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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Transcendent (PASSIVE)
Syndra Passive Ability
Introduction



















Syndra's lane phase is pretty similar to most AP carries. Start things off by helping the jungler attack the wolves and blue buff. Don't kill anything unless the jungler tells you it is okay though! After this is done return to lane and start last hitting the minions. At this point your lane opponent will either already be there or arrive shortly. Don't let this deter you though! Think of it this way, now you have something to toy with in lane so you don't get bored farming minions. :) Until level six I suggest ONLY last hitting minions. After that, or if you get blue buff (which ever comes first) then you may use the
Dark Sphere
Force of Will combo which I will explain later on. Wait until your
Dark Sphere reaches level two to start harassing your enemy (this happens at level 3). At this point you are going to want to poke your enemy with your
Dark Sphere whenever you can. BE AWARE OF YOUR MANA THOUGH. If you find yourself burning through your mana then take a step back, chill out, and keep farming those minions. You will have plenty of chances to kill enemies later on! Once you have about 1,200 gold recall back to base and grab your doran's rings maybe a health pot or two and two wards. When you get back to lane stick those wards behind the two bushes on either side of you so no nasty junglers can gank you. At this point you should be at least level six if not higher. Syndra's full rotation is absolutely devastating. If your enemy is a full health, whittle them down with your Q until they drop to about half. At this point collect yourself together, take a deep breath and get ready to get a kill. Lead with your
Dark Sphere followed by a
Scatter the Weak so that your opponent is stunned. At this point either grab the nearest enemy minion or dark sphere and hurl it down your enemy's throat with
Force of Will. If they aren't dead at this point top it all of with a booming
Unleashed Power. Feels good getting that kill doesn't it? If you did not manage to get a kill, that is perfectly okay! It takes time to get good as
Syndra but when you do, the rewards are unbelievable.









Now i'll explain some advanced tactics. When farming, if you have blue buff or feel you are doing well at managing your mana, you can
Dark Sphere the mage minions in the back row, then pick one up with
Force of Will and hurl it back at the other two for a guaranteed 3 CS. if you can pick up a melee minion at half health instead of a mage minion, that is even better.
Syndra is a pretty decent escape artist. However this does not give you a license to play the whole game right up at your opponent's tower. If someone comes in to gank you, try your best to set up a
Dark Sphere
Scatter the Weak combo to stun them. If you don't have time though, just a quick
Scatter the Weak is fine as long as you high tail it the hell out of there afterward. Don't forget that Syndra's
Force of Will is also a slow! This may help you get away in some circumstances. You don't necessarily always have to be the one being ganked however, Syndra can also do some ganking herself! If you find that your lane is pushed up really hard, then pay your other lanes a visit to help them out. My suggestion is to lead in with
Dark Sphere
Force of Will combo to lock your poor victims up. Then let your ally go to town on the poor sucker you hit. Later on in the game you are going to get into team fights, this is a given. If played correctly, Syndra can turn the tide of a team fight instantly. In team fights, you are going to want to position yourself in the back of your team and bomb the enemy champions with
Dark Spheres and
Force of Will shots. Now im going to share with you my absolute favorite thing about Syndra. NOTE: This is incredibly hard to do so don't fret if you fail your first ten or so times. Always use
Unleashed Power on the AD carry or AP carry. You will notice that there are now six
Dark Spheres laying on the field after you use it. This is Syndra's secret weapon. Try to position yourself so you are facing the enemy team. Use your
Scatter the Weak ability and then stun orbs will shoot in all different directions stunning the whole enemy team and leaving them speechless. SO BAD ***.














I start out with












RYLAI'S CRYSTAL SCEPTER
Rylai's Crystal Scepter is my favorite item in the game. It is great on Syndra because it adds on to her already incredible cc. If you are having trouble landing your abilities,
Rylai's Crystal Scepter makes it that much easier because your opponent won't be able to move around as effectively.
ROD OF AGES
Rod of ages couples nicely with Rylai's because of the health that it gives. Personally, I prefer getting Rylai's before
Rod of Ages but many people get
Rod of Agesfirst so that the passive starts off earlier, regardless it is a must have item for almost any AP carry.
LIANDRY'S TORMENT
Liandry's Torment couples SO well with both Rod of Ages and Rylai's. Rylai's doubles the amount of damage that the passive on
Liandry's Torment does, and Rod of ages, Rylai's, and
Liandry's Torment all stack health. These three item's alone will give you a decent amount of AP and over 3000 health (That's the equivalent of three
Warmog's Armor people)!
RABADON'S DEATH CAP
+120 ability power and +25% more. Thats a no brainer.



