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Recommended Items
Spells:
Ghost
Exhaust
Items
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Introduction
Crit chance serves as a kind of secondary Cooldown reduction, maximizing the usage of

Higher Crit chance=More crits
More crits=More Fury
More Fury=Higher Crit chance
Greater Glyph of Cooldown Reduction working in tandem with
Sorcery to ensure 40% CDR at level 18.
*Note: Champ stats at the top of the page do not include CDR gained from
Sorcery, which maxes CDR.
More crits=More Fury
More Fury=Higher Crit chance


*Note: Champ stats at the top of the page do not include CDR gained from

Mostly standard AD-based offensive masteries (see
Sorcery below), with some questionable defensive masteries.
Sorcery complete's the 10% CDR chunk unfinished by
Greater Glyph of Cooldown Reduction, allowing 40% CDR to be reached using only AD/CDR items. Sacrificing the 3% Attack speed bonus from
Fury
is a small price to pay, relative to the temporary 10% Attack speed bonus from
Frenzy
that is easily procced at level 1 by
Greater Quintessence of Critical Chance,
Greater Mark of Critical Chance,
Brawler's Gloves, and any existing Fury. (22% Crit chance at level 1, with no Fury. 57% Crit chance at level 1, with full Fury.)
Perseverance can make the difference when suffering minion auto-attacks/DOTS after
Undying Rage expires.
Most people prefer
Veteran's Scars
. I'm a fan of synergy, and Tryndamere synergizes with having low health. I prefer
Perseverence
.
Tough Skin
: For trading hits in lane, chasing through swarms of minions, and escaping after an ult.
Bladed Armor
is a modest, single-point investment, considering you could kill a minion with it while trading hits with another champ in lane, granting you 10 Fury.










Most people prefer




Notice Tryndamere is bare-foot?
Between
Phantom Dancer,
Zephyr,
Trinity Force, and
Spinning Slash being spammed at least once every 2 seconds, he's not worried about movement speed.
Youmuu's Ghostblade: A perfect item for this build. Why?
1: 15% Crit chance... Yeah.
2: 20 Armor penetration... Which the runes are lacking.
3: 10% Cooldown reduction... More spins and, ultimately, more ults.
4: 30 AD... Give me that.
5: Unique active... A 6 second boost of 20% move speed and 40% attack speed, every 45 seconds? Icing on an already delicious death cake.
Phantom Dancer:
1: 30% Crit chance... Always welcome.
2: 50% Attack speed... Still want to trade hits?
3: 5% Movement speed... Then do me a favor and run away.
4: Unique passive (ignore unit collision)... And while you're at it, try not to step on any minion's toes. *Tryndamere proceeds to step on all toes.
Zephyr:
1: 10% Cooldown reduction... More spins? Yeah.
2: Tenacity... 35% less wasted time on a temporarily invincible champion? Yup.
3: 10% Movement speed... No boots? No prob.
4: 50% Attack speed... Faster crits, more spins.
5: 25 AD... If you must add Attack damage to this item, so be it.
Trinity Force:
1: 30 AP & 30 AD...
Spinning Slash scales well with both. Not wasted.
2: 30% Attack speed... Faster crits, more spins.
3: 10% Crit chance... Not impressive, but not wasted either.
4: 250 Health... Nice to have, but not important.
5: 200 Mana... A wasted stat that neither makes nor breaks this powerful item. Case in point: Sange & Yasha gave no mana.
6: 8% Movement speed... Running barefoot has never been this good.
7: Unique passive (Icy)... Good for chasing.
8: Unique passive (Spellblade)... Ever since they made this scale with base AD, I felt slighted while using this item. However, spamming
Spinning Slash at least once every 2 seconds makes great use of this passive.
Infinity Edge:
1: 25% Crit chance... Moar.
2: Unique passive... +50% Crit damage is incredible. On this build, it might as well say "+50% Auto-attack damage".
3: 70 AD... The highest AD item in this build. I appreciate it.
Black Cleaver:
1: 50 AD... Not bad at all.
2: 10% Cooldown reduction... Another puzzle piece of perfect CDR.
3: 10 Armor pen... Lacking in runes, welcome here.
4: "Dealing physical damage to an enemy champion reduces their armor by 5% for 4 seconds. This effect stacks up to 5 times."...
Spinning Slash procs this passive.
5: 200 Health... If you must...
Overall, similar yet superior to
Last Whisper, considering the other benefits of this item, particularly the CDR.
Black Cleaver is last in the item build, because % Armor pen increases in effectiveness against higher armor values, and I'm a fan of synergy.
Between





1: 15% Crit chance... Yeah.
2: 20 Armor penetration... Which the runes are lacking.
3: 10% Cooldown reduction... More spins and, ultimately, more ults.
4: 30 AD... Give me that.
5: Unique active... A 6 second boost of 20% move speed and 40% attack speed, every 45 seconds? Icing on an already delicious death cake.

1: 30% Crit chance... Always welcome.
2: 50% Attack speed... Still want to trade hits?
3: 5% Movement speed... Then do me a favor and run away.
4: Unique passive (ignore unit collision)... And while you're at it, try not to step on any minion's toes. *Tryndamere proceeds to step on all toes.

1: 10% Cooldown reduction... More spins? Yeah.
2: Tenacity... 35% less wasted time on a temporarily invincible champion? Yup.
3: 10% Movement speed... No boots? No prob.
4: 50% Attack speed... Faster crits, more spins.
5: 25 AD... If you must add Attack damage to this item, so be it.

1: 30 AP & 30 AD...

2: 30% Attack speed... Faster crits, more spins.
3: 10% Crit chance... Not impressive, but not wasted either.
4: 250 Health... Nice to have, but not important.
5: 200 Mana... A wasted stat that neither makes nor breaks this powerful item. Case in point: Sange & Yasha gave no mana.
6: 8% Movement speed... Running barefoot has never been this good.
7: Unique passive (Icy)... Good for chasing.
8: Unique passive (Spellblade)... Ever since they made this scale with base AD, I felt slighted while using this item. However, spamming


1: 25% Crit chance... Moar.
2: Unique passive... +50% Crit damage is incredible. On this build, it might as well say "+50% Auto-attack damage".
3: 70 AD... The highest AD item in this build. I appreciate it.

1: 50 AD... Not bad at all.
2: 10% Cooldown reduction... Another puzzle piece of perfect CDR.
3: 10 Armor pen... Lacking in runes, welcome here.
4: "Dealing physical damage to an enemy champion reduces their armor by 5% for 4 seconds. This effect stacks up to 5 times."...

5: 200 Health... If you must...
Overall, similar yet superior to



1: Unlike

2: Despite





Because Tryndamere's kit deals so much damage itself, I would prefer




During early-mid game there are certain situations in which you might hold off self-healing with
Bloodlust to continue benefiting from the bonus 35% Crit chance that max Fury gives. However, with 94% Crit chance, you don't need that extra Fury. Burn it. Try using
Bloodlust as early as possible in a teamfight. If you get focused and are forced to use
Undying Rage, your Fury will instantly maximize. At 40% Cooldown Reduction,
Bloodlust's cooldown is 7.2 seconds, and
Undying Rage lasts for 5 seconds. In other words, as long as you held out for at least 2.2 seconds in a teamfight after your first use of
Bloodlust, you will be able to heal a second time by the time your ultimate expires.






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