Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes:
Sorcery
Domination
Items
Ability Order
Clockwork Windup (PASSIVE)
Orianna Passive Ability
Choosing the second Summoner Spell


Ghost will offer you some extra mobility which will allow you to roam more efficiently, dodge skill shots easier, escape potential ganks and engage. It's a great spell for chasing enemies down and it will also allow you to better position in teamfights. Ghost is a great choice on Orianna.

Barrier is a solid option for Orianna if you're playing against assassins like Fizz, Talon, Zed. Combine Barrier with your shield and you can negate massive amounts of their all-in burst and survive.

Cleanse I don't often take it but it's a super spell to have when you're playing against heavy CC team comps. Picture this team, Annie, Thresh and Ashe, having Cleanse will go a long way to helping you not get locked down by their CC chain.

P: This will allow Orianna's basic attacks to do bonus magic damage. If she attacks an enemy more than once this damage will increase, stacking up to 2 times.
*Scales with AP
Q: Orianna commands her ball to go to a location (where it stays) dealing (less) damage for every additional enemy it hits.
*You can use it to scout out bushes and un-warded paths.

W: Orianna commands her ball to release a pulse of energy damaging/slowing all enemies it hits and speeding up your teammates.
*the movement speed buff you get on level 5 is 40%

E: The passive gives amor and mr to the guy who has the ball. The active commands the ball into a ally champ or herself dealing dmg on the way.
R: Orianna commands her ball to unleash a shockwave damaging all enemies in its radius and pulling them towards her ball after a short delay.
*Can cancel channeling abilities and with good timing you can singly handed cancel ults from Warwick, Malzahar and Galio.

+ Very useful passive which makes laning easier
+ Great comeback potential if behind
+ Extremely fun to play
+ One of the easier champs to CS with
+ Easy to push a lane and wave clear
+ Has burst and DPS damage in extended fights
- Immobile and lacks a real escape
- Very high skill cap
- Can be difficult to keep track of your ball
- Weak to assassins and champs with gap closers
- Heavy on mana
- Missing your ultimate in teamfight :(
We have 4 ways to pick up the ball:
-With the e
-Just walking into it (picking up)
-Throwing your q near of you
-Running off from the range
The range of the ball is bigger than the q range
If you let the ball far from you, it takes time to move close
*with the e its a decent time that takes, but with the q its huge
-With the e
-Just walking into it (picking up)
-Throwing your q near of you
-Running off from the range
The range of the ball is bigger than the q range
If you let the ball far from you, it takes time to move close
*with the e its a decent time that takes, but with the q its huge

Make sure that you always combine her abilities with auto-attacks. This is because in this stage of the game her abilities, and with that I mean her Q + W poke, really don't do as much damage as you think and will be somewhat of a mana sink if you use this combo too often. The way you should use this combo is to slow down the enemy so you can easily follow up with your auto-attacks. If you can't get close enough to follow up, I'd recommend to just not use this combo to 'chunk' some HP as it will rather just 'chunk' your mana.

Due to her ball being the center of all her abilities Orianna can easily dictate the enemy to where he can or can't go without taking harass (with its positioning) and will force the enemy to play around it. Mostly you'll place the ball between or behind the enemy's minions in a way that, if the enemy steps forward to farm, he can easily get hit by Command: Attack. This, in particular, is very good against melee champions.

- This can also be used to completely zone out low HP enemies, denying them farm/forcing them out of lane as they should be afraid to come closer because of the threat of getting hit and die. Note that, while doing this, you'll have to be very cautious as this will definitely attract the enemy jungler and/or support-

As Orianna you really don’t have any reasons to push your lane. If you push your lane you’ll be ending up overextending and that leaves you very vulnerable for ganks. Since you don’t really have an escape besides your W Command: Dissonance (what isn’t even a real escape like a dash or a stun or something) you’ll be ending up most likely wasting your flash if you get ganked and that’s a thing you can only do once every 5 mins. You'll also have a chance that the enemy will freeze the lane at his side. Just don’t push if you have no reason to.
If you push under his tower u can try to let the ball near of the torret and try to hit him with the e
Warding



In the mid game you'll mostly start to group up in order to take objectives such as dragons and towers. This is the stage where Orianna is starting to get really powerful.

