Akali has huge amount of harass. If you take full combo from Akali then you will not be able to trade. You will have to dodge her harass to be able to trade back.
If you dodge her Five-Point Strike(Q), you should be able to trade. Another Good news is that your Ground Slam will be able to go through her Twilight Shroud(W). Your Seimsic Shard chase out her Dash AKA Shuriken Flip(E) and her Ultimate AKA Perfect Execution(R). Nonetheless difficult match-up.
(Recommended core items: Bami's Cinder, Abyssal Mask)
(Unstoppable Force Stops Perfect Execution )
(Sustained 1v1 Trades: Akali)
(Outscaling Edge: Even)
Amumu
Dodge his Bandage Toss(Q) and you will easily be able to trade. Take Flash or Ghost along with Ignite. Chase him down and you should be good. (Recommended core Items: Abyssal Mask)
In team fight use your Primal Howl and Seimsic Shard or Unstoppable Force to peel Amumu off prevent your ADC or Mid laner from getting crowd controlled by him.
Sustained 1v1 Trades: Even)
(Outscaling Edge: Even)
Aatrox
This match-up will mostly skilled base if you can dodge the Darkin Blade(Q), Infernal Chains(W). As most of his damage if not all comes from his Q.
(Recommended core Items: Thornmail, Plated Steelcaps) (Sustained 1v1 Trades: Aatrox in Early Game, Malphite in Late Game) (Outscaling Edge: Malphite)
Ahri
Use Minions to block her Charm(E). Her Orb of Deception(Q), Charm(E), and Spirit Rush(R) is dodge-able. Focus on dodging her skillshots and do use Seismic Shard or Unstoppable Force on Ahri to slow down her Spirit Rush(R). (Recommended core Items: Abyssal Mask, Force of Nature)
(Sustained 1v1 Trades: Ahri)(Outscaling Edge: Even)
Annie
Her damage is significant early as you can't run down Annie. Do consider taking a full trade against her as her auto-attack harass is not as potent as other champions. (Recommended Items: Abyssal Mask) (Sustained 1v1 Trades: Even)(Outscaling Edge: Malphite)
Anivia
Flash is mandatory if you want to win against Anivia or gap close due to her Crystallize Wall(W). Unstoppable Force will cancel her channeling on her Glacial Storm(R).
(Recommended core items: Abyssal Mask) (Unstoppable Force cancels her channel on her Glacial Storm)
(Outscaling Edge: Even) (Sustained 1v1 Trades: Anivia with Glacial Storm)
Aurelion Sol
Aurelion Sol is rare match-up that you do not see often. This game will be dependent if you can dodge his Center of the Universe(Passive) as it is a rotational ball that damages you. Aurelion Sol can either expand or constrict his passive. Also you need to dodge his Celestial Expansion(E) which is his stun. Make sure you attack him if he has active flight which is his Comet of Legend(R) which interrupts him. (Recommended Items: Abyssal Mask) (Unstoppable Force Stops Comet of Legend) (Unstoppable Force deactivates Comet of Legend) (Outscaling Edge: Malphite) (Sustained 1v1 Trades: Even)
Azir
Do not dive him under his Shurima's Legacy(Turret). Conquering Sands(Q) allows his soldier to dash dodge it and he will be tradeable. Recommended to fight him without his soldiers. (Recommended Items: Abyssal Mask) (Unstoppable Force stops his Shifting Sands) (Save Unstoppable Force until after he casts his Emperor Divide) (Outscaling Edge: Even)
(Sustained 1v1 Trades: Azir Early, Even Late Game)
Camille
Try to fight her without Precision Protocol(Q) as she will get significant extra damage. Dodge her Tactical Sweep(W) which is frontal cone AOE and trading should be bearable. Her Hookshot/WallDive(E) can be stop midcast via Unstoppable Force can also negate her (E). (Recommended Items: Plated Steelcaps, Thornmail) (Outscaling Edge: Even) (Sustained 1v1 Trades: Even)
Cassiopeia
3 of her skills are skillshot based. Will be up to you if this will be easy or hard match-up. Noxious Blast(Q) which is a poison blast, must be dodged to be able to trade. Miasma which is 5 second AOE that should be avoided as it can apply slow + grounding. Petrifying Gaze(R) can be avoided if you face away from Cassiopeia. (Recommended Items: Abyssal Mask, Force of Nature) (Sustained 1v1 Trades: Cassiopeia) (Outscaling Edge: Even)
Cho'Gath
This can be either a easy or hard-match up if you cannot dodge his skillshot. Juke out his Rupture(Q) and Feral Scream(W). Avoid fighting Cho'gath if you are low health as his Feast(R) can execute you. (Recommended Items: Abyssal Mask) (Sustained 1v1 Trades: Even or Cho'gath if he lands everything) (Outscaling Edge: Even)
Darius
One of the harder match-up. You will definitely need to mirror his Summoner's Spell(Flash/Ghost). Decimate(Q) needs to be dodged or juked out, but if you can't go to his handle of his Axe as it does not apply Hemmorhage nor heal him. Fight him after he casts his Crippling Strike(W) and duration goes away. Save your Seismic Shard for his Apprehend(E), let him use his (E) first then Primal Howl. Avoid fighting him with 5 stacks of Hemorrhage. (Sustained 1v1 Trades: Darius Early, Malphite Late) (Recommended Items: Sunfire Cape, Deadman's Plate) (Outscaling Edge: Malphite)
Dr. Mundo
