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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Transcendent (PASSIVE)
Syndra Passive Ability
Introduction

 
Greeting summoners! At here I'm gonna show you my guide for one of my main champion:
Syndra, the Dark Sovereign. Please forgive me if there are any point explained not clear enough cause I'm newbie on writing guide, but I hope this can be helpful enough for you to master her. If you wanna know how to kill all that b**tches with balls then please stay tuned.

Lots of summoners would be curious how
Syndra becomes my main champion. In fact, many of you should be feeling the same with me when you are playing her first time: It's difficult to land her abilities efficiently. However, with more practice,
Syndra is actually a champion fun to play.
Syndra has always been one of the most underrated champions in the league because of the harsh requirement of skills, and she used to be one of the least popular picks among queues. However, with tons of inborn crowd control as well as abilities with AOE damage,
Syndra could be a hard bully in lane for early games. When played to perfection, she could be an easy one to comeback under most match-ups. Nevertheless, with her strong stun done by
Scatter the Weak,
Syndra could be one of the strongest initiator for team fights.

Born with immense magical potential,
Syndra loves nothing more than exercising the incredible power at her command. With each passing day, her mastery of magical force grows more potent and devastating. Refusing any notion of balance or restraint,
Syndra wants only to retain control of her power, even if it means annihilating the authorities that seek to stop her.
Throughout her youth in Ionia,
Syndra's reckless use of magic terrified the elders of her village. They took her to a remote temple, leaving her in the care of an old mage. To
Syndra's delight, the mage explained that the temple was a school - a place where she could develop her talents under his guidance. Though she learned much during her time there,
Syndra no longer felt her power growing as it had in her youth. Her frustration grew, and she finally confronted her mentor, demanding an explanation. He revealed that he had dampened
Syndra's magic, hoping to help her learn control and restraint. Accusing him of betrayal, she advanced on the mage, commanding him to lift the spell that was holding her back. He backed away, telling her that if she couldn't control herself, he would be forced to nullify
Syndra's magic completely. Furious, she summoned her power and dashed the old man against the walls. With her mentor dead,
Syndra felt the rush of her unbounded potential for the first time in years. Though she had won her freedom, she refused to return to the society that had tried to steal her gift. Instead,
Syndra decided to claim her former prison as a stronghold. Pushing the boundaries of her magic, she tore the structure from its foundations and raised it into the sky. Free to delve further into her art,
Syndra now aims to grow powerful enough to destroy the weak, foolish leaders of Ionia - and anyone else who would dare to shackle her greatness.
"Power belongs to those who can wield it.''
-
Syndra

Pros
- Can give out great burst together with
Deathfire Grasp and
Unleashed Power
- Low cooldowns for damage
- Numerous AOE crowd control effect dealt by
Force of Will and
Scatter the Weak
- Easy for kiting opponent
- Ability to initiate a fight with
Scatter the Weak
- Easy to farm with
Dark Sphere +
Force of Will combo
- Girls with balls op
Cons

Runes are expensive like hell so you could use whatever you've got for other AP casters.
MARKS
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SPACESPACE |
Magic pen marks are Recommended for all AP casters. Trust me, it helps a lot in early games, especially if your opponent is going for magic resist in early games like ![]() ![]() ![]() ![]() ![]() ![]() |
SEALS
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SPACESPACE |
Recommended Seals for [[syndra]] are scaling health seals, as ![]() |
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SPACESPACE |
Alternative Seals for ![]() |
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SPACESPACE |
Another alternative Seals for her would be armor, especially if you are not confident enough to play against with AD mids. But getting ![]() |
Glyphs
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SPACESPACE |
Recommended glyphs for ![]() |
Quintessence
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SPACESPACE |
NO DOUBT on this. Every AP caster should get this one. |

Though the masteries tree had been changed in Season 3,






Recommended Spells
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Viable Spells
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![]() ![]() ![]() ![]() |
You could take this if you are extremely afraid of the stuns from champions like ![]() ![]() |
Take this if you are incredibly afraid of trading with your opponent. But I think a few more potions would be a better choice. |
Take this if the opponent team got champions which can split push hard such as ![]() ![]() ![]() |

Please don't take these


![]() Transcendent |
SPACESPACE |
This is the reason why ![]() ![]() |




![]() Force of Will |
SPACESPACE |
This is probably one of the coolest ability in the game. With this ability, you could do it in either way: grab a ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() One point should be noted that this ability can also be used on both red buff and blue buff for extra effect. Throwing red buff onto your opponent would apply the debuff on them while throwing blue buff would refund you 10 mana. |



![]() Scatter the Weak |
SPACESPACE |
This could be one of the most strongest crowd control ability in the game. Combined with other of ![]() In laning, you should try to make use of this ability to zone out your opponent to deny their farming, especially when playing against melee champions like ![]() ![]() ![]() ![]() ![]() As always, smart-casting it allows you to land a smoother combo when you are going in to a fight. |


