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Runes:
Domination
Inspiration
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Kill Pressure
Flash
Ignite
Items
Ability Order Max QWE
Moonsilver Blade (PASSIVE)
Diana Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Kassadin
Ideal
Strong
Ok
Low
None
Champion Build Guide
Work In Progress
General Rule:
• Stop playing once you lose twice in a day.
• One liability > 3 carries.
Champ Select:
• Diana one-trick – generally dodge if filled (jg/bot/sup) or banned out
• Dodge if allies are on loss streaks (losers' queue).
• Dodge if the enemy laner counter picks (or you suspect a certain player is on enemy team)
• Dodge if enemy team comp clearly beats ally team comp (eg. no hard CC on your team)
• Dodge if you know you will only be able to play your champion sub-optimally vs. their team (2 counters or more)
• If you (or your duo) show/vocalise/notice any signs of fatigue or not wanting to play, dodge.
• TP if no solo-kill potential, Ignite for kill pressure, Cleanse vs. hard CC (Zoe/Lissandra)
In-game:
• Ward in 1:15 at enemy raptors
• Constantly communicate information to your team
• Compete for level advantage (build waves to crash & roam)
• Gold lead > dragons | Exp > Gold
• Always have map pressure | If you don’t have map pressure through Mid already, don’t roam
• CS – average 7+ cs/min
• Push wave and sit outside vision | Side lane | Trade Objectives
• Stop playing once you lose twice in a day.
• One liability > 3 carries.
Champ Select:
• Diana one-trick – generally dodge if filled (jg/bot/sup) or banned out
• Dodge if allies are on loss streaks (losers' queue).
• Dodge if the enemy laner counter picks (or you suspect a certain player is on enemy team)
• Dodge if enemy team comp clearly beats ally team comp (eg. no hard CC on your team)
• Dodge if you know you will only be able to play your champion sub-optimally vs. their team (2 counters or more)
• If you (or your duo) show/vocalise/notice any signs of fatigue or not wanting to play, dodge.
• TP if no solo-kill potential, Ignite for kill pressure, Cleanse vs. hard CC (Zoe/Lissandra)
In-game:
• Ward in 1:15 at enemy raptors
• Constantly communicate information to your team
• Compete for level advantage (build waves to crash & roam)
• Gold lead > dragons | Exp > Gold
• Always have map pressure | If you don’t have map pressure through Mid already, don’t roam
• CS – average 7+ cs/min
• Push wave and sit outside vision | Side lane | Trade Objectives
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