Fight him without his buff Blunt Force Trauma(E) as this is where majority of his damage come from. Kite his Heart Zapper(W) as Mundo gains Magic Damage/Heals, but he can be tradeable if he is low. Take Ignite or Morello's or Morello for his Maximum Dosage(R) to reduce his ultimate.(Recommended Items: None) (Sustained Trades: Even) (Outscaling Edge: Even)
Ekko
A rare pick, but should be noted. Timewinder(Q) should be dodged, Parallel Convergence(W) aka his Shield/AOE Stun should be dodged and pretty much avoided as this is the only thing that will prevent Malphite from out-trading. Avoid staying near his image from taking too much damage. Save Unstoppable Force to prevent him from escaping. (Recommended Items: Abyssal Mask) (Outscaling Edge: Malphite) (Sustained 1v1 Trades: Even)
Fiddlesticks
Very straight-forward match-up. Avoid trading until you know it is the real Fiddlesticks. Unstoppable his Crowstorm(R) channeling away from your teammates. Unstoppable Force his Bountiful Harvest(W) aka Drain as most his damage is at the end. Not the best match-up because Fiddle can build Banshee's to counter your whole kit. (Recommended Items: Abyssal Mask) (Outscaling Edge: Even) (Sustained 1v1 Trades: Even)
Fiora
Very moderate lane as she has true damage as Riposte(W) negates your skills. Must bait it out with Ground Slam. It will have to be a complete hit and run match-up. You will have try to make her work for that vital point(Passive) for the trades. (Recommended items: Thornmails, Plated Steelcaps) (Riposte overrides all Malphite offensive skills) (Riposte blocks Ignite) (1v1 Sustained Trades: Even) (Outscaling Edge: Even)
Gangplank
Fight him without his Powder Keg as he can dish tremendous amount of damage. Try to Seismic Shard him out of Powder Keg(E) range then auto-attack the Powder Keg. (Recommended Items: Deadman's Plate) (1v1 Sustained Trades: Gangplank, Even without Powder Kegs) (Outscaling Edge: Malphite)
Garen
Use your Seismic Shard after his Decisive Strike(Q). Avoid his Judgement(E) and trade him. Do not trade with him if you're low as Demacian Justice is a execute. (Recommended Items: Deadman's Plate) (Sustained 1v1 Trades: Even) (Outscaling Edge: Even)
Gnar
Fight him if he is in Mega Gnar form pre-6 or without his GNAR!(R). Dodge his Boomerang Throw(Q) then trade with Gnar. Try to dodge his Hop(E) from preventing him from Double-Hopping. (Recommended Items: Deadman's Plate, Plated Steelcaps or Swiftness Boots) (Sustained 1v1 Trades: Gnar in Yordle Form, Malphite against Mega Gnar) (Outscaling Edge: Malphite)
Gragas
Rare match-up, but moderate. Dodge his Barrel Roll(Q), Body Slam(E), and Explosive Cask(R). and fight him without Drunken Rage(W) out. (Recommended Items: Abyssal Mask) (Sustained 1v1 Trades: Gragas) (Outscaling Edge: Even)
Hecarim
Trade with Hecarim under your Ground Slam and Seismic Shard. Try to avoid trading with Hecarim with 2 stacks of Rampage(Q). Trade with Hecarim without his Spirit of the Dread which is his sustained DPS buff cooldown interval is 22-18 seconds. Use Seismic Shard for reducing his Devastating Charge(E) and slowing his casting of Onslaught of Shadows(R). (Recommended Items: Deadman's Plate, Plated Steelcaps) (Sustained 1v1 Trades: Hecarim) (Outscaling Edge: Malphite)
Heimerdinger
Consider roaming across the map. Try to kill Heimerdinger if you chose to lane against him. Dodging his skillshots will determine if you can trade or not. (Recommended Items: Abyssal Mask, Mercury's Treads) (Sustained 1v1 Trades: Heimerdinger) (Outscaling Edge: Malphite)
Illaoi
Destroy her Tentacle around her to prevent additional damage or awkward pathing. Dodge her tentacle as the tentacle attack pathing is pretty linear. Her Test of Spirit(E) needs to be dodge to be able to trade against her, but you cannot dodge feel to run out of the tether. To be able to trade with her Tether avoid stacking on your Vessel and Seismic Shard Illaoi to prevent extra damage. You will have to most likely run out of her ultimate. (Sustained 1v1 Trades: Illaoi, Without Tether then Even) (Recommended Items: Thornmail, Plated Steelcaps) (Outscaling Edge: Even)
Irelia
Predict her Flawless Duet(E) and Vanguard's Edge(R). Doing so will make this a easy trade and will prevent her from refreshing her Bladesurge(Q) AKA Dash. If you do get caught by her skillshots do use Seismic Shard and Ground Slam to reduce her damage. (Recommended Items: Thornmail, Plated Steelcaps) (Sustained 1v1 Trades: Even) (Outscaling Edge: Even)
Jarvan IV
Time the Demacian Standard(E) and Dragon Strike(Q) combo as it is his main damage deal. Take Flash to negate his Cataclysm effectiveness. Trade with him when his Golden Aegis(W) is down. (Recommended Items: Deadman's Plate, Plated Steelcaps or Sorcerer's Shoes) (Sustained 1v1 Trades: Even) (Outscaling Edge: Malphite)
Jax