![]() Unleashed Power] |
SPACESPACE |
Imagine like you are playing with your siblings and you throw all the balls to him/her when you get angry. YES! Exactly! This is why ![]() Mastering how to synergize her abilities set you from the good ![]() ![]() ![]() ![]() ![]() |

This is most likely how I recommend you to get your ability. Obviously




Starting Items
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This is the most standard start for ![]() ![]() ![]() ![]() ![]() |
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This is another viable start for ![]() ![]() ![]() |
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![]() ![]() |
Getting a doran's ring could let you do lots more damage in early laning which is a nice option, espeically when you are playing against champions that are not mobile enough such as ![]() |
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Pick this when you are playing against AD mid such as ![]() ![]() |

Boots and Enchantments
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Early Game Items
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This could be the must-have item for ![]() ![]() ![]() ![]() |
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If you are playing against an AD mid and you have got ![]() ![]() ![]() ![]() |
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Some players may find this useful on ![]() ![]() ![]() ![]() |

Late Game Items
![]() |
For every mage this could be the must-have item every game. Apart from the 20% cooldown reduction which can allow you to create more ![]() ![]() ![]() |
![]() |
Another must-have item for every AP caster. 120 ability power + 30 % extra AP = 156 AP by a single item already. This can allow you to deal tons of damage to the enemy team. No explanation is needed. |
![]() |
This is the defensive part of ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
THE FOLLOWING ITEMS ARE SITUATIONAL
![]() |
I used to rush this for my first item. However, I feel like the stat brought by this item falls off heavily in late game, especially when you got blue buff from your jungler constantly, the mana regen passive and active seems to be a little bit not as useful as that by ![]() |
![]() |
This is also a great item for ![]() ![]() ![]() ![]() ![]() |
![]() |
This could be a viable build if you got ![]() ![]() |
![]() |
You may find this helpful if you are playing against champions with a single ability that can deal very high burst damage, such as ![]() ![]() ![]() |

Items that are NOT for
Syndra
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![]() ![]() ![]() ![]() ![]() ![]() |
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![]() ![]() |
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[*]Try to land

[*]Dodge all those pokes from your opponents.
When you are doing the right thing, you should be able to get 880 golds for

In case you are playing with an easy match-up, or you are playing against melee champions like


Or in case if you are playing against a hard matchup, you could sometimes use


When you are reaching level 6 and you get back to lane from your first recall, try playing a little bit aggressive by landing your combos if you get the opportunity to drop your opponent low. Once your opponent's survivability is low, try finish them off with your full set combo:
Remember to walk around to dodge those counter attacks, especially if your opponent's abilities are dealing damages in a line, such as


In laning, buy wards if you can since a little more vision helps a lot, especially you are starting to push your lane. Preventing early games can put your team in advantages. Also, vision can allow you to make sure your opponent are not ready for ganks, which can let you easier to get kills.

Match-ups
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The only point that ![]() ![]() ![]() ![]() |
![]() |
Get ![]() ![]() ![]() ![]() |
![]() |
The scary point is that she can ![]() Remember to stay at the back line in team fight so that you could dodge her stuns in the fight. Focus her and burst her down after she has used her combo. This should be an easy kill for you. |
![]() |
He works more or less similar with ![]() ![]() |
![]() |
While ![]() ![]() |
![]() |
I consider ![]() ![]() ![]() ![]() |
![]() |
She got insane mobility with her dary frenzy. Therefore, try to keep a distance with her in lane to avoid taking unnecessary damage. Buy a ![]() Once you are winning in lane, remember to call mias when she leaves her lane. Your teammate would thank you a lot. |
![]() |
A good ![]() |
![]() |
![]() ![]() |
![]() |
This is another counter since you could throw his turrets with ![]() |
![]() |
This should be an easy match-up since ![]() ![]() ![]() ![]() ![]() |
![]() |
With the recent buff, he is honestly the stronger mid-laner currently. He could easily dodge your ![]() ![]() |
![]() |
Similar to ![]() ![]() ![]() ![]() ![]() |
![]() |
The most annoying part is that she got her ultimate which can avoid all your damage. Therefore, try to keep an eye on the cooldowns of her abilities and burst her down before she could react. |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
This guy is annoying because of his ![]() |
![]() |
![]() ![]() ![]() |
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This is a very easy match-up since your abilities outrange hers. Therefore, try to poke her as much as you can and burst her down once you can do so. |
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All you need to do is to dodge his ![]() |
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In team fights, always remember to stay at the backline of your team. You are NOT the tank and you should never be the first one going into the fight, unless you are super fed like 10/0/0 in 20 minutes. While you should always try to land your ability to the crowd or to their carry since yours are AOE damaging abilities.
Once you found any enemy, especially their carrys getting low, just feel free to rush in and burst them down. In case their tanks are peeling their carrys hard, use your slows and stuns to create maximum destruction to their team. Get an eye on any enemy which is out of their position and burst him/her down as quick as you can.

Synergy with
Syndra
Champions with AOE abilities incorporated with crowd control would work well with


Champions that synergize with


















- I love to watch them fly.
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