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Choose Champion Build:
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AP Nid [Tweaked 4 post-rework]
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Tanky AP Nid? [WIP]
Hi everyone! My name is Krystal, also known as Asilium in-game. I play on NA servers and I'm currently Platinum. My main is my dear sweet ![]() ![]() ![]() ![]() Alright, let's get into an explanation of my ![]() |
Pros
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+ Game-changing spears + High movement speed + Huge heals + Attack speed steroid + Bush revealing traps + Cougar form at level 1 + High chase potential + High escape potential + Jump over walls |
Cons
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- Hard to master - Spears are hard to land - Relies heavily on spears - No CC - Squishy naturally - Can't jump into teamfights - Team dependent |
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Masteries

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Double-Edged Sword : Melee - Deal an additional 2% damage and receive an additional 1% damage.
Ranged - Deal an additional 1.5% damage and receive an additional 1.5% damage.
This mastery is pretty good onNidalee. It provides more damage for her spears and cougar damage, not to mention most of the times the increase in damage taken won't matter because you will be far away from threat. Unless you cougar that is...
Sorcery: +5% Cooldown Reduction. Good on AP casters.
Nidalee is CDR dependent, especially after rework, so this mastery is absolutely great on her.
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Mental Force : +16 Ability Power at level 18 (0.89 Ability Power per level). Self-explanatory.
Arcane Mastery: +6 Ability Power. Holy sh*t free flat AP! Self-explanatory.
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Executioner : Increases damage dealt to champions below 50% Health by 5%. This mastery only needs them to be under 50% HP to proc. Extremely good.
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Archmage : Increases Ability Power by 5%. Self-Explanatory.
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Dangerous Game : Killing a champion restores 5% missing Health and Mana. This mastery can decide whether you live or not. This has saved my life numerous times because of the extra HP it gives you when you kill someone, denying one or two
Ignite ticks.
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Devastating Strikes : +6% Armor and Magic Penetration. Self-explanatory.
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Arcane Blade : Basic Attacks also deal bonus magic damage equal to 5% of Ability Power. This mastery does wonders, giving an extra boost to your auto-attacks.
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Havoc : +3% increased damage. Self-explanatory.
Fleet of Foot: +1% Movement Speed. This is a small boost to MS. I personally take this because I want the MS boost, and I believe it's the 2nd best out of the tier 1 utility masteries. Who knows, this might save your life...
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Meditation : +3 Mana Regen per 5. This helps laning as
Nidalee a lot since it gives as much mana regen as a
Faerie Charm.
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Summoner's Insight : Reduces the cooldown of Summoner Spells by 10%. Great summoner spell in general. Self-Explanatory.
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Runic Affinity : Increases the duration of shrine, relic, quest, and neutral monster buffs by 20%. This mastery is great for
Nidalee if your jungler is giving you blue buff. Increases the time blue buff is on you by 30 seconds, making it a total of 3 minutes.
Runes
Runes




