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W max is obvious. Much more damage and much more safety thanks to the range.
E over Q is because:
I actually grabbed a
@ Vynertje: Fixed. I didn't mean to say it's core but I prefer over PD in most of my games.
@ Meiyjhe:
1. Fixed.
2. Fixed.
3. Kind of fixed. Explanations still need some work imo.
4. I think this is too obvious. Cuz you need that 21 points in offense for the extra damage.
5. Fixed, I think. Might still not be that obvious, though.
6. It is. Added that in the explanations.
7. Done.
8. Corrected.
Thanks for the review:) +Rep for your work!
1. No trinkets in example build.
2. Looking at cheatsheet, what is the part that be altered? Infinity edge? Banshees? Enchantments? I know that it is banshees and the enchantments, so put them both in alternatives pls :3
3. The runes has issues. You suddenly mention Kogmaw has mana problems whereas it wasnt mentioned earlier in a certain introductionary section, in your case "Kog'Maw". Then you say that AS quints are useful, but then dont mention the AD quints shown in both your cheatsheet as in the same rune section. And then some of the issues your Caitlyn rune section has also persists here.
4. "Thus you will be guaranteed a long and safe stay in lane, which is what you're looking for, actually." So why not put 21 points in masteries instead?
5. "Blue indicates the masteries you should be taking." Although I could've guessed this myself, I suggest you put this before the mastery section, make it more visible and/or seperate it more clearly from the summoner spells.
6. "It heals a lot of damage and unlike Barrier it gives an MS boost that is very useful for running away" In your Caitlyn guide, you mentioned that you can take Barrier if your support takes heal, isn't that the case here as well?
7. If you are going to refer to your Caitlyn guide for more tactical information, you should either link it in such a way that you go directly there and don't have to scroll down for the information your need. OR you just copypaste the general information to your Kog'Maw guide instead.
8. Also "It focuse on Caitlyn" Focuses*
Thy blessing
1. C2V
2. Build seems fine
3. All basics included
4. Good use of coding and structure
Result: Path of the Teacher
Some of the strengths that your Caitlyn guide has is a bit lacking over here. The build explanations are worse, the tactical section is less and the lack of bonusses such as synergies and counters made this guide definately the lesser of the two. I suggest making the explanations more "This item/rune/mastery is better for Kog'Maw than its alternatives because this thing offers this which is really good for Kog'Maw because of reason X", so that it is more clear why your build options are superior to the ones you didn't pick. Other than that, the general idea behind the guide is still good. It covers all basics and has sufficient information on the subject. It just could've been far more.
Good luck
-Meiyjhe
(Do not forget to vote! :D)
In your masteries section, I think you added one cell too many in the second row, cause it's pushed over.
Not one of them replacing Triforce rather denying your LW to build one of them after core.
Edit: http://euw.lolesports.com/na-lcs/2014/split2/matches/week-9/curse-vs-cloud9
Oh, ok. I misunderstood your point. This is actually possible.
Edit: http://euw.lolesports.com/na-lcs/2014/split2/matches/week-9/curse-vs-cloud9