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Welcome!
This guide features,






One of Ezreal's latest adventures, however, has brought him face-to-face with his other legacy - his latent magical power. While exploring the pyramids of Shurima Desert, Ezreal uncovered an amulet of incredible power. Aside from the sheer size of the amulet (it was made for a being easily twice Ezreal's size), it allows the wielder to control and shape magical energy - provided a source of magic is in the vicinity. This allowed Ezreal to tap into his natural talent for magic without having to put any serious effort into it - a big win for the Prodigal Explorer. The drawback is that for some unknown reason, the amulet is attuned with summoning magic. Without warning, Ezreal may find himself acting as a champion for, as he puts it, "a summoner hell-bent on resolving some irrelevant world-shattering League conflict." Still, Ezreal feels being summoned into a Field of Justice on occasion is a small price to pay.
"There's little time to study musty tomes when you're busy crawling around where the musty tomes originally came from."
―Ezreal
HEALTH 350 (+80 pr. level)
ATTACK DAMAGE 47.2 (+3 pr. level)
HEALTH REGENERATION 5.5 (+0.55 pr. level)
ATTACK SPEED 0.625 (+2.8% pr. level)
MANA 235 (+45 pr. level)
ARMOR 12 (+3.5 pr. level)
MANA REGENERATION 7.0 (+0.65 pr. level)
MAGIC RESISTANT 30 (+0 pr. level)
RANGE 550
MOVEMENT SPEED 325
ATTACK DAMAGE 47.2 (+3 pr. level)
HEALTH REGENERATION 5.5 (+0.55 pr. level)
ATTACK SPEED 0.625 (+2.8% pr. level)
MANA 235 (+45 pr. level)
ARMOR 12 (+3.5 pr. level)
MANA REGENERATION 7.0 (+0.65 pr. level)
MAGIC RESISTANT 30 (+0 pr. level)
RANGE 550
MOVEMENT SPEED 325

- Hitting a target with any of


-



Projectile Speed: 2000

-


Attack Speed Bonus: 20% / 25% / 30% / 35% / 40%

-


Teleport Range: 475
Arrow Range: 750

-


Minimum magic damage: 105 / 150 / 195 (+ 30% Bonus AD) (+ 27% AP) magic damage
Projectile Speed: 2000
- By aiming
Mystic Shot in brushes and watching your cooldowns while listening for the
Mystic Shot hit sound, you can see if enemies are hiding in a brush.
- Keep an eye on your
Rising Spell Force stacks and whether they increase/refresh. This aspect allows you to check brush with
Ezreal's other abilities as well.
- If attacking a tower with an ally, you can use
Essence Flux on them to boost their attack speed. Hitting the friendly champion will also increase the stacks and duration of
Rising Spell Force, granting you bonus attack speed as well.
- In the lane,
Ezreal's early burst damage and poke is very high. Combine this with a lane partner or jungler's crowd control to get some kills.
- Do not underestimate
Essence Flux's damage, especially with a bit of Ability Power. With some aim,
Ezreal can easily harass and burst enemies down safely behind minions.
- Remember that
Arcane Shift can be used to jump terrain spots and walls in the jungle. It is your best escape mechanism.
- Be careful using
Arcane Shift offensively in a skirmish as people will know to focus you while it's on cooldown.
- Take note of the surrounding area. If
Ezreal is low on health and tries to
Arcane Shift over a wall, the escape attempt will be pointless if the homing missile targets a jungle monster and pulls aggro.
- Use
Arcane Shift to help line up your other abilities, but avoid using it in situations that would leave you vulnerable.
- You can line up
Trueshot Barrage to hit multiple minion waves or monsters.
- Do not hesitate to use
Trueshot Barrage to just farm a creep wave or defend a turret. By spamming
Mystic Shot the cooldown for
Trueshot Barrage will come back up very quickly. With maxed cooldown reduction, its cooldown can end up as low as 30 seconds.
-
Trueshot Barrage can be used at the beginning of a team fight to instantly gain 5 stacks of
Rising Spell Force.
-
Trueshot Barrage takes approximately 12 seconds, from start of casting time, to reach the enemy summoning circle from your own.
-
Ezreal's strength grows considerably when equipped with both neutral buffs, start getting them as soon as possible.
- With some wards,
Trueshot Barrage can be used to steal the enemy's own buffs.
- With perfect timing and ward placement,
Trueshot Barrage can be used also to steal the enemy's Dragon kill or
Baron Nashor buff.
-
Trueshot Barrage can and be saved when in a teamfight or on a one on one situation to last hit or to finish off a enemy if they run away. Since the range is global and does massive amounts of damage you can defeat any champion with a method of escape. (e.g
LeBlanc using her
Distortion and then following up with Mimic
Distortion would not be able to escape a well aimed
Trueshot Barrage.)
- Although
Trueshot Barrage is a channeled ability, you cannot stop the channel with hard CC. - The only way to prevent Ezreal from ulting mid-cast is by killing him.
- Never forget that
Trueshot Barrage is global and you may be able to snipe a enemy champion from all the way across the map if you have good aim. You can also use it to soften up a enemy that you are aiming to fight.
- If you decide to snipe a fleeing enemy, make sure they don't have any sort of heal, shield or invulnerability.
- Use
Trueshot Barrage when the enemy has no vision of
Ezreal so that they will be unable to warn their teammates.
- Note that
Trueshot Barrage can be seen through the fog of war, so a wary opponent can watch for it and avoid it from a distance.
-
Trueshot Barrage has a channel time upfront and is easily dodged by skilled players. For this reason, it is often a good idea to use it to hit an entire team immediately after the battle starts, dealing significant total damage and granting multiple stacks of
Rising Spell Force.
-
Trueshot Barrage is especially powerful in Dominion, delaying enemies' attempts to capture your towers and buying crucial time. Due to its relatively low cooldown in conjunction with
Mystic Shot, use it wisely and use it often.
- Smart casting will give you a faster response time, allowing you to hit more abilities.
- Smart casting
Arcane Shift can help you dodge a lot of otherwise deadly situations.


