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Recommended Items
Runes: [Standard Runes] Electrocute
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order Standard Ability Order (R>Q>W>E)
Pyromania (PASSIVE)
Annie Passive Ability
Threats & Synergies
Galio
Galio has the wave clear advantage. || Annie wins pre-3 (Galio gets his shield level 2 but Annie has the level 1 window and even with the shield to poke before Galio can all-in properly at level 3). || Galio wins pre-6. || Galio wins post-6 (but this is the time you have to be weary when he is roaming). || Annie and Galio have equal scaling. || Tip: [[[Galio is a good ban]]] It is really hard to kill galio. He has insane wave clear, roams, trades, and gank set up - not only this but it's almost impossible to one-shot him. The best you can do is avoid trying to kill him - punish him by following his roams if possible and killing the other squishy targets on his team.
Vi
Impossible to escape Annie + Vi combo, works every time at 6. Annie is good with hard cc - but early on her damage isn't quite enough to win a 2v2 with a tank jungler - it'll be quite close. Vi Annie doesn't have that issue - damage high, cc high, high chase and peel - all around great combo
Vi
Impossible to escape Annie + Vi combo, works every time at 6. Annie is good with hard cc - but early on her damage isn't quite enough to win a 2v2 with a tank jungler - it'll be quite close. Vi Annie doesn't have that issue - damage high, cc high, high chase and peel - all around great combo
Champion Build Guide
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Annie is a burst mage. She scales decently into the late game but is strongest in the mid game. She has many builds she can use that benefit the team composition she is in and therefore is a good one trick champion. She is a very good low elo pick due to her potential to pick off carries as well as her AOE stun with Summon: Tibbers and can work in high elo if played well. But most importantly - she is incredibly fun. |
Annie struggles with waveclear. Due to this, she very often has to give up early lane priority if the other player knows what they are doing. Annie relies on Zhonya's Hourglass a lot as it allows Annie to survive after engaging and delivering her damage. All of this can be played around due to Annie's simple nature as a champion - which is what makes her such a reliable pick in solo queue. |
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Also don't forget - by then using R you can direct Tibbers wherever you want.
When Tibbers is first summoned, Annie dies or when Annie stuns using Pyromania Tibbers becomes enraged - increasing his movement speed and attack speed.
Annie takes predator when she wants to accelerate a game's pace. It's good on support but it can also be taken mid (it's a good rune for engaging and roaming).
It can be used to accelerate the game's pace - pair it with rocketbelt (or even Everfrost).
Annie takes comet when she goes liandry's. Simply because it synergises with that style of play, using tibbers and playing a slow fight with rylai's. The cooldown is brought down by tibbers drastically and this allows for a lot of damage with comet (you can end games with thousands of extra damage with it).
I typically would go this build into tanks but there are quite a few high elo annie's who one trick this build (as they play annie top too typically).
For the secondary runes:
Biscuits and cosmic insight are a really good generic rune page. They help with mana in lane if you mess up or trade a lot - and having a lower cd flash is amazing on Annie - as flash ult is a core mechanic for Annie.
Waterwalking is a good rune, manaflow is good, nullifying orb is sometimes good, celerity is good if you go mejais or cosmic drive with predator (pairs well with waterwalking too). I'd avoid going the other runes - although absolute focus and gathering storm can be argued for - more AP usually doesn't attribute to much unless you go a heavy utility core in your items.
When going domination second - you'll either take cheapshot or taste of blood.
It's preference - taste of blood is usually more trading focused.
And then another preference is either ultimate hunter or relentless hunter. Both have their benefits it's literally just down to what feels better.
Finally a very common runepage with the Liandry's build is a hard scaling core. You go conditioning overgrowth for a bit of tankiness. Helps with the durability patch.
Can also go second wind for poke matchups. (resolve obviously)
Rocketbelt is for engaging - it's also very good into malz. It's also good into AD assassins as they will go edge of night. You typically go this to be aggressive in teamfights. Issue is that you will OOM quickly with no lost chapter item - this means pushing out sidewaves is slow and a chore - typically you will have to just create a slowpush on the sidelane and group for an objective as fully shoving takes a long time and doesn't have as a long lasting effect.
Liandry's is a build that I go into tanks - typically it scales harder but you shouldn't go this build for scaling. If you have a good scaling comp - it's better to play around your teammates with either rocketbelt or everfrost.
This build makes you like a DPS champ with sudden burst at the start of the fight - incredible damage and slows. Alot of people just mained this build/playstyle in season 12 and 11.
I recommend going Rylai's second but you should try Demonic Embrace second as Annie IRL (Challenger EUW) goes demonic second.
It is a different play style and it's all down to preference!
Luden's increases your burst. The damage is crazy. You will oneshot someone and walk away with the movement speed.
This build is better in low elo, it scales the worst and is one dimensional - but your mana is good, movement speed, flat magic pen all great stats.
It's a very good item right now - lot's of diamond+ Annie's just go this everygame as it is easily the most consistent build (spikes early and does well throughout).
Would also like to talk about shadowflame.
You will go one of these items second. Annie is one of the strongest 2 item powerspikers in the game.
Shadowflame is crazy as a second item powerspike.
Deals with shieldbow nicely and merc treads. Not only this but the flat pen means people with no MR are just dead flat out - no matter their HP.
You don't go this with the Liandry's build as you need the item space and you're not playing for the high burst it provides.
Last hit with Q - it won't consume your mana (obvious but needed).
You will run out of mana if you waste your abilities in lane - don't randomly W the wave, use it to proc electrocute, e to engage on a good trade or to block damage. if you want to charge your stun passively just Q-Last hit minions.
For maximum burst R(with stun) -> Q -> W
R first with stun means Tibbers is enraged and does more damage in the time they're stunned.
If you are trying to catch someone out make sure you stun with Q not ult! - it can't miss (if it's a Yasuo or Samira it's different)
Instead of flashing and ulting
Buffer your R.
R outside of the range of your ult and then flash forwards. this will instantly cast tibbers for an instant stun.
You can stun midair - if you q with 3 stacks and then W or E midair - the q will now stun.
Into yasuo and samira you can W through their windwalls.
If you Q into windwall - don't be scared as this will not consume your stun charge - this will catch them off guard as you can still stun them.
Use tibbers when backing - if you have him use him as a ward - scout the bush you want to recall in and also then move him to check if enemies are approaching.
You can engage for AOE stun without ult: with W.
To make this instant you can w flash, rather than flash w.
Instead of going to objectives you're going to want to scan or controlward a bush and sit in it - the reason for this is you will go OOM with the rocketbelt build and your damage is quite low anyway.
If the jungler walks past you are going to insta oneshot them - preventing any steals or skirmishes.
Do the same for anyone.
If they're smart and ward it or have a tank face check - you should see this coming as they're walking up. You can stun them and just e away to safety.
Don't forget Tibbers is an AOE damaging placement so you can stun multiple targets if they come in large groups.
Flash is amazing. This is why you go cosmic insight. Flash ult two people is worth everytime. becomes a 5v3 if you don't die for flashing into them - and even if you do it's going to be a 4v3. Obviously if you have an even bigger ult there is literally no losing that fight unless you are giga behind.
Peel for your carry or oneshot theirs.
That is Annie.
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