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Recommended Items
Runes: Standard Assassin
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Spells:
Flash
Ignite
Items
Ability Order
Moonsilver Blade (PASSIVE)
Diana Passive Ability
Threats & Synergies
Rumble
Rumble will win any extended trades. Try to poke him with Q or use it to CS the casters as you don't want to be stood their taking his fire for no reason. Avoid trades when he has empowered abilities and try to roam it's very unlikely you'll kill him 1v1!
Rakan
Rakan engage clumping champs together is the perfect time for you to ult in. Don't wait until they're free from the charm! Wombo your ults for high success rate!
Rakan
Rakan engage clumping champs together is the perfect time for you to ult in. Don't wait until they're free from the charm! Wombo your ults for high success rate!
Champion Build Guide
I've been playing Diana for over 3 years and have over 3 million mastery points. I've hit rank 1 Diana on multiple occasions and peaked at grand masters playing Diana only.
If this guide helped please upvote! Good luck!


If you love an assassin that can play as a bruiser, splitpusher, duelist and jungler then this champion might be for you.

Rocket belt active is great to catch people off guard with a gap close but is also great for a execute or means to shove wave faster. This item is also quite cheap and provides a early spike vs champs that opt for a more scailing playstyle with








Diana can E 3 times with practice. To do this you will need to Q 2 targets E to the first target BEFORE Q lands on the second this will apply moonlight to the second target allowing you to E twice while getting resets and E for a third time without a moonlight stack.
Dianas bread and butter combo is stack your passive "2 autos on a creep" Q E w Auto and back off once you hit 6 you can include your R right after E so it'll be Q E R W auto E and that is usually enough to pop squishy targets once you start to get the hang of her trading patterns you can weave autos in with dianas passive giving her attack speed.
Try not to use W while dashing towards a target through a minion wave as your W will pop before you hit the enemy champion cutting out a big portion of your damage. Having your W hit the enemy and not a minion wave is a big advantage.
Diana can jump over to Baron and Dragon in select spots. Try this in the practice tool and get this down consistently. It'll help with escapes and engages, and even crucial Baron/Dragon steals!
When splitting with Diana use Q to proc your passive while taking turrets every 3 or so autos depending on attack speed. Avoid using W if possible as it has a long cool down and will be needed to duel if you're contested "note Dianas W will go on cool down faster if the orbs are popped"



Personally I like to path to the opposite side of the enemy jungle to ensure I get a safe full clear + scuttle uncontested for a strong first back on a blasting wand, To do this all you have to do is take into account who you're versing their usual starting camp and pay attention to who comes to lane late meaning they most likely leashed.
When first clearing with Diana use the blast cone on the first buff 3 seconds before the buff spawns for 1 less auto before your passive pops.
Make sure you buffer your spells in order to maintain your passive and keep your attack speed staced for faster clears, Usually it's Q auto 3x then E or W depending on the camp then repeat.
While clearing blue you can pull the camp by Q'ing both gromp and Blue at the same time stand in the middle of them to use your AOE autos and W to clear both camps at the same time.
Diana pathing can vary from game to game, I'd personally avoid skirmishing for scutlle and path to opposite sides of the enemy jungler for a clean full clear and early reset for blasting wand, alternator or Nashors components if you prefer that build path.
If you main Diana mid, taking Jungle as a secondary role is great because you already have an understanding of Diana's kit all you need to learn is pathing.
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