Greater Quintessence of Ability Power: This is the standard quints to get on any AP mage mid lane. It provides a decent amount of ability power for early game. Paired up with
Doran's Ring, you get about 40 AP at level 1.
- greater mark of hybrid penetration: I use these marks simply because
Nidalee is auto-attack dependent early game, and graphs show that it's more viable to use these marks compared to other marks in general since it gives more damage, combining AA and spells.
Greater Mark of Magic Penetration: If you can't afford hybrid pen marks, then I suggest you use these. These are the most viable after hypbrid pen marks since all of
Nidalee's damaging skills are magic damage based.
Greater Seal of Armor: Simple, these are to reduce the damage you get from auto-attacks mid lane. Get these most of the time, especially against AD mids.
Greater Seal of Mana Regeneration: This is an alternative to armor seals. You will be able to stay in lane longer, since 9 of these equates to a little bit more than an extra
Faerie Charm. However, you will also be squishier by a huge amount. I don't recommend these unless you have mana issues.
Greater Glyph of Magic Resist: Like armor seals, these are used to provide more resistance in lane, but against spells. These are mandatory for survival since mid lane is mostly AP mages.
Greater Glyph of Scaling Ability Power: These glyphs are for those who seek high risk and high reward. However, personally I wouldn't get these even if I was up against an AD mid.
Ability Sequence Order
![]() After getting one point in each skill, ![]() ![]() ![]() ![]() ![]() |
Prowl - - - - - - - - - - Moving through brush increases Nidalee's movement speed by 10% for 2 seconds, increased to 30% toward visible enemy champions within a range of 5500. Damaging champions with Javelin Toss or Bushwhack marks them as 'Hunted' for 4 seconds, granting Nidalee vision of them, 30% increased movement speed toward them (within a range of 5500) and enhancing her next Takedown, Pounce, and Swipe against them. - - - - - - - - - - |
Javelin Toss / Takedown - - - - - - - - - - Human: Nidalee tosses her javelin, dealing 50 / 75 / 100 / 125 / 150 (+40% of ability power) magic damage on impact (deals up to 300% damage the further away the target is) and marking her target as Hunted. Cougar: Nidalee's next attack deals 4 / 20 / 50 / 90 (+0.24 ability power) (+1.0 attack damage) magic damage and she gains +75 range when using this attack. Takedown deals bonus damage to enemies with low health scaling all the way up to 250% damage. If the enemy is Hunted Takedown deals 0.33% increased damage. - - - - - - - - - - |
Bushwhack / Pounce - - - - - - - - - - Human: Nidalee lays a trap that deals 20 / 40 / 60 / 80 / 100 + 12% / 14% / 16% / 18% / 20% current health (+1% per 50 ability power) over the duration of 4 seconds and marks the target as Hunted. The traps last 2 minutes. Cougar: Nidalee lunges forward dealing 50 / 100 / 150 / 200 (+30% of ability power) magic damage. If the enemy Nidalee directly jumps towards to, Pounce will have 700 range. Killing a minion with Pounce will reduce its cooldown by 1 second. - - - - - - - - - - |
Primal Surge / Swipe - - - - - - - - - - Human: Nidalee heals an ally champion for 45 / 85 / 125 / 165 / 205 (+50% of ability power) and grants them 20 / 30 / 40 / 50 / 60 % bonus attack speed for 6 seconds. Cougar: Nidalee claws at enemies in a cone in the direction of mouse, dealing 70 / 130 / 190 / 250 (+45% of ability power) magic damage to the enemies. If the enemy is Hunted Pounce's cooldown will be reduced by 1 second. - - - - - - - - - - |
Aspect Of The Cougar - - - - - - - - - - Passive: Each additional rank increases the effectiveness of Nidalee's cougar abilities. Nidalee transforms into a vicious cougar, gaining a new set of abilities. - - - - - - - - - - |
Items
Item Sequence






Core Items
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This item is Nidalee's best friend. It provides so much utility, giving a ton of mana sustain and cooldown reduction with ability power as well. Mana regen and CDR works wonders on Nidalee since now she can use her ![]() ![]() ![]() |
Huge core for many AP casters mid lane. Provides an insane increase in AP, increasing our damage and heal amount significantly. Another best friend of ![]() ![]() |
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Again, another core for AP casters mid lane. This makes it so we can get through that nasty magic resistance the enemy has. Combined with ![]() |
Say good-bye to magic resistance. This sucker penetrates a good 35% of their magic resistance, all while giving us some nice ability power. Get this around mid-late game when they are starting to stack some defensive stats. This way our ![]() |
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Lich bane isn't something I really love, so that's why I delay it for last. This item requires you to go into the enemy team to proc it's passive, so you risk dying. However, this does wonders in small fights, but since it's late game, the chances of those happening are slim. You can trade this out for numerous items, especially defensive items such as ![]() |
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-Krystal
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