I would say it would be a "Minor" match-up if Jax doesn't build Blade of the Ruined King. For Jax you will have to constantly kite him on a constant basis. Consider building Deadman's Plate to help out with the kiting. Avoid his Counter-Strike(E) and you should be able to trade easily. Avoid doing sustained trade against Jax especially if he has Grandmaster's Might(R). Priortize DPS item against Jax and build tank items afterward. (Recommended Items: NInja's Tabis or Sorcerer's Shoes ,Deadman's Plate, Thornmail) (Sustained 1v1 Trades: Even, Jax if he has Blade of the Ruined King) (Outscaling Edge: Even) (Sustained 1v1 Trades: Even)
Jayce
Fight him in a Hammer Stance, you can easily out trade him, but if in Mercury Cannon Stance(R) you will have to make short and quick trades. To trade with his Mercury Cannon Stance make sure you stay in between Jayce and his Acceleration Gate(E) to mitigate his Shock Blast(Q). Short trade against Mercury Cannon Stance and long trade against Hammer Stance. (Recommended Items: Plated Steelcaps, Thornmail, Deadman's Plate) (Sustained 1v1 Trades: Even, Jayce's Mercury Cannon Stance) (Outscaling Edge: Malphite)
Kalista
Will have to make short trades against Kalista especially if she builds Blade of the Ruined King. This match-up will have to be reliant on your Seismic Shard and Ground Slam usage. Kalista will be constantly dashing if she auto-attacks due to Martial Pose(Passive). Avoid letting her stack her Pierce(Q) debuff by making short trades. (Recommended Items: Deadman's Plate, Plated Steelcaps) (Sustained 1v1 Trades: Kalista) (Outscaling Edge: Malphite)
Karma
You will have to get out of her Focused Resolved(W) aka tether to prevent snaring. Dodge her Inner Flame(Q) and you should be able to make even trades. Make note when she activates her Inspire(E) aka shield as she gains extra movement speed. (Sustained 1v1 Trades: Karma) (Recommended Items: Abyssal Mask, Mercury's Treads) (Outscaling Edge: Malphite)
Karthus
Dodge his Lay Waste(Q) and you should have a very easy time out-trading Karthus if you time Seismic Shard. Never engage under his Wall of Pain(W) as you will expect decreased magic resistance and movement speed.(Recommended Items: Boots of Swiftness or Mercury's Treads) (Outscaling Edge: Even) (Sustained 1v1 Trades: Even) (Unstoppable cancels his Requiem)
Kayle
To be honest, Kayle is consider both "Tiny" and "Extreme" threat as she can either feel like a pinch or a nuclear bomb. Dodge her Radiant Bomb(Q) and you should be able to out-trade her. Use Seismic Shard and Ground Slam to negate her Celestial Blessing(W) which give her movement speed. Avoid fighting her whilst in Divine Judgement(R) which make her invulnerable and does AOE damage. (Recommended Items: Mercury's Treads, or Boots of Swiftness) (Sustained 1v1 Trades: Malphite Early, Kayle Late) (Outscaling Edge: Even)
Kennen
Dodge his Thundering Shuriken(Q) and you will be able to make even trades. Save Unstoppable Force for his Slicing Maelstrom(R) and use Seismic Shard to slow his Lightning Rush(E). Avoid getting stacks of Mark of the Storm(Passive) or it will stun you. (Sustained 1v1 Trades: Kennen) (Outscaling Edge: Even) (Recommended Items: Abyssal Mask, Mercury's Treads)
Kled
Dodge his Bear Trap on a Rope(Q) and you make out-trades with Kled. Avoid fighting him while he has Violent Tendencies as it buffs his attack speed and damage and the buff last 4 seconds. Prepare yourself to juke out his Charge!(R). (Recommended Items: Plated Steelcaps) (Outscaling Edge: Malphite) (Sustained 1v1 Trades: Even)
Lillia
Dodge his AOE Blooming Blow(Q) by going out of the circle or flinging her out. Avoid being in front of Lillia as she has a Watch Out! Rush(W) that deals frontal damage. Dodge her Swirlseeds(E) to prevent from being slowed. Her Lifting Lullaby(R) is applicable if she auto-attacked you for the past 3 seconds. Her R will put you to sleep if have her auto-attack debuff. But without the debuff her R will only slow you. (Outscaling Edge: Even) (Sustained 1v1 Trades: Even) (Recommended Items: Abyssal Mask)
Lissandra
Avoid her Iceborn Subjugation(Passive) when she kills or get assist on champion a avatar of that slain champion will walk around and explode. Dodge her Ice Shard(Q) and you should be able to make a even trade. Ring of Frost(W) is a AOE snare around her, juke her W or avoid it. Save Unstoppable for her Glacial Path. Avoid staying in her Frozen Tomb(R) as she heals and does damage overtime. If she casts Frozen Tomb(R) on you it cannot be avoided unless you have Banshee's Veil. (Outscaling Edge: Malphite) (Sustain 1v1 Trades: Even) (Recommended Items: Mercury's Treads, Abyssal Mask)
Lucian
Dodge his Ardent Blaze(W) aka "Cross Attack Buffer" so he doe not gain movement speed buff and attack speed buff. Move sideway or out of range for his Culling(R). Time all skills to counteract with Relentless Pursuit(E) or dash. (Outscaling Edge: Malphite) (Sustained 1v1 Trades: Lucian) (Recommended Items: Plated Steelcaps, Thornmail, Deadman's Plate)
Lulu
Dodge her Glitterlance(Q), Nothing can be done for Polymorph(W) unless you're getting Mercury's Treads. If you have Help, Pix! debuff, dodge her Glitterlance or you will take an additional slow. (Recommended Items: Abyssal Mask) (Outscaling Edge: Malphite) (Sustained 1v1 Trades: Even)
Malzahar
