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Runes: PTA
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Threats & Synergies
Viktor
Yuumi
Yuumi
Champion Build Guide
PROS FOR PLAYING TEEMO
+Amazing ability for easy pokes
+Really strong laning phase
+Good split-pusher
+Can build into almost anything
+Lots of shroom protection
+Good at learning mechanics
+Good at learning how to kite
+Goot at learning how to CS
Teemo is all about making your opponents suffer. Both mentally and physically. He is a pestilence to any and all who oppose him, in the hands of a knowledgeable player he's a monster, he's also cute.
He is in general a straightforward and honest champion, without any forms of cheese like shields or massive sustain/invulnerability. He is all about knowledge & strategy, he will help you learn about League.
If you like being annoying or ruining people's fun, then do I have good news for you, my friend. Teemo is the champion for you!
CONS FOR PLAYING TEEMO
-Bad team fighter until the late game
-Hard ganked and focused a lot
-Hard flamed by teammates
-Hard to master
-Short attack and ability range
-Shrooms are easily countered by wards
-Slow early game, farming, and scaling
-No hard CC
-Easy to counter jungle
-Weak 1v1 potential
One of the biggest problems with playing Teemo comes with being flamed and put down by almost everyone you come in contact with. It's basically a never-ending cycle of hate for picking him anywhere.
Teemo has always been considered a meme to people & troll pick for years. People refuse to understand how useful he actually is when played properly. His objective control or vision provided by shrooms, to being focused by everyone on the enemy team for allies to have less focus, to finish them off. So if you're someone who struggles under pressure, Teemo might not be the champion for you.

Teemo is at his strongest during the first few levels (1-3), falling off for a bit before coming back strong at level 11 and onward. Once most champions hit level 6, they normally have everything that they need to take you out even if you've gotten a few kills off on them. This could be any number of things, their gap close, CC, burst, spike items. While all we have is Move Quick & Noxious Trap which doesn't really do much, since we can't place down many shrooms until later. If they simply dash and hit us, we lose all passive speed and get run down rather easily. Farm & simply stall for level 11 don't make mistakes, because you got a kill, you'll stack up kills into the mid to late game.
Teleport is rarely taken as this spell is for players who want nothing more than split-push and play objectively. You can flank and back door with Noxious Trap especially if you have them shoved to their open nexus while your team fights around objectives. It's personal preference, however.
Some may enjoy taking Exhaust in some of their games as a form of CC and added utility for when they get ganked and want to escape/kill when they dive you under tower. It will also reduce their damage by 40% allowing you to out-trade them when they extend into you.
Barrier can be used to help prevent you from being dove under tower and executed. It also helps you to enter passive due to the interaction with shields and champion damage. Enemy champions are not hitting you directly, you're never in combat. So long as you're not being CC'd, which lets you stealth.
You can use Teleport while invisible to escape to safety, so long as they have no displacement skills or while their displacement skills are down.
This interaction was changed sometime back in Season 8 when they made some adjustments.
Don't forget that if you're currently being swept by Oracle Lens you will want to move around as much as possible without clicking enemies, wards, or minions while you're avoiding skills.
You can move around while in stealth, most people don't really do anything but waste time trying to kill you. While on this topic I'll inform you that Control Ward does not reveal Teemo.
Sometimes, it's better to play your luck and enter into stealth in hopes that people will not sweep you and leave if you noticed that you are about to be focused by a 4 or even a 5-man.
Running away isn't always the best option, nor is trying to fight your way through more than 4 people, unless you are mega-fed with burst.
Do try to keep this in mind for your games.
One often ignored strategy with Teemo is his ability to Blinding Dart an enemy champion that is auto attack reliant, this lets you stealth.
This is one of the best strategies often used against, Tryndamere, Jax & Nasus. So long as their main stuns / abilities have been used you can just stand still after blinding them.
You also need to take into account minion aggro, if they are hitting you, it will prevent your stealth.
While it isn't advised. You can bait people with your passive by just... being an annoying "rat".
Popping out of the bushes and out of stealth while laughing. There is a very high chance that someone with a lockdown CC or displacement skill will blow it trying to catch you and reveal you.
It just might give you the opening you need.
Often times there are some very funny plays with Teemo and certain champions.
You really should give stealth plays more credit. It can literally save your life while getting kills.
In this case, Xin Zhao's (R) will push Teemo and if you are pushed out of the bushes you are revealed. But he did it over the wall which had no vision. So we stay visible until we land on the other side, which ultimately is what saved us.
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