I have found that players, those new to jungle especially, need educating on the differences between
Electrocute and
Predator and why and when each should be used. Firstly both keystones have the exact same base and scaling damage, making the only differences their cooldowns and
Predator's movement speed, so let's go over how worth that movement speed really is. Prepare for math and a lecture on why NOT to take
Predator on
Hecarim.
Using above mentioned Example Build and Rune Page:
Electrocute: 810 total ms, 465 additional ms,
+140 AD,
+47 AP
Predator: 983 total ms, 638 additional ms,
+191 AD,
+64 AP
That means
+51 additional AD and
+17 additional AP from
Predator than
Electrocute when at top speed. With
310% bAD and
235% AP scaling burst that means 198 damage. That's some pretty good damage right? Except that it can only be used a fifth as often as
Electrocute which on an assassin build that goes for snowballing and controlling the early and mid game, not having that additional damage consistently will vastly hurt your ability to put pressure on the map.
Electrocute does 355 damage every 20 seconds while
Predator does 553 damage every 100 seconds, just procing
Electrocute twice as often as
Predator sees an increase in average damage output. "But that's on AP
Hecarim which has
200% less bAD scaling and doesn't gain the
6% AD from
Celerity which factors into his burst at 510% for 183.6% scaling damage off of movement speed instead of
10% AP at 235% for only 116.5% scaling damage!" I hear you retort.
Well here you go using above mentioned Example Build and Rune Page for AD
Hecarim:
Electrocute: 747 total ms, 402 additional ms,
+145 AD
Predator: 901 total ms, 556 additional ms,
+200 AD
+55 AD with
510% bAD scaling burst means 281 extra damage. Which once again that means either 335 damage every 20 seconds with
Electrocute or 616 damage every 100 seconds with
Predator. Now this is a slightly better arrangement as now
Predator isn't 3.2x as worse as
Electrocute, now it's only 2.7x as bad. Now you could go
Ingenious Hunter of course so that you can activate
Predator 67% more often, but then you are forced to forfeit
Ravenous Hunter's healing or
Relentless Hunter's movement speed which itself is
+30 AD. But even in that situation you still only deal 616 damage every 60 seconds as opposed to 344 every 20 seconds, still 2.8x worse. Which also isn't including the 117 bonus burst damage gained from the 48 movement speed being translated into
bAD and then applied to your
510% bAD scaling burst buuuuut I'm sure you get the point by now, the damage on
Predator is worse for any assassin build as
Electrocute takes precedence for its consistency.
But you already knew that, the whole reason you take
Predator is for the movement speed of course. Well for all who think that the movement speed of
Ghost combined with the damage of
Electrocute is busted, think again and let me direct you to Einstein and relativity. Purely on paper
Predator appears insane: it gives even more movement speed than
Ghost, for an even longer duration, at nearly a third the cooldown, and it has the built in damage of
Electrocute to boot. Except the movement speed, besides it's use for
Warpath and
Celerity's scaling, is useless. On a standard burst mage with high damage, low mobility, and possibly some CC (
Ahri,
Annie,
Malzahar,
Morgana,
Ryze,
Urf,
Veigar,
Vladimir, etc) movement speed is a blessing. These are champions with 330-340 base movement speed whose standard builds only allow for boots, as such they cap out around 380. With no other means of movement any fighter or melee assassin can and will outrun them, meaning the only ways for them to engage teamfights is either with
Flash, flanking the enemy, or sitting in a bush hoping for the enemy to be bronze.
Predator is pretty insane on these champions as it now allows them to gain 125 movement speed, topping off at 505, making first strike on the enemy team a real possibility. For reference on this number a
Master Yi with
Berserker's Greaves and
Highlander active moves at 520. 505 movement speed for 15 seconds will easily allow you to catch up to and take out 90% of enemies. This is why so many mid lane mages take either
Ghost/
Flash with
Electrocute or
Ignite/
Flash with
Predator: it gives them both early game burst to win lane and snowball mid game, and also allows them to engage teamfights and carry late game without having to fully rely on their teammates who may or may not have down syndrome.
Hecarim on the other hand already moves at a staggering 810. 800 and freaking 10. The only thing that can out run that is a
Rammus with
Ghost or a
Quinn on crack. The movement speed is completely useless as being able to flank the enemy in 0.3 seconds instead of 0.4 seconds is a negligible difference and there are only a few champions in all of Runeterra that can out run you. This basic principle is called relativity, and is why
+300 AP from
Phenomenal Evil Power isn't quite as powerful as you may think when you consider the fact that
Veigar already has
900 AP from items alone, making it a paltry amount of additional damage when compared to his already staggering burst. This idea is also the reason why
Nasus's
Siphoning Strike is pure cancer. Being a juggernaut typically building full tank items with the exception of a
Trinity Force on occasion, he has laughable DPS and burst damage. However then giving him an ability that allows him to stack hundreds of additional damage on a 2.6 second cooldown is ridiculous. This is why at 550 stacks late game
Nasus becomes a nigh immortal god dealing 600 damage
Siphoning Strikes every 2.6 seconds, healing from
Soul Eater for 200 health each hit, shredding all nearby tanks for 5% of their max hp as damage every second, all with an effective health pool of 10,500.
TL;DR
So after all of this if there is anything you take from this: if you really want more burst damage when using AD
Hecarim then take
Relentless Hunter and go a lifesteal item like
Death's Dance or
Bloodthirster to make up for your lack of health regeneration. Only if you absolutely positively have to go the fastest you possibly can or if you just can not live without the keystone should you take
Predator over
Electrocute on
Hecarim so long as you are attempting to be an assassin, the consistency and frequency of damage vastly out ways the damage that
Predator's movement speed provides.
Thank you to anyone who managed their way through this rant.
Good luck and happy killing on the Rift.
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