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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Transcendent (PASSIVE)
Syndra Passive Ability
Introduction

Hi! I'm cyberskull a.k.a cyber. I'm a nobody who likes helping out the good people of the League community by making guides on champions that I have knowledge on. Welcome to my


Oh and I also wanna note that I'm not the best player and definitely not the best Syndra player. However knowing what to do, what items to get, etc. is way different than playing well in-game. So if you ever see me play Syndra in-game don't expect me to be a pro or something. I'm still trying to learn her and I'm practicing doing the stuff I said in this guide myself like the combos, playing smart late game and all that stuff. So if you think what I've said in this guide is wrong feel free to tell me in the comment section however I believe that most of what I've said in here is correct. Anyways onto the guide!
In this guide you will:
1) Learn what kind of champion Syndra is.
2) Learn what items, runes, masteries, summoner spells, etc you'll need on her to succeed.
3) Learn how to handle other mid lane champions in lane.
4) Learn interesting facts about Syndra.
5) Learn what Syndra's role is in a team and how viable she is.
So let's start with an explanation on who Syndra is and how viable she really is. Syndra is a mage champion who is seen almost all the time in Mid Lane. Her kit allows her to spam spheres (balls), manipulate those spheres and use them to increase the damage of her ultimate. In terms of gameplay she is similar to Veigar in a sense that they both stun their targets and burst them down with their Ultimates and other spells.
So is Syndra viable you ask? In my opinion..yes! A lot of people have said over and over again that Syndra is too skill dependent meaning that if the one who plays her performs well then she will be viable but if the one who plays her doesn't play well he will fail big time. This is why so many people don't like Syndra. It is true that you do have to play well in order to make Syndra viable. However when played properly Syndra has amazing potential. At the moment the fact that she is so underplayed benefits Syndra players because almost no one knows how to counter her and how to play against her. If you are a very good Syndra player and you know how to play against certain champions rest assured that you will dominate with Syndra!


spaaaaaaace |
Pros
+ Has amazing harass potential in lane. + Incredible Burst damage. Maybe even the highest in the game. + Great farmer especially with Blue Buff. + Doesn't need to stop moving to cast spells. + Great Auto-Attack Animation. + Amazing Stun. + Infinite Potential. |
space |
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Cons
- Small movement speed. - No escapes (excluding Flash). - Squishy. - More likely to be targeted by enemy team. - Probably the most skill dependent champion in the game. - She needs cautious play late game. One mistake can cost you your life and the game. |


Runes






Marks:
Greater Mark of Magic Penetration - These are standard and a must for almost any Mage.
Seals:
Greater Seal of Mana Regeneration - I like these simply because if you spam just your Q early on you run out of mana very quickly. With these you'll have a stronger mana regeneration for your early game. Later on you have your
Tear of the Goddess so you won't need Scaling Mana Regen Seals.
Greater Seal of Armor - You want to take this if against a heavy burst AD Assassin champion like
Talon
Greater Seal of Scaling Ability Power - For more damage these are good but Syndra's burst is very high with or without these so I wouldn't really recommend them. Still they are decent.
Glyphs:
Greater Glyph of Magic Resist - 5 of these combined with the masteries I take lets you start with over 40 Magic Resist.
Greater Glyph of Scaling Ability Power - For the last 4 of my remaining Glyphs I take these mainly because I already start with about 24 Ability Power at level 1 so these will provide a bit more damage as the game goes on.
Greater Glyph of Ability Power - You can replace the 4 Scaling AP Glyphs with these if you want more early game dominance. Both work.
Quintessences:
Greater Quintessence of Ability Power - Self-explanatory. A lot of Mages run these for the 15 AP at lvl 1. Syndra is no exception.




A 100% must on Syndra. She has no natural escapes. You NEED this Summoner Spell. Use it mainly as an escape tool as it is more useful that way. You can use it as a killing tool but do keep in mind that once it's on cooldown you have no escapes.

A 90% must on Syndra. She is all about bursting people down and if they escape on 10 health you need to be able to finish them off. Ignite helps with that. I mostly use it right before I use my Ultimate to burst someone down.
Optional:

The only good replacement for Ignite. However..only get it when against an opponent that is very scary and can beat you in lane.

