This lane is very easy pre-6. Even though Akali's shroud can be annoying she can't really do anything pre 6. Her Q energy cost is too much for her to trade with you. After her nerf, she can't burst you with her E+Q combo and her ult damage is greatly reduced so you can almost always win every trade. Only way you lose is if you cannot hit your passive, or if she is able to full combo you and waste your ult or passive with her shroud. At level 6, if you know her shroud is down you can go in for a WQR combo to kill her. Or at least try to proc your passive on her.
Diana
Diana's orbs is the biggest problem, wait for her orbs to run out then all in her if you can. And try avoiding her Q since it sets her up for her combos.
Fizz
The only way you'll lose trade is if Fizz dodges your returning W with his E and still manages to hit you with the second part of his E. If you dodge both of his E and he comes at you with his Q, just Auto, Melee Q, Auto him and you win trade. Try to dodge his ult since it gives him true sight and slows you.
Yasuo
Yasuo is probably the most skill based match up for Talon. Yasuo hitting his Q's determines the fight, so try to avoid them. Calculate his windwall so you won't miss both of your W. Yasuo will usually windwall backwards to block your returning W and dash to you to hit melee knockup. If his windwall is down, W to proc his passive and all in him if you are sure you can kill him, or at least not lose trade.
Vladimir
Avoid getting hit by his empowered Q since that's really only how he'll be able to win trade. If his pool is down he'll most certainly die from a full combo. Vlad is an overall scary matchup since he can lash out a lot of dmg unexpectedly.
Zed
Stay behind minions since his Q do more damage to the first target it hits. And dodge his W+E+Q combo. If Zed ults you, respond with your ult to dodge some damage and reposition yourself. This matchup is 50-50. (try not to use your ult first unless you know that you can kill him)
Galio
This matchup is easy, but it's just so hard to kill this guy if he goes Aftershock lol. Just avoid his taunt and E. His ult can counter your roams pretty well tho.
Sylas
Sylas is tanky and can heal most of his HP back after taking a combo from Talon. Don't get hit by his exploding Q. Dodge his second E so he won't get onto you. I would rush Executioners in this matchup.
Katarina
Kat is a fun matchup for Talon. Your Auto, Melee Q, Auto destroys her. Just don't let Kat E to her daggers and hit you and manages to get away with it. Don't let her get free dmg on you. Always try to proc your passive on her. You can bully her by going Null Orb and buying Hexdrinker.
Kassadin
Try to win this lane early and end the game fast. Kass is a very easy lane pre-6. The only reason why he's on extreme is because after Kass hits lvl 7+ he'll most likely destroy you unless you are already fed from him. He'll be unstoppable at 16
Ahri
Avoid both Q and returning Q, and dodge her Charm and you'll be fine. Her ult dashes can be a bit annoying.
LeBlanc
LB is very abusive towards Talon, she bursts faster than Talon. Try dodging her chain. W towards her and her return pad when she uses her dash so you can hit two Ws and set up for a kill. If not, try to at least proc her passive. Her passive will be on a 60 seconds cooldown which gives you plenty of time to kill her if she does not back. You can also ignite her beforehand so even if her passive procs, your ignite will be on the real one and you can kill her.
Veigar
This matchup is easy. Just don't get stunned. And dodge his Q's. You can rush Serpents Fang if he brings Barrier.
Malzahar
Play aggressive and try to get first blood. Malz can't do much pre 7. Just watch for JG gank.
Yone
His W shield is the only real "problem". When he E's, just dodge his Q knock-up and then Auto, Melee Q, Auto him if he precedes to come at you. You can also rush Serpents just to make it a living hell for Yone
Irelia
Her 4 stack passive makes her scary. Don't get hit by her stun and hit two Ws. Without her stun she is pretty easy to fight. You will want to avoid comboing her while she's in her W. Do also be careful of her lvl 1 fight potential as she can Q the back wave and then Q onto you giving her passive, and she'll auto you down.
