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Choose Champion Build:
Spells:
Flash
Smite
Ability Order
Fury of the Dragonborn (PASSIVE)
Shyvana Passive Ability
Introduction
For runes, I don't think they matter much, it's really what you are comfortable with. (However, if you do follow my runes note to get flat armor to improve start game jungling) Masteries on the other hand do have a strong impact on gameplay, and I highly suggest that you follow my choices.
Jungle: Shyvana has to return to spawn after each run in early phases of jungle (don't let this worry you) so you will end up picking up Wriggle's Latern in small pieces, but once completed it will sustain you in jungle by itself for a while. Note the potion after cloth armor, this is very important. Be sure to use the active ward from it in front of dragon throughout your possession of the item, which should be sold either before or right after your first Bloodthirster. I use a Bloodthirsters and a Warmogs because of their minion passives. (Continued in farming) If you feel like you are tanky enough end game, you hardly die and your damage output isn't quite what you want it to be, than it is possible to keep up your stacks without dying, THEN AND ONLY THEN should you feel free to sell you Atma's Impaler and pick up a second Bloodthirster. If you keep the stacks up it gives plus 20 dmg and it's lifesteal, this is only if you find that "Atmogs" isn't needed for the team you are up against. I do not highly suggest this but it is a strong possibility. And that sums up jungle items.
Lane: When I see players buy Doran's shield I laugh a little bit. This is not a strong starting item with her, unless you are playing tank (Which doesn't make much sense to me, but it's your taste I guess) The lane items are pretty simple, just know that Warmogs and Sunfires Cape are interchangeable here and if you desire, when you are full build you may sell your Wit's End and buy a Black Clever.
Lane: When I see players buy Doran's shield I laugh a little bit. This is not a strong starting item with her, unless you are playing tank (Which doesn't make much sense to me, but it's your taste I guess) The lane items are pretty simple, just know that Warmogs and Sunfires Cape are interchangeable here and if you desire, when you are full build you may sell your Wit's End and buy a Black Clever.
I've had people ask a couple things about my build.
-Why don't I get spell vamp?
-Why don't I get more resistances?
-Why don't I get more health?
-Why don't I get more damage?
BECAUSE YOU HAVE SIX SLOTS, YOUR JOB IS TO DO THE BEST YOU CAN WITH THOSE SIX SLOTS AGAINST THE TEAMS YOU ARE PRESENTED AGAINST.
These are where situations where I find other items useful..
Whenever there is and overly farmed AD carry, including:
or any other champion along these lines. Helps with the armor, not much else.
If you find the spellvamp needed because of your
that's your call. This shouldn't be purchased in replace of one of your defensive items unless you are A. Not getting focused AND B. Aren't afraid of their damage output.
Strong Item, good for people like
with her
or
with her
If someone like this is giving you late game problems and they have a large bit of MR, this is okay.
There aren't many other items I agree with, but if you try it out and it work, what can I say? Just be careful not to imbalance her defensive side and her damage side.
-Why don't I get spell vamp?
-Why don't I get more resistances?
-Why don't I get more health?
-Why don't I get more damage?
BECAUSE YOU HAVE SIX SLOTS, YOUR JOB IS TO DO THE BEST YOU CAN WITH THOSE SIX SLOTS AGAINST THE TEAMS YOU ARE PRESENTED AGAINST.
These are where situations where I find other items useful..











There aren't many other items I agree with, but if you try it out and it work, what can I say? Just be careful not to imbalance her defensive side and her damage side.









Shyvana is a ridiculous farmer, and I mean it's ridiculous. It is very important to keep up with farming, I will almost always have the most minion kills at the end of a game, and it is all thanks to


When you jungle as Shyvana the best route (or at least best route that I have found) is:

(continue this until level six and then begin ganking, be careful not to get underleveled


ON GANKING: It is more or less useless to gank until you have your ultimate, unless the enemies are at low health and you are confident. Otherwise you are just wasting your time.
Playing Shyvana you will get a lot of early game kills, but as your fade more into late game you will start to get a lot more assists. Don't let it annoy you, embrace it, be sure to do bits of damage to everyone at the start of fight (With
or
, and then feel free to assist your team in nuking single targets down. Don't confuse this with focusing issues. Also, YOU WILL HAVE A HUGE TARGET ON YOUR BACK WHEN IN
please be mindful of your health, but don't waste the precious time you have while in dragon form.
DON'T PLAY THE HERO: your team might get mad, but unless you are 80 percent or more sure that you will survive then don't do this. This is because you do not want to lose stacks on your Bloodthirsters, theses will prove critical to you.



DON'T PLAY THE HERO: your team might get mad, but unless you are 80 percent or more sure that you will survive then don't do this. This is because you do not want to lose stacks on your Bloodthirsters, theses will prove critical to you.

Shyvana's melee attacks enhance her abilities.
Twin Bite - Reduces the cooldown by 0.5 seconds.
Burnout - Extends the duration by 1 second to a maximum of 6 seconds.
Flame Breath - Deals 20% of the ability's damage to debuffed targets.
Dragon's Descent - Attacks generate 2 Fury and Shyvana passively gains Fury over time while in human form.
Learn these, keep them in mind. This passive makes the moves what they are. It helps Burnout's farming power, makes Twin Bite incredible in the jungle or in a 1v1, increases damage on target after hitting a target with Flame Breath, and helps reduce Dragon's Descent's cooldown. Need I say more?

Shyvana strikes twice on her next attack. Both attacks trigger On-Hit effects and Fury of the Dragonborn effects.
Dragon Form: Twin Bite cleaves all units in front of Shyvana.
Incredibly useful in a 1v1 and jungle, helps destroy target in short amount of time, and is easily spamable.

Shyvana deals magic damage per second to nearby enemies and her Movement Speed is greatly increased for 3 seconds. Shyvana's Movement Speed bonus is reduced over time.
Dragon Form: Burnout scorches the earth, continuing to damage enemies that stand on it.
My favorite move, it's like a



Shyvana unleashes a fireball that deals magic damage and melts the target's Armor for 4 seconds.
Dragon Form: Flame Breath engulfs all units in a cone in front of Shyvana.
Good harass, nice to hit before trying to shred someone down.

Active: Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take magic damage and are knocked toward her target location.
Passive: Shyvana reinforces her scales, increasing her Armor and Magic Resist. Defensive bonuses are doubled in Dragon Form.
She turns into a dragon..

This is a standard jungling score.

Not a great score, but is a good example of a high assist game.

If I hadn't gotten cocky, and tried to finish blue on the second run, even though I couldn't, I would have had one less embarrassing death.

Karshakk's score with my jungle guide!

NekoStar's score with my jungle guide!
I want YOUR scores using the build too, feel free to post them and I will put them up here.
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