- Keep an eye on your


- If attacking a tower with an ally, you can use


- In the lane,

- Do not underestimate


- Remember that

- Be careful using

- Take note of the surrounding area. If


- Use

- You can line up

- Do not hesitate to use



-


-

-

- With some wards,

- With perfect timing and ward placement,


-





- Although

- Never forget that

- If you decide to snipe a fleeing enemy, make sure they don't have any sort of heal, shield or invulnerability.
- Use


- Note that

-


-


- Smart casting will give you a faster response time, allowing you to hit more abilities.
- Smart casting

Blue build
Ezreal is a current build alot of people go with in S3. This build makes Ezreal a very Q-based champion. His Q will have about ~2 seconds cooldown.
- What are the items in this build?
Often you go at this order:
-
Doran's Blade
-
Spirit of the Elder Lizard
-
Tear of the Goddess
-
Ionian Boots of Lucidity
-
Iceborn Gauntlet
-
Last Whisper /
Guardian Angel
NOTE: When
Tear of the Goddess is maxed on mana, buy
Manamune and it'll upgrade to
Muramana

- What are the items in this build?
Often you go at this order:
-

-

-

-

-

-


NOTE: When



This is an chapter of what support
Ezreal fits with.
Blitzcrank: Pretty good support. Has the crowd-control, that
Ezreal lacks.
Blitzcrank often stays in the brush for a possible grab, which makes the other bot-lane fall back, so they won't get grabbed, and possibly die. If
Blitzcrank zones them out of lane
Ezreal can get almost free farm, which makes him being more level than the other ADC, more farm = more gold, and a better lane conrol.
Taric: I like
Taric +
Ezreal combo.
Taric has a ranged stun, so
Ezreal can easily hit with Q and W. If you are premade with a
Taric, you guys can figure out how to make the playstyle at the beginning. Aggresive and poke. Defensive and farm. Jungle at lvl 1.
There are alot of ways to start with. If you feel you guys are too weak, ask Taric to max
Shatter (W) which gives
Taric more armor. And
Shatter's passive is, that you get 12% of him armor. So more armor he has, more armor you get.
Soraka:
Soraka isn't a bad support as some people say. She's just underrated. She can actually help
Ezreal with mana problems, sustain, pushing lane.
Soraka can also help mid/top/jungle with her ultimate named
Wish.
Wish heals every teammate that's not dead a pretty good amount with about ~400 hp at level 3. If
Ezreal is laning with
Soraka, it's often good to have atleast two points in
Infuse (E) which gives
Ezreal mana.
Leona: When you're laning with
Leona you really want her to show pressence on the lane, so you can free-farm. If you try to constantly push the lane it's good to grab a
Tear of the Goddess at the first back.
Nami:
Nami's crowd-control make it easy for
Ezreal to land his abilities. Her Q,
Aqua Prison, is a really great ability, because she stuns every enemies, that are in the AOE for 1.5 seconds, so
Ezreal can hit almost every ability while the stun lasts.
NOTE: This chapter isn't done.












There are alot of ways to start with. If you feel you guys are too weak, ask Taric to max





















NOTE: This chapter isn't done.
COUNTERING

Difficulty : 9/10
Draven is a very hard counter to





Difficulty : 5/10
Relatively easy matchup for








5/06/2013
- Published guide.
- Added
Taric into the "Matchups"
6/06/2013 - Added
Soraka into the "Matchups"
- Minor spelling errors.
8/06/2013 - Made a new section named: Countering
- Added
Draven into the section "Countering"
- Added
Varus into the section "Countering"
9/07/2013 - Added
Leona into the section "Matchups"
- Added
Nami into the section "Matchups"
- Published guide.
- Added

6/06/2013 - Added

- Minor spelling errors.
8/06/2013 - Made a new section named: Countering
- Added

- Added

9/07/2013 - Added

- Added

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