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Recommended Items
Runes: Assassin
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Flash
Ignite
Items
Ability Order Q > W > E
Moonsilver Blade (PASSIVE)
Diana Passive Ability
Threats & Synergies
Taric
Taric funnels are minorly popular right now, and it can be very hard for Diana to do anything once the enemy Taric and carry hit level 6. Ban if you start to see him come up.
Taric
You go into an entire team and become invulnerable while doing a lot of damage. Fun!
Taric
You go into an entire team and become invulnerable while doing a lot of damage. Fun!
Champion Build Guide

Diana represents the Moon and is out to destroy those who have shunned her. I fell in love with her strong character and Assassin play style way back when. Her ability to one shot people with two abilities might not have stayed, but her new R allows for bigger play making potential(I have two pentas already in Season 10). Oh yeah, I'm not all fancy about my information so excuse the mess if it ends up that way.
- Tons Of Champion Damage
- Good way of getting into fights(E)
- Huge play making R
- Big tower damage with passive
- Very Pretty with Pretty Skins ;)
https://i.gyazo.com/2b7fa8f539a675a2601330bbe5a4f746.mp4
Cons of Playing Diana
- Melee Mid Laner(beware of poke!)
- No Disengage/No way of getting out of fights without flash(once you go in there's no going back!)
- Has to walk into danger to clear waves so is weak to sieges
- lacks any hard CC
Diana greatly shines against squishy comps, but isn't bad against tanks either with Conquerer and healing from ability damage. As long as there is a squishy target, they can be assassinated by Diana.
Conquerer is a good keystone for sustained health/damage when you might not be able to assassinate the opposing laner or team and need to take long fights early. Just remember in the long run Electrocute will always deal more damage than Conquerer.
Ignite is the go to for mid lane Diana. You just want to kill people and snowball the game for your team as Diana can get out-scaled by a number of champions. As top, you can take Teleport for the play making ability, or take TP mid lane to counter global champs like Twisted Fate who can be hard to kill at times. Jungle Diana of course takes smite.
As for the early game, Dark Seal is always a good buy when you have an extra 350 gold. If you get stacks, you can upgrade it into Mejais Soulstealer and never worry about mana.
"Moonsilver Blade EFFECT RADIUS: 175
INNATE: Diana permanently has Attack speed icon 10% − 40% (based on level) bonus attack speed. After casting an ability, this bonus is tripled to 30% − 120% (based on level) for 3 seconds.
Diana's basic attacks on-hit grant a stack for 3.5 seconds. At 2 stacks, Diana's next basic attack on-hit additionally cleaves nearby enemies for 20 − 250 (based on level) (+ 40% AP) Magic damage magic damage, consuming all stacks."
Diana's passive is what allows her to be a Tower killer and benefit greatly from an item like Nashor's Tooth. You also play around this ability by stacking the first two hits and going in with the cleave ready on the first attack.
Q
"Crescent Strike TARGET RANGE: 900SPEED: 1900 / 2100COST: 50 MANACOOLDOWN: 8 / 7.5 / 7 / 6.5 / 6
ACTIVE: Diana unleashes a bolt of lunar energy that travels in a counter-clockwise arc before exploding at the target location, dealing magic damage to enemies hit and afflicting them with Moonlight for 3 seconds, Sight icon revealing them for the duration.
MAGIC DAMAGE:
60 / 95 / 130 / 165 / 200 (+ 70% AP)
Moonlight has interactions with Lunar Rush."
Diana's Q is the ability that aligns with her identity as a champion. It has a unique crescent shape and allows her to get a reset on her E. It is best to not go in without hitting this ability first, as her Q has a very low cooldown.
W
"Pale Cascade EFFECT RADIUS: 200CAST TIME: NONECOST: 40 / 45 / 50 / 55 / 60 MANACOOLDOWN: 15 / 13.5 / 12 / 10.5 / 9
ACTIVE: Diana Hybrid resistances icon shields herself for up to 5 seconds and creates three spheres that orbit her for the duration, detonating upon contact with an enemy and dealing magic damage to nearby enemies upon detonation.
SHIELD STRENGTH:»
30 / 45 / 60 / 75 / 90 (+ 30% AP) (+ 10% bonus health)
MAGIC DAMAGE PER ORB:»
18 / 30 / 42 / 54 / 66 (+ 15% AP)
If all three spheres detonate, Pale Cascade's shield is reapplied, stacking with its original shield, and its duration is refreshed."
Diana's W gives a nice bit of damage while also giving her a nice bit of durability when she dives. This ability allows her to win a lot of 1v1s.
E
"Lunar Rush TARGET RANGE: 825COST: 40 / 45 / 50 / 55 / 60 MANACOOLDOWN: 22 / 20 / 18 / 16 / 14
ACTIVE: Diana Dash dashes to an enemy, dealing magic damage to the target and consuming Crescent Strike Moonlight from all enemies. If the target is within 400 range, Diana will dash through them.
MAGIC DAMAGE:
40 / 60 / 80 / 100 / 120 (+ 40% AP)
If Moonlight is consumed from the target or the target dies mid-dash while being afflicted by Moonlight, Lunar Rush's Cooldown reduction icon cooldown is reset.
Other abilities can be used during the dash."
Diana's gap closer. With her Q, can be used as a relay to minions then a champion , or from one champion to another, or just twice on the same champion for damage now instead of waiting for Q.
R
"Moonfall EFFECT RADIUS: 475 / 225COST: 100 MANACOOLDOWN: 100 / 90 / 80
ACTIVE: Sight icon Reveals, Airborne icon draws in, and successively Slow icon slows all nearby enemies for 2 seconds.
SLOW:
40 / 50 / 60%
If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after 1 second, dealing magic damage in an area around her, increased for each champion pulled beyond the first.
MAGIC DAMAGE:
200 / 300 / 400 (+ 60% AP)
BONUS DAMAGE PER CHAMPION:»
35 / 60 / 85 (+ 15% AP)"
The new addition to her kit, making her a bigger playmaker than just a single target assassin. Can be used to assassinate one target, or for the almighty penta play.
Here are some clips and things of me on Diana
PENTAKILL
https://twitter.com/i/status/1217794653245730822
Strong Early Game Combo
https://i.gyazo.com/cd07b43c83ee8172737c3b03e4f25e11.mp4
Full Burst Combo Level 6
https://i.gyazo.com/e44b75d69364047c9057522412ce68ab.mp4
Q resets combo(Malzahar is nothing)
https://i.gyazo.com/1f425998f0f06e558c6878712b0b08ab.mp4
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