This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
-
My Top Build
-
On-Hit Jungle Build
-
Popular Critamere Top Build
Runes:
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Champion Build Guide

4.6.18
Published guide
7.5.18
Updated guide to patch 8.13
8.17.18
Updated guide to patch 8.16 and I added a top lane build.
11.21.20
Upgdated guide to Season 11.
Future Updates
I plan to add a critamere build as well as a top build

Hi! I'm Crusading Angel. Welcome to another one of my Mobafire guides! This is my second ever build guide here. This guide will focus on playing Tryndamere as a very agressive jungler and split pusher at the same time. I've used this build for a decent bit on my two accounts which are in Silver and Gold. I can't vouch for this build/guide in higher elo, but I believe it works decently fine in lower ELO. Please continue reading below in order to get a more in depth explanation.
Note: This guide will use the same format that I used in my first Mobafire guide. I like keeping things uniform. Hence I will use the same format and BBC codes to write this guide. I will also try to update this guide on a consistent basis (based off of feedback and in-game updates).

Pros:
+ High Damage
+ Great at splitpushing
+ Amazing 1v1
+ Easy to learn
+ Does not use mana
Tryndamere is very good at fighting champions 1v1. Hence the reason why I like to play him as a split-push jungle. The fact that his e has such a low cooldown means that that can be used as both an engage as well as an escape. Pair that with your ultimate and it can often be very easy to go in with your e, finish the champion off (and ult etc.), and go out with that e. For that reason, I like to take ignite instead of flash when jungling to make him even more dangerous.
Cons:
- Little crowd control (cc), only has a slow
- Timing your ultimate can be difficult
- Susceptible to teams with a lot of cc
- All or nothing sort of champion
Tryndamere's biggest weakness is probably cc. Tryndamere is a champion that deals damage mostly through melee basic attacks. This means that Tryndamere has to get up close and in that opposing champion's face. This can be difficult if opposing champions can just lock him down or stun him in order to get away. At the same time, it can be somewhat hard to time your ultimate. His ultimate is put to best use when Tryndamere is at low health. I often try to time the ult at around 10-25% health for maximum damage output. However, sometimes that leads me to mistime everything and end up dying instead of ulting. This can lead to a lot of loss damage and can even cost you the game!

Precision

Lethal Tempo
It will help speed up your autoattacks.
Triumph
Your ultimate is your bread and better. Going face first into an enemy means you'll generally come out with low health. Using this rune will help ensure you come out alive if you get some kills.
Legend: Alacrity
This is build focuses somewhat on attack speed. Use this rune to help add some more attack speed to help you split push and take turrets. You may want to switch to

Cut Down
This rune will be of best use to you. You are generally going to be low health a lot. Hence this rune will be of best use to you.Sorcery

Nimbus Cloak
This will help you move quicker so that you can chase and damage your enemies.
Transcendence
This rune will help reduce the cooldown on your skills. It specifically helps to decreae the cooldown on your
Other Viable Runes
Sorcery

Gathering Storm
Again another pretty common rune taken on Tryndamere. This rune is naturally more helpful for you during the late game.Precision

Legend: Tenacity
This rune will be good in situations where the enemy team has a lot of cc.
I will generally go





Very Viable

Smite-
A must for when you're jungling.
Ignite-
I take


Teleport-
A great spell to use if you want to get back to turret, to farm, or to help out a teammate etc. This is great for when you are playing Tryndamere top.
Flash-
This skill is great for chasing, running through walls, initiating, etc.Viable

Ghost-
I can't say that I use this much, but it may be helpful for ganks, escapes, kiting, and chasing.
Exhaust-
Your challenging smite already helps to decrease damage when jungling. Your
Not Viable

Barrier-
This build focuses on doing as much damage as possible not shielding yourself.
Clarity-
Tryndamere doesn't even use mana! Plus this spell is no longer available in SR.
Cleanse-
It's true that cc hurts Tryndamere, but honestly there are a lot better summoner spells out there.
Heal-
This is generally used for ADCs. You already have an ult to "trick people" and an e to escape and a q to heal. You don't need heal when your kit has the same functionality as this spell.
Battle Fury (Passive)
Each point of Fury grants 0.35 / 0.4 / 0.45 / 0.5% Critical Chance (at levels 1/6/11/16).
Tips:
Bloodlust (Q)
Active: Tryndamere consumes his Fury, restoring 30 / 40 / 50 / 60 / 70 (+30% of ability power) Health , plus 0.5 / 0.95 / 1.4 / 1.85 / 2.3 (+1.2% of ability power) Health per Fury consumed.
You must be logged in to comment. Please login or register.