Save Offensive Abilities for Malzahar's Void Shift(Passive) which will disable his Crowd Control Immunity. Dodge his Call of the Void(Q) by avoiding his Portals and Laser to prevent damage or silence. Kite his minions or use Ground Slam to kill them. Avoid going near targets afflicted with Malefic Vision(E). Save fling for his Nether Grasp(R). (Unstoppable Force stops Nether Grasp) (Any attack disables Void Shift) (Sustained 1v1 Trades: Even) (Outscaling Edge: Malphite) (Recommended Items: Abyssal Mask)
Maokai
This is a fair match-up for Maokai so not too hard nor too easy. Dodge his Bramble Smash(Q) by avoiding the front of Maokai. Avoid his Sapling Toss(E) as it deals "Maximum Health Percentage". Dodge or get out of range of Nature's Grasp(R) to avoid snare. (Outscaling Edge: Even) (Recommended Items: Abyssal Mask) (Sustained 1v1 Trades: Even)
Mordekaiser
Dodge his Death's Grasp(E) to avoid his full combo. Dodge Obliterate(Q) and you avoid majority of his damage and you can out-trade him. Use your Seismic Shard if you're in his Realm of Death(R) to mitigate his debuff. (Recommended Items: Abyssal Mask) (Outscaling Edge: Even) (Sustained 1v1 Trades: Even)
Nasus
This champion will outscale you in terms of his Siphoning Strike regardless if you stomp or lose to him. In team fight peel off Nasus via your abilities. You will either have to freeze your lane roam one of your choices here. (Recommended Items: None, Opt for Cooldown Reduction) (Outscaling Edge: Even) (Sustained 1v1 Trades: Malphite Early, Even Mid Game, Nasus Late Game)
Neeko
AD or AP Neeko are both extreme threats as they can out-kite you and out-DPS you. Avoid her Tangle-Barbs(E) and you can trade evenly. Get out of Pop Blossom(R) to prevent damage and snaring. Avoid wasting resources on her Shapesplitter(W). (Recommended Items: Mercury's Treads, Abyssal Mask) (Outscaling Edge: Malphite) (Sustained 1v1 Trades: Neeko)
Nocturne
If Nocturne used his Umbra Blades(Passive) on minions consider trading against him. Dodge his Duskbringer(Q) and avoid fighting him in the Duskbringer AOE as he gains extra movement speed along with ghost effect and extra physical damage. Get out of his tether of Unspeakable Horror(E) or received damage along with fear debuff. Bait his Shroud of Darkness(W) or your offensive spells won't activate and you get punished due to his double stats on his passive and attack speed. (Shroud of Darkness overrides all Malphite Offensive Abilities) (Recommended Items: Plated Steelcaps) (Sustained 1v1 Trades: Even) (Outscaling Edge: Malphite)
Olaf
Dodge his Undertow(Q) or Axe. Try to avoid going near his Axe on the ground or path towards it because if he picks it up it refreshes his Undertow. Reckless Swing(E) deals true damage, but also damages him try to take advantage of that in a trade. Use Ignite or buy Thornmail to counter his Vicious Strikes(W). Save Offensive Abilities until his Ragnarok(R) is down. (No skills does not work under Ragnarok) (Outscaling Edge: Malphite) (Sustained 1v1 Trades: Even) (Recommended Items: Thornmail)
Pantheon
Beware of his stack of Mortal Will(Passive) as it will enhances his skills based on his indicator. Dodge his Comet Spear(Q). Watch out for his Shield Vault(W) or stun for setting up his full combo. Stay behind Pantheon whilst he is using Aegis Assault(E) which is a frontal cone attack. Push or follow his Grand Starfall(R) if he sets up ganks. (Outscaling Edge: Malphite) (Sustained 1v1 Trades: Even) (Recommended Items: Plated Steelcaps)
Poppy
Avoid being in front Poppy if you want to trade. Also avoid walls to prevent Heroic Charge(E) from stunning you. Try to save Primal Howl for her Keeper's Verdict(R) to prevent use. (Outscaling Edge: Malphite) (Sustained 1v1 Trades: Even) (Recommended Items: Opt for Defensive Items) (Unstoppable Force cancels her channeling on Keeper's Verdict)
Quinn
Dodge her Blinding Assault(Q) to prevent blind and harassment. Save Seismic Shard for her Vault(E). Save Unstoppalbe Force for preventing casting on her SkyStrike(R) that way she can't ride Valor. You will have to do a hit and run trade on Quinn. (Recommended Items: Deadman's Plate, Plated Steelcaps) (Sustained 1v1 Trades: Even) (Outscaling Edge: Malphite)
Renekton
If you can try to avoid trading with Renekton with full fury as all of his abilities will get enhanced damage and effect. Juke out his Cull the Meek(Q) to prevent Renekton from healing himself whilst damaging you. If you see him activate his Ruthless Predator(W) kite it out or get stunned. Save Seismic Shard for Slice/Dice(E) and avoid minions as if he can hit any enemy units he will gain extra dash. Try not to trade him under his ultimate "Dominus" unless you have the item or ahead. (Recommended Items: Plated Steelcaps, Thornmail) (Sustained 1v1 Trades: Even) (Outscaling Edge: Malphite) (Unstoppable Force prevent Slice/Dice from being casted)
Rengar
Opt to build tank against Rengar, Rengar has a lot of burst damage potential if he is near the brush. (Recommended Items: Plated Steelcaps) (Sustained 1v1 Battles: Even) (Outscaling Edge: Malphite)
Riven
