration refreshing on subsequent damaging attacks and abilities. At 5 stacks, Volibear gains Lightning Claws .

The Relentless Storm

Volibear gains 5% (+ 4% per 100 AP) bonus attack speed per stack, up to 25% (+ 20% per 100 AP).

Lightning Claws:

Volibear's claws ignite with lightning, causing his basic attacks on-hit to deal 11 − 60 (based on level) (+ 40% AP) bonus magic damage to the target and the closest visible enemy within 450 units of the target, chaining up to 4 subsequent targets.




Q: Thundering Smash


Cast Time: None
Cost: 50 Mana
Cooldown: 14 | 13 | 12 | 11 | 10 Seconds
Bonus Movement Speed: 10% | 14%| 18%| 22%| 26%
Bonus Damage: 20 | 40 | 60 | 80 | 100 (+ 120% bonus AD)

Active:

Volibear drops on all fours, becoming ghosted and gaining bonus movement speed for 4 seconds, doubled when moving towards visible enemy champions within 2000 units.

For the same duration, Volibear's next basic attack becomes uncancellable, pounces (coded as a dash) on the target, deals bonus physical damage, and stuns the target for 1 second.

If Volibear becomes immobilized by an enemy while Thundering Smash is active, the effect ends prematurely and the ability's cooldown is reset.

Thundering Smash resets Volibear's basic attack timer, benefits from life steal at 100% effectiveness and is affected by critical strike modifiers.

Interactions:

Thundering Smash's empowered attack scales with Volibear's attack speed.

Unlike most spells that empower a basic attack, Thundering Smash does not have an increased range.

Thundering Smash deals basic damage, but also triggers spell effects by dealing an additional 0 spell damage.

Thundering Smash will still apply its effects to the target even if the dash is interrupted, but not if he goes into resurrection.

Thundering Smash's attack triggers against structures dealing its bonus damage, if applicable.

Volibear's next attack after using Thundering Smash will come out faster.

Despite being an empowered attack, Thundering Smash does not draw minion aggro.




W: Frenzied Maul


Target Range: 325 | During Stormbringer 350
Cast Time: 0.25
Cost: 30 | 35 | 40 | 45 | 50 Mana
Cooldown: 5
W1 Physical Damage: 10 | 35 | 60 | 85 | 110 (+ 100% AD) (+ 6% of his bonus health)
W2 Physical Damage: 15 | 52.5 | 90 | 127.5 | 165 (+ 150% AD) (+ 9% of his bonus health)
Champion/Monster Heal: 20 | 35 | 50 | 65 | 80 (+ 8 / 10 / 12 / 14 / 16% of his missing health)

Active:

Volibear strikes the target enemy, dealing them physical damage, applying on-hit and on-attack effects at 100% effectiveness, and Wounding them for 8 seconds.

Against a Wounded enemy, Volibear instead bites the target, dealing 50% increased damage and healing himself. The heal is halved against minions.

Frenzied Maul benefits from life steal at 100% effectiveness.

Interactions:

Volibear will be ordered to basic attack the target after casting Frenzied Maul.

Frenzied Maul deals basic damage, but also triggers spell effects by dealing an additional spell damage.

Frenzied Maul's bite heals even if it is blocked by a spell shield.

Frenzied Maul's strike can be dodged and blocked, but it cannot miss if Volibear is blinded. The Wound is applied regardless.

The bite can be blocked but Volibear still heals. It does not heal nor deal damage if the bite is dodged. The bite cannot miss if Volibear is blinded.

If the target becomes untargetable, dies, or Volibear loses sight of them during the cast time, Frenzied Maul does not deal damage nor apply the mark but its cooldown and mana are refunded.

Despite being single target, Frenzied Maul does not draw minion aggro.




E: Sky Splitter


Target Range: 1200
Effect Radius: 325 Damage Radius / 425 Shield Radius
Cast Time: None
Cost: 60 Mana
Cooldown: 15
Magic Damage: 80 | 110 | 140 | 170 | 200 (+ 80% AP) (+ 11 / 12 / 13 / 14 / 15% of target's maximum health)
Shielding: 15% of his maximum health (+ 80% AP)

Active:

Volibear summons a lightning bolt to strike at the target location after a 2-second delay. If Volibear is within the lightning strike, he shields himself for 3 seconds.

The lightning bolt deals magic damage to all enemies struck within the area, capped against non-champions, slowing them by 40% for 2 seconds, and grants sight of the area for 1 second.

Interactions:

Enemies cannot see the location of the cast for the first second, but they can already tell that the spell is underway by noticing Volibear's cast animation.
Volibear will receive the shield even if he is untargetable.




R: Stormbringer


Target Range: 700
Effect Radius: 300 | 500 | 700
Speed: 750
Cast Time: None
Cost: 100 Mana
Cooldown: 160 | 140 | 120
Bonus Health: 200 | 400 | 600
Physical Damage: 300 | 500 | 700 (+ 250% bonus AD) (+ 125% AP)
Turret Disable Duration: 3 | 4 | 5

Active:

Volibear gains Stormbringer for 12 seconds and leaps to the target location with immunity to crowd control as well as granting sight of the area in a 500 radius during the travel.

Volibear gains ghosting, bonus health, 50 bonus attack range, 25 increased range on Frenzied Maul, and 35% increased size.

Volibear impacts after 1 second, slowing all enemies in an area by 50%, decaying over 1 second. Enemies in the epicentre are also dealt physical damage.

Volibear also disables enemy turrets in an area for a few seconds, rendering them unable to attack, as well as dealing them the same physical damage.

Stormbringer will cast at max range if cast beyond that.

Thundering Smash's duration will be paused for the leap.

Stormbringer will disable any turret that is not the Nexus, even if it is untargetable.

Stormbringer will not deal damage to untargetable turrets.

Volibear grows to his new size over 1.25 seconds, starting 0.25 seconds after landing, and shrinks back to his normal size over 0.5 seconds after Stormbringer's status ends, respectively.

Volibear leaps over 1 second regardless of distance or movement speed.

Volibear impacts immediately at his current location if Stormbringer is cast over terrain he cannot pass through (due to not being able to cover the distance required).
Runes


Press The Attack


Easy to proc with ( Thundering Smash, auto attack, Frenzied Maul) Or ( Thundering Smash, Frenzied Maul, auto attack) Good in all situations and doesn't require stacking like Conqueror. (Very good into ranged matchups)



Grasp Of The Undying


Use this keystone against other grasp users. Grasp Of The Undying is good for short trades.



Use this keystone when playing with the Immortal Volishot build. Conqueror Is really strong in extended fights due to it's healing.
Playstyle
With this build you do not look to be the frontline in your team. You must wait for the right moment and ult the backline and delete all the carries of the enemy team. With this build you are guarranted to win almost any 1v1 so don't be scared to go for those fights.
Download the Porofessor App for Windows
League of Legends Build Guide Author Rojakas
Rojakas Volibear Guide
Vote Vote
My GODLY Lethality One-Shot Build

League of Legends Champions:

Teamfight Tactics Guide