Only in 5v5 premades where you can actually co-ordinate with your team. In Solo Queue don't even think about it. You will lack co-ordination with your team 90% of the time in Solo Queue.
Not recommended:






















1) The Mana Regenaration - Simply put even if you get





2) Athene's gets in your way - While Athene's might be a good item it gets in the way of you getting your

3) Unnecessary Stats - While Athene's does provide stats that are somewhat useful (40 MR + 60 AP) those stats are unnecessary. As Syndra you should always try and stay out of range of your enemy's abilities. While it is impossible to not get hit by anything since you are a bit slow your positioning should be your defense mechanism and not this item. So the extra MR from it won't help out that much. The extra AP is okay but you don't really need it plus you'll be getting DFG and Deathcap. Those 2 items alone provide way more AP than this item.
Summary
I think I gave you guys some legit reasons here as to why Athene's isn't necessary on Syndra anymore. If you think it is you can get it instead of Tear but this item over Muramana? Really? Well if you think it's better then get it but as I already explained I don't think it is.



This Skill Order focuses on maxing Q as soon as possible. Then maxing W because it actually deals a good amount of damage as well and finally her E because it is used mainly for setting up your stuns and pushing away people that are trying to kill you.
If you're wondering why I grab a point in E at level 2 that's because there is a chance you'll get ganked at level 2 and having your E can actually save you from using your Flash to get to safety.




Q Bonus - Deals 15% bonus damage against Champions
Definitely the best upgrade from your passive. The scaling on your Q when used on an enemy champion changes from 0.6 to 0.69 which is awesome. This is why Q should be maxed first all the time.
W Bonus - Increases the slowing duration to 2 seconds
This upgrade is decent but nothing too special. The extra slow is still there and will help out.
E Bonus - Spell width increased by 50%
Makes it easier for you to hit E and knock back as many sphere's as possible after Ulting but it's more useful later on when you have to play smarter.
R Bonus - Increased range by 75
This helps out Syndra a lot late game because it'll be easier for her to take down her target.


- Smartcasting this ability will help a lot when trying to quickly harass or burst someone down
- Trying to predict where the enemy is going to walk to next is crucial when trying to land this ability
- This ability doesn't interrupt movement so try to move around as you cast it for harass in lane. This will make it hard for the enemy laner to fight back.


- If Force of Will targets a minion or neutral monster, that unit is placed in stasis: rendering it untargetable, invulnerable, and unable to perform any actions until thrown or released.
- The summoner spell,

- If the unit grabbed has a limited duration (e.g.



- If catching an


- A Dark Sphere's duration is refreshed when it is grabbed, not when it is thrown. For instance, grabbing a sphere that is about to expire and throwing it immediately will cause the sphere to last an additional 6 seconds. On the other hand, grabbing a sphere that is about to expire and holding it for 5 seconds will cause the sphere to only last for the 1 remaining second once it is released.
- Throwing

- Throwing


- Thrown objects grant vision for a short period of time.
- Grabbing something and using it to slow the enemy after you've stunned him will allow you to hit him with Q more easily.
- Placing a ward at the enemy team's Blue Buff and then using this to "steal" it from them when he's at low health is very helpful.
- Using Q and then throwing a minion on the low hp minion wave allow you to farm easily as Syndra.


- Keep in mind that the length of the cone isn't that big so try to memorize how big it is for quick stuns.
- After using your Ultimate the Spheres used for it will remain on the ground for some time. Use this spell to scatter them all and if you're lucky you might hit someone and stun them.
- Use this ability to push away anyone who is trying to get in melee range and kill you.


- The damage increases for every sphere you have out, that includes spheres that are mid spawn. For example if you use Q then instantly use R before the sphere has even dealt damage, it will fire that sphere.
- Every single sphere counts as a single target spell. So if you fire a 4 sphere combo at someone with a spellshield only 1 sphere will be absorbed, and the other 3 will go through.
- Avoid using this spell with 0 Spheres on the ground as it will only fire the 3 Spheres floating around you and the damage will be significantly lower than it would be with 4 or 5 Spheres.
- After using this spell the Spheres will bounce off your target. When that happens if your E is off cooldown you can use it to scatter your Spheres and try to stun as much people as possible.
- The spell has a small cast time before the Spheres start hitting the target. This allows your target to use
Zhonya's Hourglass if he/she has that item. If he does use it the Spheres will not damage him but will still bounce off him/her.