Dodge her Broken Wings(Q) as it has 3 dashes or save Seismic Shard for it. Juke out her Ki Burst(W) to prevent stun. Try to avoid her if she uses Valor(E) as she gets a shield and the shield only lasts for 2 seconds. Dodge her Blade of the Exile/Wind Slash(R). (Recommended Items: Plated Steelcaps) (Outscaling Edge: Malphite) (Sustained 1v1 Trades: Even)
Rumble
Avoid fighting Rumble if he has moderate to high heat. Do fight Rumble if he has maxed out heat since he cannot cast any abilities. Avoid staying in front of Rumble's Flamespitter(Q). Electro Harpoon(E) needs to be dodge if you want to make good trades. Avoid staying in his Equalizer(R) as it does damage overtime. (Sustained 1v1 Trades: Even) (Outscaling Edge: Even) (Recommended Items: Abyssal Mask, Force of Nature)
Ryze
Dodge his Overload(Q) so he does not fully combo you. If you do not dodge his Q he will have a debuff off it called Flux which will enhance his Rune Prison and Spell Flux(E). You have Ryze against you and this game will have to be very team dependent to win. (Unstoppable Force cancels Realm Warp(R)) (Recommended Items: Abyssal Mask or Force of Nature, Mercury's Treads) (Outscaling Edge: Even) (Sustained 1v1 Trades: Even)
Shen
You will have to make short trades against Shen as he can out trade majority of top laners due to his immense defense and maximum percent damage. Dodge his Shadow Dash(E) to prevent him from trading. It is up to you if you want to let him use his Stand United(R) or not. If he does use it, do push. (Sustained 1v1 Trades: Even) (Outscaling Edge: Malphite) (Recommended Items: Typical Armor Items, Mercury's Treads) (Unstoppable Force cancels Stand United and Shadow Dash)
Sion
To out trade him dodge his Decimating Smash(Q) or if you can't interrupt his channel. Avoid being in front of Sion to dodge majority of his Damage. Dodge his Roar of the Slayer(E) to prevent from being slowed. If you dodge his skills, you should be able to out trade him. Consider flashing or be in front of his Unstoppable Onslaught to either prevent escape or his impact in team fights. (Unstoppable Force stops casting on his Decimating Smash) (Unstoppable prevents Unstoppable Onslaught from being cast, but does not stop it) (Recommended Items: Typical Route) (Sustained 1v1 Trades: Even) (Outscaling Edge: Even)
Sylas
This match-up will be dependent if you can dodge his skillshots or not. Dodge his Chain Lash(Q), Kingslayer(W), Abscond/Abduct(E), and Hijack(R). All of his skills are linear. Take note that his Kingslayer(W) will heal him if not avoided. (Sustained 1v1 Trades: Even) (Outscaling Edge: Even) (Recommended Items: Abyssal Mask, Possibly Morellos)
Tahm Kench
Prevent yourself from getting 3 stacks of An Acquired Taste or his Tongue Lash(Q) and Devour(R) will gain enhanced effects. Avoid making long trades with Tahm Kench. Stop trading with Tahm Kench if he activates Thick Skin(E). Dodge his Tongue Lash (Q).(Recommended Items: Abyssal Mask, Glacial Shroud) (Outscaling Edge: Malphite) (Sustained 1v1 Trades: Even)
Teemo
You will need your Unstoppable and Items to trade with Teemo. You can also consider going Phase Rush or Predator rune against Teemo. Let him using his Blinding Dart(Q) then consider trading against him. Buy Red Trinket to counteract with his Noxious Trap. (Any combat abilities stops his Move Quick passive, but not his active) (Recommended Items: Mercury's Treads or Boots of Swiftness, Spirit Visage) (Outscaling Edge: Even) (Sustained 1v1 Trades: Even)
Tryndamere
Save Seismic Shard and Ground Slam to prevent trades. Kite out his Undying Rage(R) then kill him. Avoid fighting him with full stack of Battle Fury(Passive) aka red indicator. Make sure you are not facing away from Tryndamere to prevent the slow from his Mocking Shout(Unstoppable his Spinning Slash or his E) (Recommended Items: Thornmail) (Outscaling Edge: Even) (Sustained 1v1 Trades: Even)
Udyr
He out trades you early game. It is not recommended to fight, but if you have to make short trades. Take note when Udyr uses Blazing Stampede(E) he will have the ghosted effect and will lunge on you. (Recommended Items: Any Armor or Magic Resist according to Udyr Stance) (Outscaling Edge: Malphite) (Sustained 1v1 Trades: Even)
Urgot
Dodge his Corrosive Charge(Q) or get slowed then get fully combo by Urgot. Take note of his Purge if he uses it as he will be slowed whilst casting it. Juke out his Disdain(E) or his Dash. Dodge his Fear Beyond Death(R) to prevent yourself from getting executed or heavily slowed. (Sustained 1v1 Trades: Even) (Outscaling Edge: Malphite) (Recommended Items: Plated Steelcaps) (Unstoppable Force prevents Disdain)
Vayne
Has maximum percent health damage due to his Silver Bolts(W). You can trade with Vayne, but try to avoid getting 3 stacks of Silver Bolts. Avoid staying next to walls due to her Condemn(E). Force her to chase you in the brush to place her in a awkward position. (Unstoppable Force overrides Condemn if he gets close enough) (Unstoppable Force Tumble) (Outscaling Edge: Even) (Sustained 1v1 Trades: Vayne) (Recommended Items: Plated Steelcaps or Boots of Swiftness)
