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Recommended Items
Spells:
Ghost
Ignite
Items
Ability Order
Noxious Slipstream (PASSIVE)
Singed Passive Ability
Introduction

Hello guys.
This is my first guide here. At first, sorry for my bad English, it's not my native language as you will realize.
I've been playing LoL for about 2 years and the char that I've played the most is Singed, for sure.
Singed had been nerfed a few times in some patches ago, changing his ultimate. Before that, he was able to tower dive and put it down in a few seconds. Just after that, I thought Singed had become an useless char. I had to learn how to play with Singed again, experimented some new builds, and, as a result, I've developed a build using dodge seals and boots of movement. It was doing fine until, sadly, Riot removed dodge runes and masteries and I had to change my build again! D:
I've substituted dodge seals for armor and changed boots of movement and now I buy

And now we're on the new season... New masteries, new items and a core item was removed

Hoping that Singed don't suffer more significant changes during thiss season, I've decided to share (and update) this build.
Actually, I've seen so many guys playing Singed with full tank or full AP build and I really think it's a big waste. He can carry his team easily if played correctly. And that's what I do pretend to show you guys.
Enjoy it, leave a comment and vote +1, please.
Suggestions and constructive flaks are welcome. :D
+ Great initiator + Can disrupt the enemy team structure with ![]() + Farm a lot with ![]() + Show stopper - ![]() ![]() ![]() |
SPACE | SPACE |
- Mana thirsty (specially in early game) - Hard to mastery - Abilities are close ranged - May have some difficulties against a duo ranged lane - Weak early game |

I think that it's important to show you guys some example of results. This screenshot shows how efficient this build can be if well played. You can become the team's carrier and lead them to the victory. Singed is often banned in ranked matches because of his disrupt capacity and how can he get fed easily.
The biggest difference between this build and the others that I've seen in mobafire is the masteries.
I use a 1/22/7 mastery tree based on the purpose of Singed's gameplay and his role in the team. With this build, I do intend to be the main initiator of the team, using Mega Adhesive to slow them and fling the main target (generally the ap/ad carrier). So, which characteristics should I have? I must run, have decent MR and DEF and some tenacity to reduce disables and cc effects.
Said that, the mastery tree is quite self-explanatory.
I spend 1 point in
Summoner's Wrath
to improve my summoner spells.
After the update of the masteries, Singed can't take all the masteries that increase his movement speed, but, as a trade-off, his tenacity increased a lot!
Relentless
and
Tenacious
able
Singed to pursue his target in a more consistent way. Now he's slower but the duration of cc effects are lower as well. So I focused in MR, DEF, health, tenacity and some movement speed. The role is the same, the biggest difference is the way that you'll pursue your enemy, it envolves more strategy and positioning than pure speed.
I use a 1/22/7 mastery tree based on the purpose of Singed's gameplay and his role in the team. With this build, I do intend to be the main initiator of the team, using Mega Adhesive to slow them and fling the main target (generally the ap/ad carrier). So, which characteristics should I have? I must run, have decent MR and DEF and some tenacity to reduce disables and cc effects.
Said that, the mastery tree is quite self-explanatory.
I spend 1 point in

After the update of the masteries, Singed can't take all the masteries that increase his movement speed, but, as a trade-off, his tenacity increased a lot!



In this section I'm gonna present and explain my runes choices.
There's no other viable option for
Singed.
is the only viable quintessence for
Singed in my opinion, in this role. It'll help you escaping from ganks, pursuing enemies, spreading your
Poison Trail etc.
Some players (I mean, a lot of them) use
and I say... NO! NO! NOOOOOOOOOOOOOOOOO!!!!. Just farm in a safe way until you buy catalyst the protector and then you won't have HP issues.

For marks, I use
that helps me to do a quite decent damage on early game on the enemies.
Some players use
to farm better on early game, but I think that, on late game, it's not so useful. Besides, I think that the AP increase is low and we have better options to increase AP on glyphs.