Annie
Though Annie has range over Talon, I personally feel like this matchup is in Talons favor. As long as you don't get stunned, you almost always win trade. Her stun will guarantee her electrocute proc which is pretty bad for you.
Anivia
I rarely see any Anivia's in my games, but what I can suggest is to respect her stun, since she'll get a lot of damage out of it. Once her stun is down you can go in for a great trade.
Qiyana
Have not played against a lot of good Qiyana's. But what I can suggest is that her trade is almost as good as yours. Try to avoid her E+Q+W+Q combo. She can deal a lot of damage from it. Stay away from walls.
Ekko
Most bad Ekko's will start Q. So I also recommend starting Q for this matchup. I don't know why but Ekko players just suck against Talon. Only thing you have to worry about is getting ganked. If you throw your W and Ekko tries to dash away, follow with your Q for Flash to pull your second W and proc passive on him. Only at lvl 6 is when it's harder to kill Ekko. But if you trade with him, just play slow until he uses Ult and you can kill him.
Pantheon
Pantheon is a lane bully. It's almost impossible to beat him as long as his W and E are up. Respect his early game, dodge his Q's and only all in at 6 if you know that at least his E is down so you won't miss out of your dmg.
Gangplank
Grasp GP can be pretty annoying. Dodge his barrels, and punish him if he uses his Q too much since it uses a lot of mana.
Heimerdinger
This matchup is very annoying but because of Talon's early dmg, you can win this matchup mid-diff. Just don't get hit by his stun/grenade and over-poked by his turrets.
Lissandra
Just don't get poked too hard by her. Avoid engaging her under tower as she has two stuns. If her E is down that is your opening to trade with her. Stay away from minions as she will want to Q you along with minions.
Lux
Lux players will usually bring barrier and stay under turret so it'll be impossible to kill them unless you get them low enough with your W to Flash all-in them. At level 4-6 shove the wave in and look for a roam. Give Lux a reason to leave her turret. You can commit a to gank or fake a gank and kill her.
Neeko
Her stun is annoying as it extends and goes faster if it hits minions. Avoid being hit by more than 1 of 3 of her Q's bloom. I suggest going Null Orb. Her R can do surprising dmg so watch out for that too.
Orianna
Ori's poke is no joke. Try your best to not get over-poked. You'll find an opening where her E is down and you can jump in and combo her. Worst case scenario is if she ults you and runs away with E (so dont let her land a good ult on you lol)
Rumble
His flamethrower is pretty crazy so don't get hit by them too much. You probably won't win early trades (maybe lvl 2). But as long as his shield is down, you can most likely kill him with a WQR combo.
Ryze
Respect his Flux. Eating too much of them can be really bad for you. If he takes two W's from you then trade with him. Otherwise wait for 6 and one shot him.
Swain
Throw your W towards him when he hits his stun and pulls you. So he'll have to take two W's. Just stop fighting when he has his ult since he does get pretty tanky and heals quite a bit.
Syndra
DON'T GET HIT BY HER Qs!! She can push you out of your Q. I suggest roaming more than trying to fight her. If you are sure you can kill her, you can Flash+Q and combo her
Twisted Fate
Pick-a-Card down = Win lane
Vel'Koz
Easy but I hate this matchup. Most Velkoz will bring Barrier or Heal against Talon. Dodge his Q's and E's. When Velkoz ults, you can Flash behind or somewhere where it'll take a second for Velkoz to redirect his ult and combo him. You can use your ult to reposition yourself if you are close enough.
Vex
Don't get over-poked, wait for her fear to go down and you can beat her. If the Vex holds her fear, you won't be able to kill her as easily, so just shove and look for roams.
Viktor
Try to dodge his E's as much as possible. You can't really engage on him because he can just stand in the middle of his W and stun you. For pre-6, I suggest you only commit to fighting him when his mana is low enough that he cannot use his stun. Lvl 6 and up, I'd say to only all-in him if you know you can kill him. Viktor has one of the best scaling in the game
Xerath
It's pretty hard to get close to Xerath. Do not let him line you and your minions up since he will want to Q and the wave. Bait his stun out and his fighting ability is over.
