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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Transcendent (PASSIVE)
Syndra Passive Ability
Introduction






Pro's
Great Power
Strong again single target
Great lane winner
Great CC from


Con's
Skills are easy to dodge ( all 3 )
Can't fight high mobility laners
Cannot engage
Focuses only 1 target in teamfight









You will see
Syndra in teamfights but she won't pwn that hard as you expect in teamfights because as I told you
Syndra can focus only one foe and if she focuses foes like
Leona ,
Cho'Gath and others it would be hard for her to get into a good situation . If
Syndra gets involved in a gank ( rarely ) you will find it pretty nice because of her
Scatter the Weak and her
Force of Will she is very helpfull getting a kill for the team .
Syndra is very usefull on her lane because she could harass enemyes like
Ryze ,
Annie ,
Zyra ,
Orianna ,
Evelynn ,
Teemo and others.


















I choosed
Greater Mark of Magic Penetration because
Syndra really needs those because of her OP skills and damage adding
Greater Mark of Magic Penetration will give her more damage in combination with
Void Staff and
Liandry's Torment that will lead to a sure painfull way + that her passive
Transcendent gives her
Dark Sphere a 15% bonus damage
4x
Greater Seal of Mana Regeneration helps
Syndra a lot because she has problems with mana in the early game being a mana lacker even with the blue buff because she can spam her combo .
And also picked 5x
Greater Seal of Scaling Mana Regeneration because situation will get worse with mana in late game even if she will have
Athene's Unholy Grail so I decided to take care of her mana regeneration
And I also picked 6x
Greater Glyph of Magic Resist to know sure that the enemy wont be able to take out of game
Syndra that easy right ? *Tough Luck Bud U can't kill me that easy*
For the final I picked up 3x
Greater Glyph of Ability Power so that
Syndra Could have a nice start even if it's a bit unimportant.
And I wont let u guys say it is too low ap for the beggining so I added 3x
Greater Quintessence of Ability Power.







4x


And also picked 5x


And I also picked 6x


For the final I picked up 3x


And I wont let u guys say it is too low ap for the beggining so I added 3x

Ok so I shall start with the explanation of " Build #1 "
By taking
Sorcerer's Shoes
Syndra will gain a bonus of magic penetration wich is very welcome when we talk about a champion such as
Syndra that can get easy kills just by looking arround , after that I choosed
Athene's Unholy Grail and that because
Syndra lacks lots and lots of mana and she also gets a bonus of magic resistance in front of her foes + that she gets 20% coldown reduction so faster she spams her combo faster she kills her foes .
The next item I picked is
Deathfire Grasp because it confeers a great ammount of Ability Power(120) and also gives u Coldown Reduction (10%) + a great active effect (Deals 15% of target champion's maximum health in magic damage and they take 20% for 4 seconds).
I also picked
Rabadon's Deathcap because of its ammount of Ability Power (120) and it's great passive that increases ability power by 30% !
Void Staff is one of my fav. items because of it's moderate ammount of Ability Power but great passive effect ( +35% magic penetration )
Zhonya's Hourglass gives you an armor bonus that could be used in late game + active effect and Ability Power .
By taking





The next item I picked is

I also picked



"Power belong to those who can wield it."
Born with immense magical potential, Syndra loves nothing more than exercising the incredible power at her command.With each passing day, her mastery of magical force grows more potent and devastating. Refusing any notion of balance or restraint, Syndra wants only to retain control of her power, even if it means annihilating the authorities that seek to stop her.
Throughout her youth in Ionia, Syndra's reckless use of magic terrified the elders of her village. They took her to a remote temple, leaving her in the care of an old mage. To Syndra's delight, the mage explained that the temple was a school, a place where she could develop her talents under his guidance. Though she learned much during her time there, Syndra no longer felt her power growing as it had in her youth. Her frustration grew, and she finally confronted her mentor, demanding an explanation. He revealed that he had dampened Syndra's magic, hoping to help her learn control and restraint. Accusing him of betrayal, she advanced on the mage, commanding him to lift the spell that was holding her back. He backed away, telling her that if she couldn't control herself, he would be forced to nullify Syndra's magic completely. Furious, she summoned her power and dashed(?) the old man against the walls. With her mentor dead, Syndra felt the rush of her unbounded potential for the first time in years. Though she had won her freedom, she refused to return to the society that had tried to steal her gift. Instead, Syndra decided to claim her former prison as a stronghold. Pushing the boundaries of her magic, she tore the structure from its foundations and raised it into the sky. Free to delve further into her art, Syndra now aims to grow powerful enough to destroy the weak, foolish leaders of Ionia and anyone else who would dare to shackle her greatness.
Born with immense magical potential, Syndra loves nothing more than exercising the incredible power at her command.With each passing day, her mastery of magical force grows more potent and devastating. Refusing any notion of balance or restraint, Syndra wants only to retain control of her power, even if it means annihilating the authorities that seek to stop her.
Throughout her youth in Ionia, Syndra's reckless use of magic terrified the elders of her village. They took her to a remote temple, leaving her in the care of an old mage. To Syndra's delight, the mage explained that the temple was a school, a place where she could develop her talents under his guidance. Though she learned much during her time there, Syndra no longer felt her power growing as it had in her youth. Her frustration grew, and she finally confronted her mentor, demanding an explanation. He revealed that he had dampened Syndra's magic, hoping to help her learn control and restraint. Accusing him of betrayal, she advanced on the mage, commanding him to lift the spell that was holding her back. He backed away, telling her that if she couldn't control herself, he would be forced to nullify Syndra's magic completely. Furious, she summoned her power and dashed(?) the old man against the walls. With her mentor dead, Syndra felt the rush of her unbounded potential for the first time in years. Though she had won her freedom, she refused to return to the society that had tried to steal her gift. Instead, Syndra decided to claim her former prison as a stronghold. Pushing the boundaries of her magic, she tore the structure from its foundations and raised it into the sky. Free to delve further into her art, Syndra now aims to grow powerful enough to destroy the weak, foolish leaders of Ionia and anyone else who would dare to shackle her greatness.

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