For seals, since you're the top laner, there's a great chance of facing an AD champion. So pick
to give you more sustain during early game. Again, for a top laner as
Singed I don't see any other viable choice.

For glyphs we have more options. I generally take
to be more resistent during teamfights, that will pop up on mid/late game.
If you think that you'll have enough Magic Resist, you can take
to farm better on early game or
to don't have mana issues on early game.

Quintessences
There's no other viable option for




Some players (I mean, a lot of them) use


Marks
For marks, I use

Some players use


Seals
For seals, since you're the top laner, there's a great chance of facing an AD champion. So pick



Glyphs
For glyphs we have more options. I generally take

If you think that you'll have enough Magic Resist, you can take
















Differently of most of Singed players, I start with


The biggest advantage is that you will be able to farm better.
But, sometimes



WTF Setinha?! Why should I max
Fling before
Mega Adhesive?
This question is frequently asked to me, and I have a reason to do that. As you all must be bored of reading, the main role of a

Given that, ok, I take Quintessences of Swiftness allowing me to run faster and faster. So I'll probably be the fastest champion in the lane and I can slow my enemy in 35% for some seconds. Even in teamfights, using



What's the benefits of a high level
Fling?
The unique benefit is the damage and, you'll pick it just on level 8. So, if you're doing it right, you'll already have



Anyway, this is just my opinion and I really think that you should give it a try. Just do it and then come with your comments :D

-



The second summoner spell may be a hard decision, but I personally pick







Other Viable Options:
-

-

-



Not Viable Options:
-


-

-

-

-

-

-

-

In this section I'll give a detailed explanation of why and when I pick some items and not others.
Firstly I'd like to show you Singed's core build:
This list used to have
Force of Nature but unfortunately it was removed in this season.
Anyway, having those 2 items are essential for a successful Singed!
-
Rod of Ages will give you decent AP, health and mana, increasing it for 10 minutes, when it gets full charged, and still has a very helpful with Passive that restores mana and health when you level up.
-
Boots of Swiftness is the kind of item that I don't see much utility in other chars. But in Singed it's so awesome. You'll have enough speed to do your duty, to roam around the Fields of Justice and become a real nightmare to your enemies.
-
Twin Shadows is far from being a decent substitute for
Force of Nature but this is the first tanky item that you're gonna buy. It'll give you some MR, some AP (allowing you to be more lethal) and has an interesting active.
- Raduin's Omen: another item that suffered some modifications to this season, but it still fits well with Singed. It'll give DEF, a decent amount of health and the unique active is very nice in almost all situations. It lost the cooldown reduction and the health regen, but now it's cheaper, so it's worth it.
-
Liandry's Torment: A new season equipment. I'm putting it on the place of
Rabadon's Deathcap because it has more sinergy with
Singed. It gives some AP, HP and Magic Penetration and the damage over time of its passive combines with
Poison Trail. A very nice option.
-
Shurelya's Battlesong: The cherry of the cake of this build. It fits perfectly with your role and It’s quite unexpected by your opponents. You’ll have more health regen, mana regen, CDR and an active skill increases your movement speed by 40% for 3 seconds, time more than enough to chase your enemy,
Fling him and get the kill. You’ll feel just like you’re activating nitro in Need For Speed. Activate it in the right time and a simple chase may become your enemies’ annihilation.

Despite the core build, you can substitute the other equips based on your team’s necessity.
-
Banshee's Veil: Buy it if the opponent team has too much AP and/or CC champions
-
Thornmail: Viable choice against heavy dps team
-
Rylai's Crystal Scepter: It’s a good pick since your
Poison Trail will, in addition to its overtime damage, slow the enemies. It's useful in just some situations since most of
Singed players want to be chased by their enemies and the slow given by rilay's crystal scepter don't help you with that.
-
Rabadon's Deathcap: it will increase the damage of ]]poison trail]] and
Fling, making you a real killing machine. Enemies can't chase you because you're too fast and, if they do it, they will take a lot of damage from your poison.
-
Frozen Heart: Another viable choice against heavy dps team, since it reduces the attack
speed. But the main reason for buying it is the nice CDR.
-
Will of the Ancients: Useful if you’re in a heavy AP team. Also, imagine how funny it must be recovering a huge amount of life poisoning minion waves. :D
-
Void Staff: Pick it if the enemy team has too much Magic Resist.

