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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Intro to the Squishy Yordle
Anyway, on to the build!
camouflage |
Camouflage If Teemo stands still and takes no actions for 2 seconds, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 2 seconds. |
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Toxic Shot Teemo's basic attacks poison their target, dealing 10/20/30/40/50 (+0.3 AP) magical damage upon impact and 6/12/18/24/30 (+0.10 AP) magical damage each second for 4 seconds. |
When playing Teemo, your strongest ability is your



MASTERIES
Let's talk about Teemo's masteries.
OFFENSE
Sorcery
+1/2/3/4% Cooldown Reduction
Sorcery works well with Teemo by giving him cooldown reduction. It makes him be able to pop his
Blinding Dart more often in order to protect himself from damage, or deal it, and use
Move Quick in short succession while running away, or into a fight.
Blast
+0.25/0.5/0.75/1 Ability Power per level (18 Ability Power at champion level 18).
Blast gives Teemo an extra boost of AP late game, and the initial AP amount he needs early game to survive and get kills, by making his
Toxic Shot hit fairly good early damage.
Havoc
Increases damage dealt by 0.67/1.33/2%
Havoc gives Teemos early game and late game damage a big boost.
Arcane Knowledge
+8% Magic Penetration
Again, just an added damage boost, especially to
Toxic Shot early game.
Mental Force
3/4/6 Ability Power
Added AP bonus for Teemo. Helps a lot early game.
Spellsword
Deals 5% of your Ability Power in magic damage to the target on each basic attack
Bonus damage.
Archmage
Increases Ability Power by 1.25/2.5/3.75/5%
AP boost.
Executioner
Increases damage dealt by 5% to targets below 50% Health
Makes those last minute darts you get in while an enemy is running away, really count.
DEFENSE
Durability
+1.5/3/4.5/6 Health per level (+108 Health at champion level 18)
This mastery really helps Teemo out since he's so squishy, and gives him boosted survivability.
Hardiness
+2/3.5/5 Armor
Hardiness gives Teemo, again, better survivability. Since most top lane champs are AD, melee champs, it comes in handy, even early game.
Resistance
+2/3.5/5 Magic Resist
This mastery gives Teemo a slight amount of MR. It's not a lot though, since again, most top lane champs are AD.
Veteran's Scars
+30 Health
Added HP boost for the squishy yordle.
As you can see, most of Teemo's runes are AP boosts, attack/movement speed boosts, and health or armor boosts. Teemo is a very squishy champ, but he drops insane damage in mid/late game, especially with my build.
Let's talk about the runes!
Precision
Fleet Footwork
Phase Rush
Glyphs
Purchasing and equipping
x9 will boost Teemo's AP significantly.
Teemo will gain an added +11 Ability Power due to these runes.
Marks
Purchasing and equipping
x9 will boost Teemo's AS significantly.
Teemo will gain an added +15% Attack Speed due to these runes.
Seals
Purchasing and equipping
x9 will boost Teemo's armor significantly.
Teemo will gain an added +13 Armor due to these runes.
Quintessences
Purchasing and equipping
x3 will boost Teemo's movement speed significantly.
Teemo will gain an added +4.5% Movement Speed due to these runes.
Let's talk about Teemo's masteries.
OFFENSE

+1/2/3/4% Cooldown Reduction
Sorcery works well with Teemo by giving him cooldown reduction. It makes him be able to pop his



+0.25/0.5/0.75/1 Ability Power per level (18 Ability Power at champion level 18).
Blast gives Teemo an extra boost of AP late game, and the initial AP amount he needs early game to survive and get kills, by making his


Increases damage dealt by 0.67/1.33/2%
Havoc gives Teemos early game and late game damage a big boost.

+8% Magic Penetration
Again, just an added damage boost, especially to


3/4/6 Ability Power
Added AP bonus for Teemo. Helps a lot early game.

Deals 5% of your Ability Power in magic damage to the target on each basic attack
Bonus damage.

Increases Ability Power by 1.25/2.5/3.75/5%
AP boost.

Increases damage dealt by 5% to targets below 50% Health
Makes those last minute darts you get in while an enemy is running away, really count.
DEFENSE

+1.5/3/4.5/6 Health per level (+108 Health at champion level 18)
This mastery really helps Teemo out since he's so squishy, and gives him boosted survivability.

+2/3.5/5 Armor
Hardiness gives Teemo, again, better survivability. Since most top lane champs are AD, melee champs, it comes in handy, even early game.

+2/3.5/5 Magic Resist
This mastery gives Teemo a slight amount of MR. It's not a lot though, since again, most top lane champs are AD.

+30 Health
Added HP boost for the squishy yordle.
As you can see, most of Teemo's runes are AP boosts, attack/movement speed boosts, and health or armor boosts. Teemo is a very squishy champ, but he drops insane damage in mid/late game, especially with my build.
Let's talk about the runes!
Runes




Glyphs
Purchasing and equipping

Teemo will gain an added +11 Ability Power due to these runes.
Marks
Purchasing and equipping

Teemo will gain an added +15% Attack Speed due to these runes.
Seals
Purchasing and equipping

Teemo will gain an added +13 Armor due to these runes.
Quintessences
Purchasing and equipping

Teemo will gain an added +4.5% Movement Speed due to these runes.
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