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Recommended Items
Runes: Capitalism
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order Usual Skillpath
Trial By Fire (PASSIVE)
Gangplank Passive Ability
Threats & Synergies
Pantheon
He can block your Barrel-damage with his E. Be aware of his high kill pressure and his easy engage with his W on you. He also wants to poke you back with his Q if you try to poke him.
Sejuani
Long cc chain, helps you to setup barrels. Her E stacks with your melee attacks, too!
Sejuani
Long cc chain, helps you to setup barrels. Her E stacks with your melee attacks, too!
Champion Build Guide
my name is Atlascrower. I was a Gangplank-onetrick on EUW and still like him, although I lane-swapped. I play League since Bard got released in Season 5. Today, i want to tell you some about my thoughts around Gangplank, the Saltwater Scourge. We will start with a short summary in pros & cons, then get to raw data such as items & runes and end with actual gameplay information!
Pro´s +Very high Damage potential +Strong Slows +Global Ultimate +Free QSS with ![]() +Strong Lategame +Great Teamfight (One man army potential) +Nice Waveclear/AoE with ![]() +Gets a lot of Money Con´s +No Gapcloser +No Hard-CC +Squishy +Has to scale (weaker earlygame) +High Cooldowns: ![]() ![]() +Hard-to-Master |
As you can see, Gangplank may have the potential to get insane, carry teamfights and the game, but you need to play well for that. You will need some time to master GP. The path may be hard, but the reward is more than enough to learn him.
![]() Flash is the best Summoner Spell in the Game, also it fits perfectly into Gangplank´s Kit, because he needs the Gapcloser. |
![]() You choose TP to have the Ability to splitpush later and minimize your lost farm after you recalled. It also enables you to push sidelanes and tp to important objectives if you need to. |
![]() You can also take Exhaust vs very aggressive Lanes, like ![]() |
![]() If you want to play really aggressive, take this, but tp outvalues ignite. |








Main Path(Grasp-plank):









Second Path:
You either take the inspiration path with



Sorcerer:





Domination:


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1.Recall:



Core-Items:


Boots:






Mythic Items:


Following Items:




Situational:





Lethality:



Consumables:


Note: You can easily SELL your boots to get a 6th item in the lategame! Dont exceed crit then, if you have it at 100% already.
Place both Barrels, then Q the first one.
Fast Double-Barrel:
Q the first barrel, then place the second. You need to Q on max range, otherwise it wont work.
Triple-Barrel:
Place two Barrels, Q the first, then place the third.
Flash-Triple-Barrel:
The hardest Barrel-Combo. If you need more range, place 2 Barrels far away, Q the first, flash directly after Q'ing and place the third one.
Pentagram:
Just for Fun :)



After you've got

The



GP can perform very well in teamfights. If you have a frontline, its even easier (as you are a damage dealer which wants to carry the fight with well placed barrel combos).


In my opinion, Gangplank is a better Teamfight-Champion as a Splitpush-Champion, but you can play both Styles. Especially if you reached Lvl 13, you dont want to be missing in fights, your Barrels will be insanely useful due to the low charge timer.
Have a nice day at the Slaughterdocks, Captain!
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