Some equipments that I’ve seen in
-
Doran's Shield: The item is not that bad, but, based on the idea of rushing a
Rod of Ages, I think it’s a waste of money. Its main atribute, in early game, is the health regen. In my build, I suggest you to buy
Sapphire Crystal and two health pots. With that you can stay in lane until you have enough money to buy catalyst the protector, that will provide you health and mana regen when you level up, in other words, you’ll often recover mana and health since in early game you level up easily.
-
Doran's Ring: It’s quite the same motive of Doran’s Shield. It gives you mana regen, some AP, but rush
Rod of Ages is your priority.
-
Aegis of the Legion: It’s useful for support chars. Your role is not to support your teammates, so it’s not a good pick.
-
Warmog's Armor: Yeah, I know that you can farm a lot with
Singed, which means feed
Warmog’s Armor attributes, but this item just gives you health and health regen. It’s good, but doesn’t fit with
Singed role that I proposed in this guide. Leave it for a full tank build.
-
Manamune: I’ve seen a lot of
Singed players using this equipment lately. I don’t think it’s useful. Some players may think: “Well, since I can activate and deactivate
Poison Trail I’ll increase my mana so fast with
Manamune”. Now I tell you, indeed, you’ll increase your mana, and…? Manamune increases your attack damage based on your total mana, but when do you attack with
Singed? As I’ve written before, I rarely use auto-attack in teamfights, instead of it, I’m always running to spread my poison. So, buying
Manamune just to increase your mana is such a waste of slot. You do have much better options.
-
Guardian Angel: It gives you defense and magic resist, also you will resurrect upon death. OK, it looks nice, but you’ll probably be the last target in teamfights. Besides that, you have a lot of mechanisms that avoid you from being chased, which means that in late-game you will rarely get dead. So, why should you buy it?
-
Mercury's Treads: Tenacity? Magic Resist? You already have enough to sustain a lane.
Twin Shadows gives you some Magic Resist and your
Insanity Potion reduces the duration of incoming disables.
Boots of Swiftness is the unique option for
Singed. You must run, run and RUN!
-
Abyssal Mask: Decent AP, decent MR, decent passive, but it doesn’t fit with
Singed. Why, Setinha? It decreases enemy’s MR that are near you, but since you’ll be always running away, you won’t be able to use all the potential of
Abyssal Mask, which means that it won’t benefit you so much for such investment. And the area of effect of this item was reduced some patches ago.
Firstly I'd like to show you Singed's core build:
This list used to have

Anyway, having those 2 items are essential for a successful Singed!
-

-

-


- Raduin's Omen: another item that suffered some modifications to this season, but it still fits well with Singed. It'll give DEF, a decent amount of health and the unique active is very nice in almost all situations. It lost the cooldown reduction and the health regen, but now it's cheaper, so it's worth it.
-




-



Other viable choices:
Despite the core build, you can substitute the other equips based on your team’s necessity.
-

-

-



-


-

speed. But the main reason for buying it is the nice CDR.
-

-


Some equipments that I’ve seen in
Singed but I disliked:
-



-


-

-


Warmog’s Armor attributes, but this item just gives you health and health regen. It’s good, but doesn’t fit with

