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Runes: Standard
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order Leveling Order
Gift of the Drowned Ones (PASSIVE)
Pyke Passive Ability
Threats & Synergies
Braum
He will block your hook most of the time by standing in front of his ADC and if he does he will simply jump back. Theres not a lot you can do but if you can poke him a lot with your ADC you can punish him when he blocks another hook.
Aphelios
Aphelios has great damage and works well with Pyke
Aphelios
Aphelios has great damage and works well with Pyke
Champion Build Guide
+ High Mobility
+ Gains a lot of gold with his Ult
+ Great Engage
+ Execute in kit
+ High damage
Cons:
- Unable to gain extra HP
- Hook can be problematic in Teamfights as a lot enemy champions want to get close which Pyke allows them to
Pyke has a decent amount of viable runes, for example: Aftershock, Predator, Hail of Blades etc. which makes Omnistone very useful. The main reason for taking the Inspiration tree is so you can have access to Hexflash.
Nimbus cloak increases your movement speed everytime you use a spell and this synergizes with Hexflash. You gain a lot of movement speed in a short CD flash which will allow you to make plays very often.
Aftershock:
The main point of Aftershock is to make you more tanky when CCing enemies, basically when being in fights so you don't die fast and can tank most of the enemy damage. Zombie Ward works well with Umbral Glaive which is a core item in every build and Ultimate Hunter works well with your ult.
Pyke allows his teammates to gain kills and a lot more gold than usual while also providing some CC and dealing a lot of damage on his own.
When reaching level 2, this is the time where you can actually engage. If an enemy is close the wave and still level 1, you can E + flash to stun them and they likely won't react to it or will be forced to flash aswell which is fine for you because you still have Hexflash. If the enemy is stunned, you can auto attack them and position yourself in a way so you can hook them towards your teammate.
Most of the time during the lane you want to Hexflash out of a bush for the extra movement speed, then combine it with your W to move up very close to an enemy and combo them (Hook + Dash).
When returning to lane you should automatically walk towards mid and react if the enemy mid can be ganked. Notice that Pyke has some of the best roaming in the game and you will get a kill very often with a strong mid laner.
It will be hard to hit hooks onto any carries in late game because they will be far in the backline but its possible when they are out of position or the enemy frontline is dead so always be ready to look out for picks.
Your hooks will be a lot easier to hit when you're very close to the enemy. You can achieve this by walking towards them in your W. By standing close to them, they have very few options to juke as your hook doesn't take that long to charge up and is already close to them.
Ultimate:
You should use your ultimate as often as possible because it will always give you or your teammate extra gold which can allow you to get a very quick and high gold advantage over the enemy. This isn't as useful anymore when the enemy isn't worth a lot of gold (for example after dying a lot without getting kills) as Your Cut will also give less gold.
Pykes Damage:
Pyke has very high damage which is one of the main reasons he also holds a very high winrate in mid lane. Do not be scared to attack weak enemy ADCS or Supports in the early game, especially when they're close to execute threshold and you have one or more longswords purchased.
I hope you liked this guide and it helped you understand a bit more about Pyke and his playstyle aswell as help you improve and become better at him. Thank you for reading!
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