Vladimir
You will have to make trades early game and stick on Vladimir. Juke or kite out his TIdes of Blood. Avoid fighting Vladimir while he has Bloodthrist(Q) passive or he will able to heal. Dodge or juke out his Hemoplague and he will lose majority of his damage. (Outscaling Edge: Even) (Sustained 1v1 Trades: Even) (Recommended Items: Morellos if no one on your team is building Executioner's or Morellos)
Volibear
Save Seismic Shard for his Thundering Smash as he comes ghosted. If you slow Volibear with your Seismic Shard combo then his Thundering Smash will automatically cancel via duration. Avoid getting full stacks of Wounded via Frenzied Maul or take extra damage and let Volibear gain healing. Dodge his Sky Splitter(E) and Stormbringer(R). Kite out his Storm Bringer(R). (Malphite Offensive Spells prevents Stormbringer from being cast) (Recommended Items: Mercury's Treads) (Outscaling Edge: Malphite) (Sustained 1v1 Trades: Even) (Unstoppable Force does not stop Stormbringer on animation)
Wukong
Avoid wasting your skills on his Warrior Trickster(W) or his Clone and just kite his Cyclone(R) to prevent any more impact from Wukong. use Offensive Spells to put Wukong out of team fight if he uses his Cyclone. (Recommended Items: Plated Steelcaps) (Sustained 1v1 Trades: Malphite) (Outscaling Edge: Malphite)
Xin Zhao
Out-trades you early game. Make short trades against him. If he uses his Audacious Charge(E) use Offensive Spells to prevent full combo. You will have to constantly make short trades until you out item him. (Recommended Items: Thornmail and Plated Steelcaps) (Sustained 1v1 Trades: Even) (Outscaling Edge: Malphite)
Yasuo
You win trades early game before Yasuo late game power spike if you play around his Windwall(W). All in Yasuo while dodging his Steel Tempest(Q). Avoid getting knocked up by his Q or he can use Last Breath(R) which let him blinks to you and knock you up while your airborne for 1 second. (Sustained 1v1 Trades: Even) (Outscaling Edge: Even) (Recommended Items; None, prioritize core items and stomp him)
Yorick
Dodge his Mourning Mist(E) and majority of his damage will be gone. Avoid fighting him while he has Maiden of the Mist(R), if you can try to kill the Maiden if Yorick is not nearby. Avoid getting caught by Dark Procession(W) or feel the wrath of his full combo. (Sustained 1v1 Trades: Yorick) (Outscaling Edge: Malphite) (Recommended Items: Sunfire Cape, Ninja's Tabi or Boots of Swiftness)
Yone
Dodge his Mortal Steel(Q) it acts similar to Yasuo's Steel Tempest and majority of his damage will be negated. Avoid his Spiritual Cleave(W) by avoiding the front or sidestepping as it deals Maximum Health. If he casts Soul Unbound(E) keep track of his main champion along with that you can also kill him in Soul Unbound form. Dodge his Fate Sealed(R) which is a large red box indicator or get knocked out and stunned taking 200-600 worth of damage. (Outscaling Edge: Even) (Sustained 1v1 Trades: Malphite) (Unstoppable Force will delay his Soul Unbound from going back to his position)(Recommended Items: Go your Malphite Build Route)
Akshan
Akshan can generate his shield from his Dirty Fighting(Passive) based on his auto-attack(Cooldown: 16/12/8/4 (Based on his level). Dodge his Avengerang(Q) it is a boomerang projectile that deals damage and allows him to gain movement speed if it hits your champion. Try to catch Akshan first in a team fight so he does not active Going Rogue(W) which let him ressurect up to 4 champions. Try to body block his Heroic Swing(E) to prevent him from escape. Comeuppance(R) can be blocked by minions, structures, champions, and monsters. (Sustained 1v1 Trades: Akshan) (Outscaling Edge: Even)
A massive creature of living stone, Malphite was born from the heart of the great Ixtali construct known as the Monolith. He has studied the elemental balance of Runeterra for centuries, using his tremendous strength to maintain order in a frequently chaotic world, and crush the dark things that crawl beneath it.
Malphite excels when he can engage in combat for his team. Items that allow it to survive longer help it fulfill its role as a tank. In addition, Malphite synergizes well with items giving armor, thanks to the damage ratio according to it on E - Ground Slam.
Granite Shield Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum health. If he has not been hit for 10 / 8 / 6 seconds, this effect recharges. The cooldown is reduced at levels 1 / 7 / 13.
While your shield is up, you can recall safely even if taking damage since taking damage while having shield is not considered being attacked.
Stacking armor will make your shield have more health and increase duration.
Seismic Shard Malphite sends a shard of the earth through the ground at his target, dealing 70 / 120 / 170 / 220 / 270 (+60% of ability power) magic damage upon impact and stealing 20 / 25 / 30 / 35 / 40% of their movement speed for 3 seconds.
Seismic Shard has a high mana cost. Use it sparingly early in lane phase, or you will run out of mana unless you have Manaflow Band.