First of all if you want to do this combo or any combo for that matter more easily I suggest binding your DFG's activation to a key you are comfortable with. I usually just use it as my 1 key but that's just me. Find a key that works for you. You can change your key by going into the Key Bindings while you're in-game.
Onto the combo. I call it unexpected simply because your opponent will almost never expect it. If your stun fails however the combo will fail so make sure you land that stun. Open up by using your







Note: If you're fast enough you can land another


So here it is again but a bit more simplified.






This combo is more easily executed but can be avoided by your opponent because it's not very surprising. I call it crippling because it relies on landing your W and slowing the opponent down so you can stun him. Open up by hitting your opponent with a








Here's a simplified version.






A combo that can be used if you don't have a








Simplified the combo looks like this.






There are probably more combos Syndra can use but those are the ones I use the most.



Here is a chapter I've really wanted to write because I feel like average Syndra players don't understand what they should do early on and mid game with


Whenever your opponent goes for a last hit or just foolishly walks past his minion wave hit him with a

Early ganks are quite powerful for Syndra. She has 2 forms of CC a stun and a slow. So if your jungler ganks just stun your opponent with a



Don't forget to get wards as Syndra. Just because you should not push lane to reduce the chance of getting ganked doesn't mean a








Just with those items Syndra has a ridiculous amount of damage. Mid Game you should try and roam if your teammates are still laning. Syndra's ganking potential is quite high because of her long range abilities and her 2 forms of CC. You don't need to pull of combos when ganking. Just make sure you land your Stun and your Slow and your team should help out with finishing them off. After landing your Stun and Slow just keep spaming





1) She's a slow mage even with

2) Her ranges are quite long but not long enough to protect her from people like






3) Once she uses her Ultimate her damage will go down and all she'll be able to do is spam her other abilities when she can and maybe try to land a stun or a slow.
4) She's so squishy!
I shall give you an example of a bad Syndra game I had. I played mid vs 2 mages (one was trolling and wouldn't go Support) and I came out on top and got somewhat fed. Early and Mid game was going great for me but late game was a nightmare. All the enemy

So yeah play very very very VERY safe as Syndra late game and DO NOT get caught or it might just cost you a team fight and the whole game. Syndra however is a good initiator and late game you can set up awesome stuns and if your team follows up you can win a team fight just with 1 good Stun.










This is a match-ups chapter however do keep in mind that no matter what champion you're facing the one who is playing that champion is always gonna be a different person so there's no exact way to beat a champion however the tips I'll mention in this chapter will help you play against any champion you might meet at Mid Lane regardless of the player. The Trinity Force icons represent how difficult the champion is for you to face. The more Trinity Force icons the champion has the more difficult he is for Syndra. I'll split this chapter into sections. Easy Match-Ups, Skill Based Match-Ups and Hard Match-Ups.
The Easy ones are match-ups that will most likely go in your favor and are easy to handle. The Skill Based ones are match-ups that can go a little bit in your or your opponent's favor but they are skill dependent and whoever plays their champion better will most likely win. The Hard ones are match-ups where Syndra generally loses or gets owned. She can win somehow if she outplays her opponent and doesn't make critical mistakes but it is highly recommended that you dodge those match-ups if you can.






Anivia has 0 escape spells, lowest hp at lvl 1 and has one of the lowest movement speeds. This makes her an easy to handle champion. Pre-lvl 6 just harass her with






Annie's burst is scary however her range isn't. You outrange her so just poke her down with some




Brand is so squishy and if you just dodge his stun he's incredibly easy to kill. This can be done easily seeing as you can move while you cast. Post-lvl 6 you can just stun him and take him out without even taking dmg back if you're fast enough.



Playing against her is similar to playing against Brand. She needs to land her






The Spider isn't that hard but her



A very easy lane match-up for you. His abilities have very low ranges making it easy to poke him down. If he starts casting drain on you or minions to heal up you just stun him and if it's post-lvl 6 you kill him as well. The only thing you should try and watch out for is him casting his Ultimate from the bushes or the fog of war.