ROD OF AGES

Rod of ages couples nicely with Rylai's because of the health that it gives. Personally, I prefer getting Rylai's before


LIANDRY'S TORMENT





RABADON'S DEATH CAP

+120 ability power and +25% more. Thats a no brainer.
The masteries that I use are relatively common. I go 9 into the defense tree however for that little magic resist and health boost. Playing any character is a lot easier if you have a lot of health, or more cushion for the pushing if you will. Mana is never that big of a problem for me, but if you find that you are struggling to manage your mana levels I suggest going into the Utility tree and maxing out
Meditation
and
Expanded Mind
. Also,
Wanderer
isn't bad to get either because it is either to set up
Syndra's abilities when she has more movement.




PREFFERED
Ignite is just too good. It is a very powerful damage over time spell that can easily finish off a running enemy. If you are finding that you need just a bit more damage to tip the scale then ignite is perfect. Not to mention you look pretty bad *** when you walk away as a champion dies from your ignite.
PREFERRED
There is no other summoner spell like flash. It can get you away from your enemy in literally the blink of an eye. Flash has saved my life countless times and is by far the best escape summoner spell in the game.
SITUATIONAL
If you find yourself dying a lot and/or having trouble sustaining yourself in lane then heal is a pretty good option.
SITUATIONAL
If you find that you [recall] back to base a lot and need to get back in a hurry then teleport is a great option. Teleport can also be useful in saving other towers that are about to go down.
SITUATIONAL
Ghost is great for chasing your enemy down and gaining that extra burst of speed when running. If you are having trouble mastering the use of flash then ghost is your next best option.
SITUATIONAL
Barrier is a pretty decent defensive spell. If you are in a tight spot barrier will come to the rescue every time. However, the long cooldown makes barrier less viable than heal.
SITUATIONAL
Find yourself being bogged down by CC? Cleanse is the spell for you!
DO NOT USE
Ew.
DO NOT USE
You are not a support.

Ignite is just too good. It is a very powerful damage over time spell that can easily finish off a running enemy. If you are finding that you need just a bit more damage to tip the scale then ignite is perfect. Not to mention you look pretty bad *** when you walk away as a champion dies from your ignite.
PREFERRED

There is no other summoner spell like flash. It can get you away from your enemy in literally the blink of an eye. Flash has saved my life countless times and is by far the best escape summoner spell in the game.
SITUATIONAL

If you find yourself dying a lot and/or having trouble sustaining yourself in lane then heal is a pretty good option.
SITUATIONAL

If you find that you [recall] back to base a lot and need to get back in a hurry then teleport is a great option. Teleport can also be useful in saving other towers that are about to go down.
SITUATIONAL

Ghost is great for chasing your enemy down and gaining that extra burst of speed when running. If you are having trouble mastering the use of flash then ghost is your next best option.
SITUATIONAL

Barrier is a pretty decent defensive spell. If you are in a tight spot barrier will come to the rescue every time. However, the long cooldown makes barrier less viable than heal.
SITUATIONAL

Find yourself being bogged down by CC? Cleanse is the spell for you!
DO NOT USE

Ew.
DO NOT USE

You are not a support.
Green = Easy
Yellow = Medium
Red = Hard
Purple = You're ****ed
DIANA
Diana....is scary as **** what can I say? Personally, I have a really strong early game as Syndra so I tend to shut her down before she gets that insane jump. Watch out for her
Crescent Strike if you can dodge that you're golden. If you can't good luck!
LEBLANC
I HATE
LeBlanc. She has such an amazing lane phase and snowballs HARDCORE. My suggestion against Leblanc is to stay passive as possible and do not feed her kills. Just remain calm and keep your composure and you will be okay.
BRAND
Brand can be a pretty tough lane opponent. He has monster harass with his
Conflagration. If you can manage to dodge his
Pillar of Flame and make sure
Sear doesn't hit you when you have conflagration on you you should be able to manage against him. Once Brand's burst is gone and his abilities are on cooldown he is a major push over. Use this to your advantage!
FIZZ
Fizz is a pain in the ***. He is called the "Tidal Trickster" for a reason. His
Chum the Waters will leave your health bar non existent. He has a great gap closer and one of the best escapes in the game. He is one mobile champ so try your best to keep your distance.
KATARINA
Katarina can easily be countered by Syndra. The reason why I put her as medium is because she can be hard for new players to play against. The biggest advantage that Syndra has over Kat is her stun. As soon as Katarnia uses her ult,
Death Lotus STUN HER IMMEDIATELY and she will be renedered useless. Poke her unmerciful with
Dark Sphere to keep her in check.
RYZE
Syndra makes
Ryze her *****. Syndra out ranges Ryze hardcore so just keep on poking. He will be helpless in lane if you play your cards right!
VEIGAR
My advice against
Veigar is this; try to not let him farm by poking him and if he stuns you just do all that you can to run the hell away.
Yellow = Medium
Red = Hard
Purple = You're ****ed

DIANA




LEBLANC

I HATE


BRAND






FIZZ




KATARINA





RYZE

Syndra makes


VEIGAR

My advice against

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