Akshan
If you have the misfortune of going against ranged AD, I wish you good luck. Though it may seem like it's a troll pick, these matchups feel like hell. My best tip is to rush Steelcaps, get ganks, or hit two Ws and all in at level 6. Most ADC solo laners will bring Barrier or Exhaust so it'll be difficult to kill them early.
Fiddlesticks
Any champion that has good engage like Fiddle is great. His ult is technically unavoidable. A champion with strong engage is good because Talon can go around and flank the enemy squishies.
Vayne
Champions that can peel for or clean up after Talon is good as well.
Elise
Any Jungle or Support champion that can CC for a good amount of time is great for Talon since it allows him to get his combo off.
Zed
Almost any Lethality AD Assassin champions is bad, as there will be too much AD on the team and the enemy can easily stack armor. Maybe champs like Rengar, Kha'Zix, and Kayn can work. As they still do a lot of dmg to tanks late game if they become fed.
Synergies
IdealStrongOkLowNone
Fiddlesticks
Any champion that has good engage like Fiddle is great. His ult is technically unavoidable. A champion with strong engage is good because Talon can go around and flank the enemy squishies.
Vayne
Champions that can peel for or clean up after Talon is good as well.
Elise
Any Jungle or Support champion that can CC for a good amount of time is great for Talon since it allows him to get his combo off.
Zed
Almost any Lethality AD Assassin champions is bad, as there will be too much AD on the team and the enemy can easily stack armor. Maybe champs like Rengar, Kha'Zix, and Kayn can work. As they still do a lot of dmg to tanks late game if they become fed.
Hello, I am a high Diamond elo Talon player. I've been playing Talon ever since I came back to League of Legends in Season 7. In Season 10, I reached low Masters playing various champions which you can find more guides on, on my page. I've made this guide to the best of my abilities to teach you guys what RUNES to go, how to BUILD, MATCHUPS, and TRIED MY BEST to teach y'all how to PLAY Talon efficiently. So my apologies if this guide seems a little messy, and time consumming to read. Still, I hope this guide will help you in a way.
Pros and Cons
Pros:
- Strong Early
- Easy To Play
- Fun To Play
- One-shots Are Satisfying
Cons:
- Falls Late Game
Talon's Abilities
Talon's Passive is Blade's End: After hitting 3 abilities on an enemy champion or an epic monster, Talon's next auto attack will do bleed damage over time.
Talon's Q is Noxian Diplomacy: Talon stabs an enemy and gets an extra auto attack. Hitting Talon's Q in melee range will be a guarantee crit. If used ranged, Talon will leap onto the enemy. Killing an enemy with Q refunds some HP and CD.
Talon's W is Rake: Talon throws 3 AoE blades forward which returns. The returning blades slows the enemy and does more damage.
Talon's E is Assassin's Path: Talon can leap over any terrain or structure but puts a long cooldown on the structure that was jumped over by Talon.
Talon's R is Shadow Assault: Talon lets out a ring of blades and becomes invisible while gaining movement speed. If Talon uses an ability he will reappear. If Talon hits an enemy with Q or an Auto, the blades will target the enemy. Talon can be spotted by True Vision.
- Ranged Q and immediately throw out your W, and AA
- Auto, Melee Q, Auto
- Hit two W's, and follow up with Ranged Q + Auto to proc passive
- W, and follow up with Ranged Q to pull your second W back and then Auto to proc passive
- W, and Flash to pull your second W back, then Melee Q to proc passive.
Pretty easy right? Now for the more advanced combos.
- Talon's Flower Combo : W + Q + R + Auto (which is a one shot combo)
- E + R + Melee or Ranged Q + W
- Ranged Q + W + R + Auto
- Flash R + Q + W + AA
- Flash Q + R + W + AA
When in teamfights, try hitting all or most of the enemies with your Ult. And always use Ignite to secure kills if your are unsure that your combo with kill the enemy.