Gragas can't farm that well early on so you should constantly try to harass him and make laning for him a nightmare. He does have slow but consistent sustain with his passive and W but if you just zone him and harass him all the time he won't be much of a problem. Post-lvl 6 watch out for his Ultimate. If he uses it on you just to knock you back don't be surprised if the enemy jungler comes to gank.


This is like the easiest match-up for you..EVER and not because Heimerdinger is so UP atm. It's simply because you **** on Heimerdinger in so many ways. He's incredibly squishy..probably one of the squishiest AP Mids. So bursting him down is super easy. You can use




He's fairly simple to beat since he is so soft and has no escapes. His Q can be easily dodged since you cast while you move. If you're good enough you can even stay out of range of his E since your spells have good range on them. If he starts channeling his Ultimate in the middle of the lane or near his turret toss out a stun to interrupt it.



Kenny's shuriken can't hit you if you hide behind minions. If he suddenly starts going straight at you he might be trying to Ulti so he can stun you because his jungler is nearby or ganking so watch out for that. Once he uses his




Lux is very soft at lvl 1. One





Make sure you dodge his Q. This is easily done since it is a very thin skillshot however if you do get hit by it back off at all cost because he will try and chain his combo on you while you're silenced. His cooldowns are fairly big like Lux's so your consistent damage will beat him in extended pre-lvl 6 fights. Post-lvl 6 he can kill you if he chains his combo but if you stun him and you're fast enough you can burst him down before he does this.



This lane match-up isn't gonna be much of a problem. You should dominate him. When he uses




His ranges are so small, he's squishy, he has no big burst early levels and the only CC he has is his W. You should beat him easily. Just harass him from afar until you're ready to go for the kill. Oh and be careful of his Flash + W combo. It's mostly used when his jungler is ganking.




Early levels her main dmg source is her





His combo is so predictable so it shouldn't be a problem for you. If he pulls out a Blue Card he'll try and hit you so stay out of range when he does. He can engage with Flash + W in a way similar to Ryze to create a gank for his jungler so watch out. Other than that he's easy to beat. Avoid his Q, back off whenever he pulls out a red, blue or gold card and harass him a lot. Engaging on him while his W is on cooldown is an easy way to combo him down as he can't stop you from doing it. Also at level 6 he has no real Ultimate so it's easy to take him out at that point.





In terms of gameplay he's similar to you but with a slight difference. He has "Infinite Potential" too since he can get AP with his Q but his early game is so weak. He has to farm with his Q, he's slow and squishy and you outrange him. Make sure you beat him up a lot early game and turn his laning phase into a horrible nightmare. However make sure he doesn't stun you with his E because if he does he'll set up a nice gank for his jungler if he's trying to gank you. Later on unless you're really fed and have defensive items you'll both one shot each other. The one who is faster will be the victor.



He's not that hard. Just dodge his







Similar to Brand. Relies on stunning you to burst you down however his W immobilizes him and he can't move while casting like you. Dodge his




He has almost no way to beat you. You move while casting so dodging his





Try not to get in range of his





She's quite squishy however her damage with her plants and her CC shouldn't be ignored. You can use









This can be a tough match-up. He has a lot of CC, his burst is quite big even without AP items and he starts getting really tough post-lvl 6. Try harassing him as much as you can pre-lvl 6 without pushing lane of course because if he lands a









She's a tough one mainly because of the shield she gains from







Pre-lvl 6 Fizz isn't that dangerous but you should still stay out of his range as his W+Q combo can hurt you a lot. When he goes for last hits harass him as best as you can but if it means missing last hits of your own don't. Post-lvl 6 it's mostly skill dependent. He can burst you down quite fast as well and he can avoid the dmg from your






He can be hard because he stacks a lot of Magic Resist however early on he doesn't have that much so harass him a lot. Your dmg is consistent so his MR only increases the amount of time it takes you to get him low. He has to choose to either farm with his Q or use it on you. You can dodge his Q but it can be somewhat difficult. Oh and don't even think about taking him from 100% hp to 0%..he's way too tanky against Magic Resist for you to do that. Just harass him until you get him low enough to go for the kill.







