Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
The hunter reaper
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ghost
Exhaust
Ability Order
Night Hunter (PASSIVE)
Vayne Passive Ability
Hello

Vayne was able to take care of herself using her father's money, and she began to train as soon as an instructor would have her as a student. By the time she was a fully grown woman, she had become a grim warrior. However, the fields of battle were not to be her home. Demacia needed a protector, one who hunted those lost to the darkness. Shauna used her family's contacts to become the first Night Hunter, and now her prowess is the stuff of legends. It is said that those who practice the black arts quake when they hear that the Night Hunter is on the prowl. Despite her crusade, Shauna has looked at the League of Legends in horror. There are champions who have clearly lost themselves to the blackest of magics, and who have been embraced within the League even though they should be put down for the safety of all. The time has come for the Night Hunter to execute her secret mission - to purge the League of Legends.
Not all shadows are to be feared. At least, if Vayne has her way.
Pros:
Great damage output
Passive deals a lot of true damage
Not very mana-hungry
Not a fully auto-attack champion (that's a big '+' for me)
No one can run away from her ultimate
Has some sort of natural escape mechanics (condemn, ultimate+tumble for stealth)
Looks very cool
Fun to play
cons
Squishy
Vulnerable to CC
Condemn can stun, but is not reliable
It's hard to position yourself well in team-fights
Often targeted first
People will say you play an OP champion
Great damage output
Passive deals a lot of true damage
Not very mana-hungry
Not a fully auto-attack champion (that's a big '+' for me)
No one can run away from her ultimate
Has some sort of natural escape mechanics (condemn, ultimate+tumble for stealth)
Looks very cool
Fun to play
cons
Squishy
Vulnerable to CC
Condemn can stun, but is not reliable
It's hard to position yourself well in team-fights
Often targeted first
People will say you play an OP champion
The runes I get are standard for a ranged DPS carry and there are some options as to what you take. For marks I take the standard armor penetration to greatly improve your early game and late game. For my seals I take either health per level or armor depending if I know that my team is heavy in attack damage (in ranked for example). I take health per level most of the time when I do regular matches because it's a universal stat and provides the best early game survivability. (Remember Vayne is one of the squishiest champions in game.) I don't really think you need mana regen seals or anything of the like because she only has 1 move that you constantly use that needs mana and it only costs around 40. For my glyphs I take flat cooldown reduction so that I can spam my tumble more often. Another option is possibly magic resist if you feel overwhelmed by casters, the only caster I ever had slight trouble with was Malzahar but other than that you should be fine because you rip apart squishies pretty fast. Lastly my quints are either armor penetration or the all around flat health quints. I normally take armor penetration because free damage is always cool, however I have been experimenting with flat health a little bit and I found them quite helpful with early game lane control due to your extra HP being able to harass more often. Once again Vayne starts out with very low health so less experienced players may want to take these if they feel to fragile. (On a side note I've been starting to use movespeed quints and seeing how they work, so far there actually quite nice because you will certainly have a large advantage in movespeed and you can chase down anyone. Also because the build already has tons of armor penetration. The runes I use are mainly adding to my damage and utility.
the mastery is made to increase the damage to basic attacks with a little magic and other things like reducing the time of their abilities but the increase in attack speed and armor penetration increased damage by grant free items and increased the possibility of making a critical to their enemies.
trinity but they are force to increase their abilities but your HP and attack speed.
look after the Bloodthirst is to give fueza in their attacks and also some life steal.
now I put stack for basic attacks and magic are stronger with the blackcleaver.
If you need to take a neutral monsters and as the golem buffs buff = buff I put the blue Madred's Bloodrazo to have more lifesteal and attack speed and also cause great damage on neutral monsters and minions.
Last but very important but the chance of damage to the enemy critic also causing great damage Infinity Edge is the most appropriate for that and for that reason this is so they can topple their enemy tanks.
Alternative to buy.
phantondancer to be quicker but in attack and more walking speed and increase the chance to crit chance.
to attack speed if you do not want boots with the cooldown can buy Berserker `s greaves to increase your speed.
look after the Bloodthirst is to give fueza in their attacks and also some life steal.
now I put stack for basic attacks and magic are stronger with the blackcleaver.
If you need to take a neutral monsters and as the golem buffs buff = buff I put the blue Madred's Bloodrazo to have more lifesteal and attack speed and also cause great damage on neutral monsters and minions.
Last but very important but the chance of damage to the enemy critic also causing great damage Infinity Edge is the most appropriate for that and for that reason this is so they can topple their enemy tanks.
Alternative to buy.
phantondancer to be quicker but in attack and more walking speed and increase the chance to crit chance.
to attack speed if you do not want boots with the cooldown can buy Berserker `s greaves to increase your speed.

Team fights can sometimes be hard with Vayne, do your best to stay in the back and snipe people using tumble, make sure not to tumble into the enemies by accident because you will most likely die, try to tumble backwards and move back up to take the shot. Use condemn whenever possible but try to hit enemies into walls DO NOT EVER HIT AN ENEMY AWAY FROM THE FIGHT WHILE THEY ARE GETTING ATTACKED UNLESS THEY ARE VERY LOW ON HP, YOUR TEAM WILL GET MAD what you should do though is use this to knock out the tanks and supports while your team brings down the squishies, you can also use this to save allies. If you have very good tanks you can probably stay in battle constantly and attack, when your not focused your DPS can be pretty insane and it's easy to get triples and quads. Remember to use your ult in the beginning of every fight, it will help...A LOT.
Esta es mi construcci³n, y mi forma de jugar Vayne. Comentarios y preguntas pueden ser presentadas a continuaci³n. Puedo jugar Vayne un par de veces cada dos das o as, as que si quieres, visita mi historial de partidas de c³mo yo personalmente hacer con ella. Aparte de eso, buena suerte, culo Kick, y Nice Hunter
You must be logged in to comment. Please login or register.