This season, I think that Electrocute and First Strike is better than Conqueror. Since there isn't any good build for Bruiser. If you are going to use this rune, just use the same build.
Play this if the enemy team are squishy or have high priority champs. For this rune page, it requires a consistent memory. As there's a specific way to play the game with this rune page. Which is you get free boots, you get Mythic item, skip Tier 2 boots and go straight for 2nd item. Stack up on Treasure Hunter. With Treasure Hunter, you can get 2nd item half an item faster. And you would use Demat on Caster Minions.
Go with this rune page if you don't want to use Inspiration as your secondary.
Builds more in-depth
After trying all Assassin and Bruiser items. I find this build to be the best. So wheter you are going Electrocute or Conqueror, use this build. The reason why Sundered Sky is better than the other Lethality items is because if you get a Melee Q off, you'll do double crit. If you do Ranged Q, your Auto that procs passive will crit, so you technically get a Ranged Q and a Melee Q with one ability.
For the SITUATIONAL ITEMS, it's based on the state of the game. Swap whichever item you don't need for sitautional items.
A: All these Lethality items are definitely good. But I'll only ever consider building them if the enemy team is VERY SQUISHY.
Summoner Spells
Standard Summoner Spells:
Always take Flash and Ignite every game.
Gameplay
Early Game/Laning Phase: Buy a Long Sword and a Refillable Potion if you are going for the Assassin Build. Start Doran's Blade and a Health Potion if you are going for the Bruiser Build. For me, I always start off with W level 1. (NEVER SPAM YOUR W ONLY FOR POKING) You'll want to use your W to zone for CS, last hit, and trade when you hit 2. If you spam Rake, you'll always be out of Mana. You'll usually want to back at level 4-5.
Ranged/Melee Matchups:
For ranged matchups, the enemy will likely shove the lane to your side and punish you for trying to get creeps. Just try your best to farm as much as possible without getting poked too hard. Look for a chance to last hit minions. If there's an opening or if you are able to hit two Ws on the enemy champion, you can look to Q and trade. This also allows you to test if you can beat the enemy laner. Your leveling will be at least two points in Q and max W.
For melee matchups, you can start Q if know you can win trade with AA + Melee Q + AA. (you'll probably win 90% of the time) Your leveling will be two points in W and max Q.
Mid Game:
For mid game, which is marked when either Bottom turret falls. You will want to swap to Bot Lane(though there are times where you'll swap to top rather than bot but the general rule is you will always go bot). You want to prioritize shoving waves then rotating towards your team out of enemy vision. In teamfights, you'll want to always do the same thing. Your job is to kill important targets so try to not hit Drake/Baron and stay in bush to zone or flank. If you are behind and your team is fed. What you will want to do is to go in and waste the enemies cds but try not to int. If your backline is stronger than their backline, you can play front to back and peel for your team instead of diving. If the enemy backline is ahead sac your backline for theirs.
Late Game:
If you've made it to late game which is the 27-30 minute mark, Talon will fall pretty hard. But you'll want to pretty much want to do the same thing as said in Mid Game.
Roaming
The #1 rule of roaming for every Talon player is to never flip roam. Flip roaming is when you take a roam that relies on the enemy team not warding or not looking at the map for the roam to succeed. Otherwise, you drop waves and the lane quickly becomes unplayable. The issue with this is that your games will be won/lost off of how the enemy team responds, rather than how you're playing.
Rather, you want to set up roams with a little bit of thinking. First, think about the lane you want to roam towards a wave or two ahead. This allows you to set up control wards / sweep in the direction you're going to roam before you commit. Look to see if any lanes are gankable soon (or already is). Always try to get the wave shoved before roaming. If you can't, a trick is to force a recall and roam from base. The enemy mid won't ping and you'll easily avoid all non-deep ward spots.
Conclusion
This is the end of my Talon Guide. I tried explaining this to the best of my abilities and trying to be as simple as possible. Comment if you notice a mistake or out of date part that I missed and I'll update it. So thank you for your time and have fun playing Talon! ily
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