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[S8 Updated] Time to destroy SoloQ GorillA style (MF support






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Recommended Items
Runes:
Spells:
Flash
Ignite
Items
Ability Order
Love Tap (PASSIVE)
Miss Fortune Passive Ability
Threats & Synergies
Leona
A nightmare. Don't pick MF support into Leona. While she may be melee and so you can poke her for days, her entire kit is about all-ins and screwing your ADC. Your have almost no peel, and no way to protect your ADC if Leona lands Zenith Blade. Her ulti can cancel yours. All while being tanky so you will find her incredibly difficult to kill.
Introduction
In all seriousness, there's a reason GorillA picked MF support at Worlds, and that's because it's very strong against certain opposing lanes. This still holds true in Season 8. In this guide I'll do my very best to give you serious, in-depth analysis and tips for MF support, so that you can be confident taking it into ranke- *ahem* normals to dominate your opponents!
In the early laning phase, she is incredibly strong at poking opponents with autos and Make It Rain (E), which with Arcane Comet and starting AP items can deal significant damage. In addition, the 1000 range of MF's E allows her to do this at almost an unrivaled range among supports (in terms of point and click AoE effects). However, she has no innate sustain or healing/shielding for her ADC, or hard engage/disengage, so like many poke supports you have to avoid all-in and look to zone and harass.
Upon hitting level 6, MF is a destructive force. If your team can land hard CC on your opposing support or ADC, they are almost certainly dead. And all you have to do is press R. If a fight breaks out around these levels, for example around dragon, MF SUPPORT can easily net a triple kill. You need to abuse this advantage to snowball your team.

With MF's W giving her extra movement speed, MF can also be an excellent roaming support, with the slow on her E, and guaranteeing kills if your teammates can land CC in lane/ with help of jungler.
As the game shifts towards mid and late game, the AP scaling on the E alone is nowhere near as potent as in lane, and so you want to be building standard AD items to become a, essentially, gimped AD carry. But even if you won't have the gold to buy as many items as MF ADC, you'll still be able to deal significant damage, and there's always your ult. However, MF support does become weaker as the game progresses, not having much utility, so if you pick MF support, you must be aggressive and snowball in early/mid game, and pounce on your teammates landing CC.
Pros:
- Safe laning with incredible range on Make it Rain (E)
- Excellent poke with E and passive
- E slow provides utility
- Single most devastating (damaging) ulti on a support at lvl 6
- Free movement speed allows for effective roaming
- Significant damage at all points in the game
- Very strong early game
Cons:
- Reliant on your team (who would have guessed...) to make plays by landing CC so that you can chain your ult.
- No hard CC and limited utility
- Falls off late game if not ahead
Sorcery
Option 1
Summon Aerie | Arcane Comet | Phase Rush |
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Option 2
Nullifying Orb | Manaflow Band | The Ultimate Hat |
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Option 3
Transcendence | Celerity | Absolute Focus |
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Option 4
Scorch | Waterwalking | Gathering Storm |
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Inspiration
Option 1
Hextech Flashtraption | Biscuit Delivery | Perfect Timing |
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Option 2
Magical Footwear | Future's Market | Minion Dematerializer |
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Love Tap
Double Up
Strut
Make It Rain
Bullet Time
Starting Items
Boots
Core Item
NOTE: Choose one OR the other
After this, you generally want to build damage items in order to be relevant. Black Cleaver is pretty much Core, as it will help your ADC deal more damage. Your ult particularly applies Black Cleaver Stacks very fast. After this, some good options are Infinity Edge (Crit Bonus is nice for AA, Q and ulti), Duskblade of Draktharr (Lethality is good on MF, and ward detection is useful on support also).
Don't build typical support items generally, MF support simply cannot offer the utility that other supports can.
5/5
1/5
It's worth trying out, especially if you can duo q with an ADC. Make sure your ADC is ok with it tho. It's a bit like that Singed support guy (AdellaideSkyhart?), you're not trolling but it tilts your team anyway.
Support tends to be a difficult role to carry from at lower elos. At lower elos, engage/damage supports do best. You NEED to snowball the lane, and preferably the entire team, if you are going to gain elo with this pick. If you generally come out even, or only slightly ahead after laning, then don't pick MF supp.
Before I go into details, make sure that at the start of every game, you communicate to your ADC your intentions and how you want to play the lane, and get their input on it. This is vital because your goal in lane is to be aggressive, get kills and/or have your ADC outfarm the enemy ADC, and so they need to be on the same wavelength with you (i.e. not farming when you go in for a trade). Duo Queueing with an ADC is an excellent choice, because firstly you can ensure that they will play a suitable ADC (Ashe, Jhin), secondly they won't flame you for picking it, and thirdly you'll have experience together with this sort of lane. I stress that MF support works very differently to any other support, and the more experience you have on it with your ADC the better.
As I'm sure you're already more than aware if you've read the rest of the guide, your goal is to poke the enemy ADC and support with your E (Make it Rain). This is very easy to land and forms the rhythm of the lane. What else you do depends on the lane. If you're up against a melee support (e.g. Alistar, Taric, Tahm Kench), you should abuse autos for poke as well (don't forget your passive Love Tap, which can be reset on minions), since they cost no mana. Against pokey ranged supports (Zyra, Sona, Karma etc.) for the most part it's safer to just use your E (since this outranges everyone).
You also need to manage the wave carefully. Depending on which ADC you have and what they are trying to do, you should try to complement that. MF naturally pushes the wave, since your E will deal damage to minions as well (try to steal as few last hits as possible). GENERALLY speaking you want to avoid pushing unless the enemy bot lane have backed/their ADC has trouble farming under tower, as this opens you up to ganks which MF struggles against. You can achieve this by avoiding hitting minions where possible. If you do choose to push, make sure to keep wards up at all times.
Mana management is an important issue early on. Generally, when MF is played ADC, her E is used sparingly as it only scales with AP, but also because it has an obnoxious 80 mana cost. Seeing as this is where most of your poke is coming from, it's important to make each one count. You should aim to always have around 120 mana in reserve, so that you use your E and W against an unexpected gank. Also, when you're about to hit 6 and/or your jungler is ganking, you should around 200-300 mana in order to get off your ult as well. Nothing is more annoying and embarassing than pinging your ult for an engage, then suddenly having no mana (believe me :P).
If you are ahead and can continue getting kills (for your ADC preferably) and turret(s) in bot lane, then just keep doing that.
If you're ahead but the enemy bot lane is camping turret, look to roam. MF is one of the best roaming supports with her speed and damage. Always be looking on the map for where fights may break out (a jungle invade, for example), and make sure you're there. You can also look to gank mid lane when it's in a suitable position to do so.
If you're behind, the game isn't over but you'll find it very much more difficult to win. You want to focus on being there for your team, using your movement speed and E slow to protect and chase. Your damage will be poor at this point, but continue building damage items.
This is a W.I.P so if this proves popular I will probably continue to add content as well as make it look nicer.
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