-






-

-





-



As I've written before,
Singed will potentially be the one of the richest chars in the end of match. If not, believe me, you'd played it wrong.
The key to farm properly with Singed is using
Poison Trail correctly. And how do I know if I'm doing it right or wrong, Setinha?
At first, check how long you can stay in lane with enough mana to farm. If you're getting out of mana, you're possibly doing it wrong. You don't need to keep
Poison Trail turned on all the time. Just activate it to spread in the minions wave and turn it off. After a few seconds, if necessary, turn it on again to kill the remaining minions. If you're running out of mana, try to save it just auto-attacking. Try to always have enough mana to cast
Mega Adhesive to escape from ganks.
And the last farming advice that I should give you is never, never, never and NEVER use
Fling to kill a minion. It costs a considerable amount of mana and don't have low cooldown (10 seconds) increasing the chance of you missing an opportunity to use it on an enemy. So try to always keep it ready to be used.
On late game, with full charged
Rod of Ages and
Rabadon's Deathcap you will be able to kill quickly minion waves, which means, more cs, more money, more resources.
Singed can zone very well. If your opponent don’t know Singed’s zoning, he’ll probably be
dead in the first 5 minutes of the match.
Your play style during early game will depend on the enemy that you’re facing.

If your lane opponent is an AD melee carrier try to dominate the lane with your
Poison Trail. How? Since generally AD carriers don’t have much life, you can do it easily. First of all enter in the bush, activate
Poison Trail and walk through the minions. Probably your opponent will take distance to not get poisoned. Repeat this process until you level up and take
Fling.
After that, keep farming using
Poison Trail and, when you have an opportunity,
Fling him in your tower’s direction and run through his turret’s direction. He’ll take damage overtime and if he decides to attack you, just keep
Poison Trail on and run back to your turret – activate ghost if necessary. Using this tactic he’ll probably have to go back to his base, allowing you to farm more and more.

You won’t see this kind of champion too much since generally you’ll be the solo top of your
team and AD Ranged Carriers are generally on bot with a support champion. Anyway, this is probably the worst scenario for you. Since
Singed skills have low range, your enemy can farm safely and kill you if you don’t pay too much attention. It’ll be harder to level up and you’ll probably need a nice gank of your jungler. Let your opponent push the lane, just hold turret and try not to feed him. Whenever your jungler get in position, use your
Mega Adhesive to facilitate the gank, fling the opponent and rape.

AP Carriers, specially nukers, are weak matches against
Singed on early game since they
don’t have too much AP (aka damage) to kill you. Use the same bush tactic as I’ve showed
before and take control of the lane. Just be careful with those AP carriers that have stun
(
Annie and
Brand, for example), specially if they are holding turret.
If they just keep holding turret even if you’re just last hitting, wait until you reach level 6 and have
Boots of Swiftness and catalyst the protector. When you have the chance, use your
Insanity Potion,
Poison Trail and
Fling to get the kill.

Hard to lane against since they have a lot of life and can make decent damage. Your role
here is: hold the lane, be careful with ganks and farm as much as you can. Try to lure your
opponent, encouraging him to attack you. Try to escape using your
Poison Trail to inflict him damage while he’s pursuing you. Repeating this process he’ll be forced to go back to base. This will be a boring match, but, in mid-late game, teamfights will pop on the map and you’ll feel
more useful.

This formation is quite normal in non-ranked matches. The good thing is that your jungler can
get the buffs safely and gank more. In this situation, you’ll have to hold the turret. Don’t play aggro, play safe! It’ll be hard to farm (just like against AD Ranged). When they reach your turret, use your
Poison Trail to kill the minions and inflict some damage to the enemies.
If they attack you and are in the turret aim, fling them into your turret’s direction. Anyway,
you will need ganks ASAP or your turret will get down in no time. If your jungler is ganking
correctly and you’re able to hold the turret efficiently, congratulations! You and your jungler will have a higher level comparing to your enemies. You’ll be more solid, especially when you get
Insanity Potion, enabling you to face both of them and push the lane.

