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Recommended Items
Runes:
+8 Ability Haste
+6 Armor
+65 Base Health
Spells:
Flash
Smite
Items
Threats & Synergies
Yasuo
Always ban Yasuo. His wind wall stops Ornn's ult, and when he dives you you're helpless. Wait for him to use windwall, or CC-chain him so he can't cast it (e.g. q-r-e-r-aa-w-aa).
You can also ult another way and knock it towards the enemy team if Yasuo is far behind them, but remember you lose a brittle.
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Start with 1 control wards and sight ward. Ward your blue river tribush at 01:00, then go to Red.
Ornn doesn't have to back because of his passive. This build gives you great sustain and utility, and therefore allows you to stay as long as you want.
FIRST CLEAR(s):
Start red and do a full clear (smite krugs & gromp, then smiteless scuttle).
Then craft lucidity boots, and try to gank while you move towards scuttle and krugs to do another full clear.
After two full clears, look for ganks or enemy camps, and swap to TP so you can TP to an inner tower in time for your 3rd full clear. During the 3rd clear you have your ult (earlier than other people), so you can start looking for powerful ganks.
Notes:
Do blue/gromp together: aa blue, aa gromp, then use all abilities on both. Use most aa's on blue, then smite + kill gromp and kite blue to scuttle while you kill it.
Lure scuttle towards wall w/aa, then use E for scuttle's shield.
Check enemy raptors frequently, Ornn clears it in seconds.
Summoner spells
- Grants 20-25%ms with Nimbus Cloak
- Replace smite, as flash/hexflash is very useful on Ornn.
Cast any time
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Needs target
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