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Recommended Items
Runes: STANDARD (TRAINING WHEELS)
1
2
3
4
5
Precision
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
1
2
3
4
5
STANDARD
Flash
Ignite
Items
Ability Order
Mark of the Kindred (PASSIVE)
Kindred Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ekko
The main issue is his recall ultimate. Once he regains his health back, there's not much you can do. He also has a mild slow and excels at poking.
Malzahar
Ideal
Strong
Ok
Low
None
Malzahar
Champion Build Guide
INTRO
Hi! This is my first guide on this site, so this is still a work in progress. My summoner name is Queen Candyness and I have 400k mastery points on Kindred.
I love playing Kindred in lane roles rather than jungle. It always surprises the enemy and it almost gives you the upper advantage in early game. Also, I'm not a good jungler AT ALL.
I love playing Kindred in lane roles rather than jungle. It always surprises the enemy and it almost gives you the upper advantage in early game. Also, I'm not a good jungler AT ALL.
WHY KINDRED MID?
Or as I like to call it: Midred.
![]() ![]() ![]() In mid lane, you have an easier way to close the gap with ![]() |
STRENGTHS/WEAKNESSES
+ Mobile + Stackable buffs easier to stack + Ult is an anti-burst protection + Strong execute with E + Ult and Q lets you dive safely under tower |
- Squishy - Susceptible to high CC, which many mages have - Q mana sink due to having to dodge many abilities - Only medium-range despite being a marksman - Hard comeback if losing in early game |
"How do I know when to pick Kindred mid?"
When the enemy mid laner isn't an assassin like





GAMEPLAY



EARLY GAME: You want to focus primarily on farming and roaming. Damage against turrets is mediocre at best. Your runes (





MID GAME: You'll start to make a presence on the enemy team. You'll now have enough AS to shred through the turret's health. This is the part where you push your lane (or help others push their lane). You'll have enough mana to escape or engage when pushing.
LATE GAME: You'll become a monster that always catches your enemy off guard. Always target the squishies first. You can also act as bait by tempting your enemy (or enemies) with your squishiness to follow. Never use your ult,

TRICKS/TIPS
![]() |
Dance of Arrows (Q) RANGE: 340 COST: 35 mana COOLDOWN: 8 |
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Wolf's Frenzy (W) RANGE: 500 COST: 40 mana COOLDOWN: 18 / 17 / 15 / 14 |
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![]() |
Mounting Dread (E) RANGE: 500 - 750 (BASED ON MARKS) COST: 50 mana COOLDOWN: 14 / 13 / 12 / 11 / 10 |
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![]() |
Lamb's Respite (R) RANGE: 500 COST: 100 mana COOLDOWN: 180 / 150 / 120 |
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TRICKS/TIPS VIDEO DEMONSTRATION
Here, I'll have multiple gifs to demonstrate exactly what I mean by what is stated above. This is a WIP, but I want you guys to have some footage. Also, these gifs may expire. I'm not exactly sure what to use but I'm trying. If anyone has any recommendations, please let me know.
![]() |
Mark of the Kindred (Passive) STATIC CD: 45 / 75 COST: 0 mana ON-TARGET CD: 240 |
ex 1. ![]() ![]() ![]() ![]() ![]() ![]() ![]()
ex 2. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Dance of Arrows (Q) RANGE: 340 COST: 35 mana COOLDOWN: 9 |
ex 1. ![]() ![]() ![]()
ex.2 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Wolf's Frenzy (W) RANGE: 500 COST: 40 mana COOLDOWN: 18 / 17 / 15 / 14 |
|
![]() |
Mounting Dread (E) RANGE: 500 - 750 (BASED ON MARKS) COST: 50 mana COOLDOWN: 16 / 15 / 14 / 13 / 12 |
ex 1. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Lamb's Respite (R) RANGE: 500 COST: 100 mana COOLDOWN: 180 / 150 / 120 |
ex 1. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Also, ![]() ![]() ![]()
ex 2. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Notice how ![]() |
SUMMONER SPELLS
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RUNES
![]() ![]() |
![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
PERSONAL PREFERENCE
I use these core items along with ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I use this build with a set rune page that I've added above. I make sure to run ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |

Here's a recent match using the same rune page and the same items that I just mentioned. My enemy was a


Their whole team was a threat to















And here you can see how much damage I've done overall with 34




EDIT: I'm looking to tweak this build.












Update:

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