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Recommended Items
Runes: Attack Speed
1
2
3
Precision
Sorcery
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Flash
Flash
Smite
Items
Ability Order Standard
Shurima's Legacy (PASSIVE)
Azir Passive Ability
Champion Build Guide
About Me
Hello, my name is Average Lillia Player (or ALP for short) though ingame I go by Yoon. As the name suggests, I main Lillia and prefer to avoiding laning as a whole, often queuing for Jungle or Support (but mostly Jungle). Almost all of my time in the game is spent making extremely strange picks in the Jungle work out, anything from meta to borderline throwing, I'm determined to make it work.
Champion Introduction
Ganking: Difficult Speciality: Attack Speed, Poke Why Jungle Azir? Well first of all, don't do it. It's very difficult and unrewarding for everyone involved. But if you want to do it for fun purposes, it's doable if you're already an Azir main to begin with. If you're intent on playing Azir Jungle, he can be quite a powerhouse in the late game provided he's kept up enough to have good items. When positioned correctly he can be an unreachable target doing a lot of very serious damage. His mobility is very good for such a powerful mage as well, allowing him to dance around jungle camps and gank over walls. |
Pros and Cons
Builds
This is really the only optimal build and also the build Azir takes normally in mid lane. It focuses on his soldiers doing damage, as they scale off of ability power and deal AP damage off of every auto attack. Attack speed lets this proc more as it procs ap per auto attack. | I've tried to make AD Azir work a few times and while it is moderately successful, it isn't worthwhile. Again, Azir jungle is a real hassle to do anything with. His AD is decent for clearing, but in fights he can't hold his own without soldiers being up and dealing damage for him. | AP is really his only option, there isn't anything he can do efficiently outside of building Nashors and spiraling into other AP items outside of his usual build. For now. |
Skill Order
Q
Conquering Sands 3 / 8 / 10 / 12 / 13 W Arise! 1 / 4 / 5 / 7 / 9 E Shifting Sands 2 / 14 / 15 / 17 / 18 R Emperor's Divide 6 / 11 / 16 |
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Ability Order in Jungle
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Objectives
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DRAGON![]() ![]() ![]() |
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VOIDGRUBS![]() |
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RIFT HERALD![]() |
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VORACIOUS ATAKAHN![]() ![]() ![]() |
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RUINOUS ATAKHAN |
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BARON NASHOR![]() |
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ELDER DRAKE![]() |
Clearing
OR
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Feats of Strength
SORCERER'S SHOES![]() |
FEATS OF STRENGTH Feats of Strength is gained by completing two of three objectives before the enemy team. These objectives include 3 epic monsters slain, first team to three kills, and first tower. For ![]() |
SPELLSLINGER'S SHOES Upgrading SS grants you ![]() ![]() ![]() ![]() ![]() |
Boots
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Sorcerer's Shoes > MAGIC PENETRATION![]() Berserker's Greaves > ATTACK SPEED This is a personal preference type of pick. Some ![]() |
Summary
Patch Notes
2/4/2025: 25.S1.2 - Replaced "Boots" section with "Feats of Strength" section, Added Atakahn to "Objectives" section.
11/29/2024: Guide Created.
11/29/2024: Guide Created.
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