You can use this ability to chase down or escape from enemies by sapping their movement speed and gaining movement speed. You can also use this ability on a minion to get a speed boost if enemy champions are chasing you.
Active: Malphite's next basic attack within 6 seconds gains 50 bonus range and deals 30 / 45 / 60 / 75 / 90 (+20% of ability power) (+15% of total armor) bonus physical damage on-hit. Additionally, for 5 seconds, Malphite's basic attacks also deal 10 / 20 / 30 / 40 / 50 (+20% of ability power) (+10% of total armor) physical damage in a cone to units behind his target.
This ability can help you clear waves or jungle camps due to the acting like a Tiamat.
It is recommend maxing this ability second or last, as you won’t have much armor to benefit from it early game until late game in the match.
Ground Slam Malphite slams the ground dealing 60 / 95 / 130 / 165 / 200 (+40% of his Total Armor) (+60% of ability power) magic damage to surrounding enemies, reducing their attack speed by 30 / 35 / 40 / 45 / 50 % for 3 seconds.
Use this Ground Slam immediately after you engage with your Unstoppable Force to maximize your disruption before your enemies starts unclumping.
Try to use this ability within range of the enemy Marksman to reduce their attack speed and damage output in the teamfight.
You can easily push a wave undesirably with the large area of effect radius of this ability. Be careful to not spam this during the laning phase or you will push your lane too far and gank range or possibly your death.
Unstoppable Force Malphite charges towards the target area, dealing 200 / 300 / 400 (+80% of ability power) magic damage, knocking enemies into the air and stunning for 1.5 seconds in 325 area around impact. Malphite cannot be interrupted during this charge.
In addition to engage, you can also use [[Unstoppable Force] to escape if you're isolated from team mates.
If you are engaged upon, you can use this ability to protect or peel your Marksman or Carry Laners possibly Carry Jungler.
This ability is [Unstoppable]; he cannot be targeted by crowd control during his dash.
Malphite is a tank with a very effective kit to initiate team combat, or to weaken opponents' abilities based on auto-attack basis by decreasing attack speed. His lane phase is often underestimated, you can use this to gain an advantage early in the game.Malphite shines with his ability to adapt to his opponent in the lane phase.
Malphite is best known for his Unstoppable Force. Malphite will dash forward a significant distance, bypassing all enemies and knocking up all foes when he lands. If you can ambush your enemies as a tight group or force them to engage in a confined space, such as in the jungle or Baron Nashor Drake pit, your ultimate can be devastating! In addition to Malphite’s amazing ult, his kit allows him to engage well 1:1 against almost any AD champion as two of his abilities scale with his armor.
At low levels, mana will be a contingency. All of your abilities have heavy mana costs usually counteracted with Manaflow Band. If you are facing a ranged champion, use your Q to secure more minions rather than poke. If your lane opponent is trying to poke you down, back off, farm with your Seismic Shard Ground Slam, and let your Granite Shield recharge.
Try to set up a gank with your jungler when you hit level 6. Don’t use your Unstoppable Force unless you can secure a kill.
As your game progresses priortize health/armor items to maximize your tank potential or magic resist if they are AP heavy and to synergize with your abilities that scale off of your tank attribute champion. You can use the Area of Effect of your Brutal Strikes and Ground Slam abilities to push the lane quickly so that you can roam and gank another lane.
You will be responsible for initiating fights and disrupting the enemy ADC with the attack speed reduction of your Ground Slam. Do not engage too quickly. If you can wait, try to hold out for at least 2 of your enemies grouping up, but beware champions with spell shields or Banshee’s Veil counteracted with Seismic Shard. Once you are in the attention of the enemy team, try to cause as much disruption as much as possible with your offensive abilities and slow in hopes of getting their focus shifted towards you.
Granite Shield gives you a lot of sustain versus poke champions and provides a great bonus to armor, which will boost your damage and sustain early in fights.
Area of Effect damage from Ground Slam can significantly hinder ADCs by slowing their attack speed.
Excellent wave clear from Brutal Strikes Area of Effect damage.
Weaknesses
If you miss your ultimate, you will be practically running it down.
Otherwise, versus melee match ups. It is recommended to get Grasp of the Undying. It helps build Health, since most of the time you’re gonna be hard stacking armor or magic resistance. It also helps with your trades and helps you with some sustain along with Granite Shield.
Now with Flash. You will have to Flash then Unstoppable Force if enemy are little further away, but make sure teammates can follow up. Auto then use Ground Slam. Follow up with Brutal Strikes and AA. Finish with Seismic Shard since it's your longest range spell to again prevent escapes.
Early Game Items
Buy this if you want to supplement your Corrupting Potion
Excellent item to deal with harssment in lane.
Not a big fan.
For Sustain.
Boots
Against hard crowd control composition and AP top laners.
Excellent against physical composition or oppressive AD top laners.
Consider building this if you're the only AP Carry on your team.
Good against team with no hard control crowd.
Early Core
HP for allowing longer trades.
Excellent against physical composition or oppressive AD top laners with sustain.
Provides tremendous health and mana.A miniature fountain if you ask me.
Gives out massive amount of health.
Legendary Items Extended
Core
Excellent synergy with your offensive spells as it also provides CDR
Build Giant's Belt first as it is more cost effective than getting a Chain Vest. This item will definitely allow you to maneuver across the map and go straight for their Marksman.
