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Nocturne Build Guide by GodTakemeBack

Jungle THE ULTIMATE NOCTURNE GUIDE - The black map terror

Jungle THE ULTIMATE NOCTURNE GUIDE - The black map terror

Updated on April 15, 2025
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League of Legends Build Guide Author GodTakemeBack Build Guide By GodTakemeBack 4,208 Views 0 Comments
4,208 Views 0 Comments League of Legends Build Guide Author GodTakemeBack Nocturne Build Guide By GodTakemeBack Updated on April 15, 2025
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Runes:

Domination
Electrocute
Sudden Impact
Sixth Sense
Relentless Hunter

Sorcery
Celerity
Nimbus Cloak
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

1 2
Everyday use
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Gustwalker Smite

Gustwalker Smite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

THE ULTIMATE NOCTURNE GUIDE - The black map terror

By GodTakemeBack
Introduction
"You'd be surprised how much darkness can hurt"

Welcome to my Electrocute Nocturne Jungle Guide! This build is designed for players who want to one-shot squishies, dominate the midgame, and control the map with fear and darkness. Nocturne excels as a burst assassin with strong pick potential. If you like high tempo, high reward gameplay – this build is for you.
Runes
Primary – Domination

Electrocute – Burst damage after 3-hit combo (AA-Q-E or R-AA-E)

Sudden Impact – Synergizes with your R dash (lethality on engage)

Skith Sense – Ward clear

Relentless Hunter – Extra out-of-combat MS = faster clears & ganks

Secondary – Sorcery

Celerity – Buffs movement speed effects (synergy with Relentless)

Nimbus Cloak – Speed burst after using Smite or R

Stat Shards

+ Attack Speed

+ Adaptive Force

+ HP per Level / Armor (based on matchup)
Champ background
Electrocute Nocturne isn’t a farm bot. He’s a precision weapon – a tool of fear and burst. You’re not just a jungler; you’re a hunter in the dark.
Jungle Pathing - Fast level 6
Full Clear Path (Fast Level 6):

1. Blue Buff

2. Gromp

3. Wolves

4. Raptors

5. Red Buff

6. Krugs

7. Scuttle → Reset → Farm to 6 → Look for R plays
Atlernative Cheese Path
1. Red Buff

2. Raptors

3. Level 2 gank (only if the enemy is overextended – very risky!)

4. Back to farming
Optimal Ability Combos
Standard Assassinate Combo:
R → AA → Q → E → AA (procs Electrocute)

Pre-6 Gank Combo:
Q → AA → E then walk with them to fear

Tower Dive Combo (with Edge of Night):
R → Q → E → AA → W (for spell bait)
Early game strat (Level 1-5) Survive
🎯 Objective: Full clear and reach level 6 as fast as possible.

- Avoid early fights unless your laners have strong CC. You are not built for extended duels yet.

- Path for a full clear: Start with a leash, go from Blue > Gromp > Wolves > Raptors > Red > Krugs.

- Track the enemy jungler: Use warded pixel brushes or delayed invades with vision to know where they’re starting.

- Don’t overgank early: Unless you’re cleaning up a low-health enemy, you risk losing tempo. This build spikes at 6.
Mid game strat (Level 6-13) Become the Nightmare
🎯 Objective: Snowball lanes, control vision, assassinate carries.

- Use your R proactively. Don’t sit on it – cooldown is low, and the pressure it creates is immense.

- Sweep vision before ulting. The element of surprise is your greatest weapon.

- Always ult from fog of war. Bushes, unwarded rivers, and flanks are your home.

- Prioritize lanes without dashes (e.g., Syndra, Jhin, Miss Fortune).

- Chain kills with Electrocute burst – look for low-health enemies you can isolate.

- Secure Dragons and Heralds after picks. Objectives follow kills.

🧠 Decision Making:

- “Can I 100–0 them before they react?”

- “Will I die after the dive?”
If you can get a kill and walk out (or Flash out), it’s usually worth it.

🔄 Reset Pattern:

- Ulti + kill

- Reset

- Farm 1-2 camps

- Ulti + kill again
(Repeat until the map belongs to you.)
Late Game (Level 14-18) Controlled Chaos
🎯 Objective: Eliminate key targets, flank in teamfights, peel back if needed.

- Don’t front-to-back fight – you’re not a tank.
Instead:

- Flank from unexpected angles.

- Pick off the ADC/mage before fights begin.

- Split push if you’re ahead and R is up – you can join from anywhere.

- Peel for your own backline with fear if you can’t reach theirs.

- Edge of Night / GA becomes crucial for surviving dives.

⚖️ Target Prioritization:

1. ADC

2. Mage

3. Splitpushing bruiser (if alone)

4. Supports last (unless it's someone like Seraphine or Soraka)

🌌 Teamfight Flow:

1. Wait for enemy CC to be blown.

2. R into backline from fog.

3. AA → Q → E → Electrocute → Escape

4. GA pops or W spellblocks a key skill

5. Your team cleans up the rest
Concepts for Success
- Fog of War = Power: You win when they don’t see you coming.

- Cool Mind, Fast Hands: You have to be decisive. Once you R, there’s no going back.

- Tempo is Everything: You must stay active. Farm → kill → reset → farm → kill.

- Don’t waste ult: It’s your identity. Always pair R with a high-value pick or key dragon timing.

- Build smart: Edge of Night against Lux/Seraphine, GA if you’re fed, Serylda vs armor stackers.
Tips
- Hover mid lane often. It unlocks map control. One mid kill = 3 lane access.

- Ulti before objectives to deny vision and delay engages.

- Mute all if you're ahead. You’ll make aggressive plays that tilt teammates.

- One kill can win the game – pick smart, not often.
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