Singed can be a great initiator given his sustainability and speed. Based on your team’s
structure, you’ll be able to define who is the main initiator. Personally, I prefer that other
viable teammate initiate the battle since
Singed probably would have to use
Fling to
initiate it. As I’ve written before,
Fling is one of the most underestimated skills in LoL. Wait until you have the appropriate moment to use it, based on your opponent’s team structure.
Use it to cancel a lethal ult’s just like
Absolute Zero or
Death Lotus, you can troll
Jarvan IV flinging him out of his
Cataclysm, throw their ad carrier out of the battle for a moment and disrupt their formation, chase an escaping enemy and throw him back the battlezone, etc.
Do it always with your
Poison Trail and
Insanity Potion turned on. You’ll get assists, kills and will be fast enough to run away or pursue any enemy. I really don’t remember when I remained in teamfight auto-attacking. I’m always running to spread my poison and ready to
fling any escaping enemy.
Don’t worry if you are being chased after all of your teammates got dead. Keep your
Poison Trail on, use your
Mega Adhesive and escape safely. If your enemies are unskilled they will keep chasing you, because they are in advantage and luckily you will get a kill. I’ve gotten some kills in this way, especially against
Twitch that keep following me while stealthed.
Hold the turret as safe as possible (don’t let them ace!) until your teammates respawn.

The key to farm properly with Singed is using

At first, check how long you can stay in lane with enough mana to farm. If you're getting out of mana, you're possibly doing it wrong. You don't need to keep


And the last farming advice that I should give you is never, never, never and NEVER use

On late game, with full charged



dead in the first 5 minutes of the match.
Your play style during early game will depend on the enemy that you’re facing.

AD Melee Carrier:
If your lane opponent is an AD melee carrier try to dominate the lane with your



After that, keep farming using




AD Ranged Carrier:
You won’t see this kind of champion too much since generally you’ll be the solo top of your
team and AD Ranged Carriers are generally on bot with a support champion. Anyway, this is probably the worst scenario for you. Since



AP Carrier:
AP Carriers, specially nukers, are weak matches against

don’t have too much AP (aka damage) to kill you. Use the same bush tactic as I’ve showed
before and take control of the lane. Just be careful with those AP carriers that have stun
(


If they just keep holding turret even if you’re just last hitting, wait until you reach level 6 and have





Off-Tanks:
Hard to lane against since they have a lot of life and can make decent damage. Your role
here is: hold the lane, be careful with ganks and farm as much as you can. Try to lure your
opponent, encouraging him to attack you. Try to escape using your

more useful.

Against 2 on top:
This formation is quite normal in non-ranked matches. The good thing is that your jungler can
get the buffs safely and gank more. In this situation, you’ll have to hold the turret. Don’t play aggro, play safe! It’ll be hard to farm (just like against AD Ranged). When they reach your turret, use your

If they attack you and are in the turret aim, fling them into your turret’s direction. Anyway,
you will need ganks ASAP or your turret will get down in no time. If your jungler is ganking
correctly and you’re able to hold the turret efficiently, congratulations! You and your jungler will have a higher level comparing to your enemies. You’ll be more solid, especially when you get


Teamfights:

structure, you’ll be able to define who is the main initiator. Personally, I prefer that other
viable teammate initiate the battle since


initiate it. As I’ve written before,

Use it to cancel a lethal ult’s just like




Do it always with your


fling any escaping enemy.
Don’t worry if you are being chased after all of your teammates got dead. Keep your



Hold the turret as safe as possible (don’t let them ace!) until your teammates respawn.
This build is still under construction. I do pretend to add some more detailed information in some chapter and make this guide more attractive and easy to read doing some modifications just like customizing titles, texts and fixing some codes troubles.
Updates to be done
- April 26th - release of the guide.
- December 09th - new season update.
- December 16th - inserted
Liandry's Torment on
Rabadon's Deathcap place, repaired some code problems and created the Runes Section
Updates to be done
New season updateRecheck codesInsert "Runes" section- Improve masteries section
- Add videos
- Insert jungle build
- Add more screenshots
- Create "Submit your Screenshot" section
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