Situational Items
Excellent item for Malphite as it gives him a bunch of mana pool for him to work with. If you are crowd controlled, you get shield based off of your current mana which is three percent. Shield is increased by 80% if more champions are around Malphite. If one champion is only around then Malphite only activate if he has value more than 20% maximum mana. Transforms into Fimbulwinter if the mana stack are maxed.
Anathema's Chains is a very cheap item that’s accessible to both solo laners and supports. It is also the second-highest single health item (+650 health) in-game after [Warmog’s Armor] (+800 health). Let's you take 1% reduced damage per stack of Vendetta from your Nemesis, up to 30% reduced damage. At maximum stacks, your Nemesis has 20% reduced Tenacity.
Situation you should build this item: When you’re up against a split-pusher or if you're dealing with a fed Marksman or Mid Laner. Does not reduce true damage, not blocked by spell shield nor counts as a spell activation.
Excellent against Critical Damage dealers that are rushing Infinity Edge or any type of critical damage items.
Now a legendary item as it still provides Health and Armor, but as a flat stats. Provides tank stats against physical damage dealer. The lack of magic resistance, might not be ideal to build this item against very heavy magic damage composition.
Excellent against champions like Vel'Koz Pantheon Zoe for example since there are champion that relies too much on their combo to kill you. Consider this item if you want to negate a specific skillset.
Excellent against Master Yi, Fiora Grand Challenge and various champions, take look at the champion threats as I have placed recommended items in that section.
Consider this item if your opposing team is stacking magic resistance and you need to carry.
Supportive Items
Helps your Marksman or AP Carry from dying by healing them and migrating damage. Also consider this item if there is less than two Knight's Vow on your team.
Excellent to have a AOE slow whilst using Unstoppable Force allowing to stick on the opposing Marksman and AP Carry. Consider buying this item if the support does not have Zeke's Convergence.
Legendary Items Extended
Recommended against physical match-ups as this will help you push and pick off champions due to the sheer health gain per legendary item and utility from Iceborn Gauntlet
[nextcol width=15]
[nextcol] Gives you a charge attack just like Deadman's Plate, just think about it like Nasus Siphoning Strike but you get health instead synergizes well with Titanic Hydra and various high armor or magic resistance item that normally would not give too much health [/columns]
Passive - Voidborn Resilience: For each second in champion combat, gain a stack granting 2 armor and MR, up to 8 max. At max stacks become empowered, instantly draining enemies around you for 3% of your max health (reduced to 30% against minions and monsters) and increasing your resists by 10% until end of combat. Passive - Voidborn Resilience as you gain 2 stacks of armor and Magic Resistance.
Situational item listed on the guide. It is generally good, but not the best choice, but you can gain Magic shred with this item and it does not help that it is more of a expensive option. Consider buying this item if your Mid Laner non-existent nor there is any AP champions on your team
Now, Flash is almost guaranteed to be chosen as one of your primary Summoner Spells, with very few moments calling for a replacement. Flash gives your champion a boost forward, allowing you to escape sudden death, or for you to initiate a team fight. You can Flash through certain barricades, like into the Nashor's Pit or out of abilities that could lead to your death. You can also use Flash offensively, gap closing to an enemy champion to engage on them, or close enough to an ally to support them. You can use Flash to escape in sticky situations, Flashing into a bush that your enemy may not have expected can help you get away safely. When using Flash offensively, be sure that you are not just sending yourself to the intentionally feeding report list. The enemy's team could be just around the corner to stop you, or you could get too far away from the assistance of your allies.
Ghost is in excellent spot at the moment in the current meta. The usefulness of Ghost in the past was especially relevant on champions that dealt a sustained amount of damage. Ghosting passive that allows you to walk through minions is available through Phantom Dancer and other champion abilities. Still, when an enemy has Ghost you should focus on your health in encounters more than with other spells, as you’ll find it more difficult to disengage with a champion chasing you down with 10 seconds of 28-45% increased movement speed (based on their level).
In the current meta, Teleport presents itself as a excellent secondary summoner spell for solo laners across the Rift. By simply taking Teleport, you generate a gargantuan amount of threat that your opposing team need to consider when making a play. A 4v5 at Drake can quickly turn into an even teamfight with the use of a smart Teleport from a split-pushing top laner.
When going Top, Ignite can be useful for 1v1 match-ups that Ignite could help you win with the kill edge, especially if your champion is not an effective split pusher, and does not benefit from Teleport in comparison to other champions. Ignite is a execution summoner spell when your enemy is escaping, is low HP, and you have no cooldown nor mana left to use on them. You should not use Ignite at the start of the fight, and at the earliest, it should be used when the enemy is at half HP. Using Ignite at half HP is helpful when your target is being constantly healed by their items or their teammate's abilities, as it will make those heals less effective.
Overall, This Malphite Guide includes mainly skill sequence, summoner spells, the most important aspect which is the match-up against each champions.I will be constantly updating this guide from now on. I hope that you guys will contribute your comments to make the Malphite Guide better.
Malphite is a powerful champion that fulfills the role of offensive tank and initiator. Malphite cannot force anyone to attack him, but he is one of the best champions in the game at forcing an engagement and taking multiple people in and out of the fight. Building him offensively/defensively enables you to spread havoc all over the rift.
Will add more content to this guide! Like to give out special thanks to JhoiJhoi for her guide on how to use BBCoding and allowing me to gain special formatting. Shout out to Jilgamesh_ for the banners and her drawings in this guide and you can find her plug at the bottom.
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