Hitting your Command: Shockwave doesn't mean it's a good one. What makes the difference between a good or a bad shockwave is the amount of enemies you catch and, more importantly, if you catch their carries. For example: You only hit 1 person which happens to be a tank, so you basically missed your ult. But if that person is one of their carries your ult is Ok, because it turned into your favor. A good ult is when you catch at least 3 people in it.
Orianna is a utility DPS mage. Her role is to get as much damage done as possible while also aiding her teammates. After you've used your Command: Shockwave your "burst-potential" is gone and you want to start peeling for anyone who needs it. Mostly you'll try to help the support with peeling for yourself and your ADC. If nobody is trying to get to you or your ADC you'll have to try keeping your front line alive. As long as they are alive, you have time to deal damage.
Orianna's positioning in team fights is really important. You want to be close enough to get your damage done, but you don't want to be too close in order to get taken out yourself. Keep in mind that since you're one of the main damage dealers of your team it'll be mostly likely for the enemy team to take you down. The best way to position yourself is to stay on a place where the enemy can only go through your front line to reach you. An other option would be to hide behind an obstacle (if your team's positioning allows that) to make it even harder for the enemy to reach you.
We also can let the ball and wait for the enemy team to walk into the ball accidentally and then ult them
If our team have hard engage like malphite r, put your e on him and wait for his engage to ult

When entering late game, somewhere around 30-35 minutes, you'll be having most of your core items complete and might even have full build. You'll also be grouping more frequently, so you and your team can siege a lane. This means you'll be taking down (remaining) turrets and/or inhibitors. You might even want to set up for baron, the elder dragon or baiting them to fight in choke points. Anyhow, Late game is the stage where Orianna really starts shining. Her ability to constant deal damage with Command: Attack is just great and her ability to speed up allies/slowing down enemies and shielding everyone that needs it, while also damaging enemies with it, is just amazing. This is also the stage of the game that your Command: Shockwave can make or break the game. Hitting a good ultimate will mostly be rewarded with a victory while, missing your ultimate can really throw it away.

Due to the natural zoning ability of her ball and her waveclear, Orianna is a great champion for sieging. If you place the ball between the turret and the wall, you'll be forcing your enemies to play around it. Meaning, they have to respect the ball's placement, otherwise they'll end up in a bad place.

.. Orianna's real name is Orianna Reveck and that she once was human?
..once they created her, she was originally named "the Clockwork Girl"?
..even thou her ball is seen as a pet, it can't be controlled like one?
..every time Orianna uses an ability, she does a ballet dance move?
..the ragdolls on her "sewn chaos" skin resemble Annie, Summon: Tibbers and a blue caster minion?
.. the credits of this guide are for LadyOfClockwork
..once they created her, she was originally named "the Clockwork Girl"?
..even thou her ball is seen as a pet, it can't be controlled like one?
..every time Orianna uses an ability, she does a ballet dance move?
..the ragdolls on her "sewn chaos" skin resemble Annie, Summon: Tibbers and a blue caster minion?
.. the credits of this guide are for LadyOfClockwork
There once was a Piltovian man named Corin Reveck who had a daughter named Orianna, whom he loved more than anything else in the world. Though Orianna had incredible talent for dancing, she was deeply fascinated by the champions of the League of Legends. This fascination compelled her to begin training to become such a champion.
It is unfortunate that her sheltered, wide-eyed naivete led her to take unnecessary and dangerous chances which ultimately led to her tragic demise. Orianna's death shattered Corin, driving him into deep depression and an obsession with techmaturgy.
He could not stand the void his daughter's death left in his life, so he decided to build a replacement – one that would complete Orianna's dream of joining the League. What was created is the clockwork killing machine that Corin named after his daughter. Knowing that she was destined to be a champion and seeing the way the times were changing, he created [Clockwork Windup The Ball as her pet and protector. This nearly symbiotic creation uses a different type of techmaturgy, relying more heavily on electricity than clockwork.
Orianna and The Ball now fight as Champions in the League of Legends, using her sometimes misguided morality as a compass. She tries in earnest to fit in with those around her. However, no matter how hard she tries, Orianna can never be human and there is always something unnerving and alien about her. Though she attempts social interaction with other champions in the League of Legends, there are few who can get past her exotic nature. To many, it's as if there's nothing inside, that Orianna is just a soulless clockwork shell – a dangerous and deadly one at that.
However, all along she remains the perfect daughter in her father's eyes.

"Dance with me, my pet. Dance with me into oblivion."
It is unfortunate that her sheltered, wide-eyed naivete led her to take unnecessary and dangerous chances which ultimately led to her tragic demise. Orianna's death shattered Corin, driving him into deep depression and an obsession with techmaturgy.
He could not stand the void his daughter's death left in his life, so he decided to build a replacement – one that would complete Orianna's dream of joining the League. What was created is the clockwork killing machine that Corin named after his daughter. Knowing that she was destined to be a champion and seeing the way the times were changing, he created [Clockwork Windup The Ball as her pet and protector. This nearly symbiotic creation uses a different type of techmaturgy, relying more heavily on electricity than clockwork.
Orianna and The Ball now fight as Champions in the League of Legends, using her sometimes misguided morality as a compass. She tries in earnest to fit in with those around her. However, no matter how hard she tries, Orianna can never be human and there is always something unnerving and alien about her. Though she attempts social interaction with other champions in the League of Legends, there are few who can get past her exotic nature. To many, it's as if there's nothing inside, that Orianna is just a soulless clockwork shell – a dangerous and deadly one at that.
However, all along she remains the perfect daughter in her father's eyes.

"Dance with me, my pet. Dance with me into oblivion."
You must be logged in to comment. Please login or register.