Kat is really frustrating because she can easily dodge your spells and the fact that you can move while casting doesn't help you in any way. When against her save your









This guy has been played Mid quite a lot thanks to Froggen. How does Syndra do against him you ask? She beats him if she doesn't mess up. Hide behind minions so his Q won't be able to hit you. He can't out-sustain your consistent damage and burst. His shield isn't that strong if he doesn't max it so it will rarely save him after you use








He's not the hardest opponent but you have to remember several things about him. His








You have to shut him down early game before he gets powerful and can survive your burst with his shield. Pre-lvl 6 do your best to try to harass and maybe kill him. Post-lvl 6 be careful of his shield. It can save his life if you use







Avoid her Q. She needs to land it to chain up her combo on you. Don't stay in her W. If she's quick enough she'll block your stun with her E. If you go for a kill on her always be careful. You are very mobile so if she shoots a Q at you while you're charging at her do your best to dodge it and if you do you can kill her before she Ulties you. If you're gonna harass her try to do it constantly since she has natural spell vamp and if you don't do it too often she'll just heal up.





You beat her in lane if you harass effectively. You just need to dodge those spears because they hurt so so much. If she goes into cat form and lunges at you either stun her or just push her away. You don't wanna give her free damage on you. If you do stun her when she does lunge at you if it's post-lvl 6 go for the kill. She's not tough enough to survive your burst. However make sure you have at least 4 Sphere's and she's at least at 75% hp when you stun her. She can heal herself so if she's at full hp you might not be able to kill her.






She's somewhat similar to you. You both have low cooldown "ball" moves and you both tend to harass a lot. The difference here is that if you dodge her Q she can't really follow up but you can since you can manipulate your Q's better. Post-lvl 6 she can burst you down if you let her but if you avoid her Q+W combo you'll burst her down instead. When fighting her at 100% hp keep in mind that her shield can save her from your







Your Q outranges his Q and he is actually squishy against magic damage unless he builds Magic Resist. Be careful of his W as it can set up easy ganks for his jungler. If he jumps at you and channels his E use your E right away to interrupt him. Post-lvl 6 he has no real ultimate so feel free to fight him and burst him down.






Swain isn't so hard to harass early game. The problems arise after lvl 6 because he can sustain through a lot of your damage. Do not get caught by his







The Vampire isn't super hard but there several annoying things about him that might even cost you your life. His












Ahri is not so hard to harass pre-lvl 6 but post-lvl 6 if she lands her











Akali is very hard to lane against. Pre-lvl 6 you can harass since she can't really get close to you to proc her










Diana is my most hated champion. I hate her as a champion, playing against her and playing with her or as her. Sadly she is one of Syndra's counters or at the very least a champion that owns Syndra but not 100% depending on the skill level of both players. Pre-lvl 6 you can harass her but she does have her shield and her Q can poke you down. Post-lvl 6 you have to dodge her Q in order to beat her. Even if you do it's not guaranteed you will but if you do you'll have a higher chance at killing her. As with Akali if you don't feel like you can take her and you think she is more powerful just roam or try to farm. You won't get fed but at least you won't feed her. Also watch out for her













Your biggest counter. Pre-lvl 6 you should harass from a distance as his Q's range isn't as big as yours. Post-lvl 6 he's just a total nightmare because he just flashes in your face, chunks you for a good amount of hp and backs off. He just repeats this process until he gets you low enough and goes for the kill. Even if you stun him after the stun wears off he just flashes away with his









Pre-lvl 6 both of you try to harass the other down however his











LeBlanc is like












Talon is a very strong AD Caster and is a huge problem for Syndra. Whenever you go for harass he just jumps at you and deals Tons of Damage to you. As with









He has very good harass and massive burst HOWEVER he can be beat. His skills have high energy costs on them and he has no reliable CC except the slow from his




If you want to learn some interesting facts about Syndra keep reading. Enjoy!~
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Thanks for reading. I hope you liked the guide and most of all I hope it helped you in succeeding with

If you want to ask something about the guide or

Anyways once again thank you for reading and see you on Summoner's Rift!
-cyberskull
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