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Recommended Items
Runes: STANDARD
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Flash
Smite
Items
Ability Order STANDARD ORDER
Double Strike (PASSIVE)
Master Yi Passive Ability
Threats & Synergies
Kha'Zix
Has very high burst and invis. If he upgrades his R with lvl. 6 you will be only able to beat him in a 1 v 1, if you are super fed. In addition to that, he can easily escape, if he is losing against you. To beat him, you need to use W to reduce his burst dmg and Q to dodge/follow up his jumps.
Lulu
Has great synergy with you, since she can safe and buff you. In addtion to that, she is able to CC your enemies for you.
Lulu
Has great synergy with you, since she can safe and buff you. In addtion to that, she is able to CC your enemies for you.
Champion Build Guide
I am a 26-year-old Master Yi OTP from Germany. I've been playing League since Season 4 and have reached Diamond in both Solo/Duo and Flex Queue multiple times.
A few years ago, I started the YouTube channel "Bav Bros" together with my twin brother. Since then, we've uploaded over 150 videos where we teach you how to play over 100 different champions in League of Legends. Feel free to check it out!
PROS
+ Great to hardcarry games 1v9
+ High mobility because of Alpha Strike and Highlander
+ Great jungle clear
+ High snowball potential
+ One of the best duelists in the mid to late game
+ Can shred tanks easily because of Wuju Style
+ Great split pusher
+ Good at tower diving
PROS
- Very gold and XP reliant
- Useless if you fall behind
- Squishy
- No CC
- Vulnurable vs hard CC
- Weak against burst
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Wuju Style [E]Master Yi’s E grants him bonus true damage on his basic attacks for 5 seconds. Tips: - Activate E while your Auto Attack animation is already active, to deal more true damage |
In this video we show you all combos for Master Yi.
Here are the most important ones:
AA-Reset |AA > W > AA|
You should learn how to reset your auto-attack properly. You can do that by an auto-attack, then activate W for a short amount of time, cancel it and finish with another auto-attack.
Early All-In |AA > E > AA > W > AA > Q > AA|
If you want to all-in someone without R, walk up, do two auto-attacks and activate E while the animation of your first attack is active. After that use W as an auto-attack reset and do another auto-attack. Finish this combo with Q and an auto-attack.
Note:
You can use Q to gap close, but keep in mind that you have nothing to dodge skill shots if you do that.
Late All-In |R > AA > E > AA > W > AA > Q > AA|
If you want to all-in someone and your R is ready, activate R, walk up, do two auto-attacks and activate E while the animation of your first attack is active. After that use W as an auto-attack reset and do another auto-attack. Finish this combo with Q and an auto-attack.
Quick Burst |R > Flash > AA > E > W > AA > Q > AA|
To one shot someone, you can stack your passive once, activate R then Flash onto your target, do an auto-attack and activate E while the animation is active, use W as an auto-attack reset, do another auto-attack. Follow up with Q and finish your target with one more auto-attack.
Standard:
Red > Golems > Raptors > Wolves > Gromp > Blue > Crab > gank or reset

Advanced:
Raptors > Golems > Red > Wolves > Gromp > Blue > Crab > Raptors
Before ganking, always consider the three main points:
- How much CC has my team
- Where is the lane pushed to
- how easily can my enemy escape.
Yi doesn't have any kind of CC by himself so it's best if you gank lanes which provide CC for you. If possible, save your Q to dodge CC or to follow dashes or flashes to secure kills more easily.
In general you should only go for ganks in which there is a high chance of a good outcome (about 80%). In addition to that, you should clear your camps first and then gank. This ensures that you won't lose to much gold and XP, even if the gank isn't successful.
In the late game, let your team engage first, then target the enemy carries to take them down. Use Q and W to dodge and reduce incoming damage and crowd control. Always position yourself on the side of the map where the next major objective will spawn. Aim to end the game before the 35-minute mark, as Master Yi tends to fall off after that.
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