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Recommended Items
Runes:
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Gustwalker Smite
Items
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Threats & Synergies
Lee Sin
He will kill you easily in the early game and will likely invade your jungle with or without his team as a backup.
I recommend baiting his Q before engaging.
Twisted Fate
Can follow your engage up with his global ultimate + gold card combo resulting in a guaranteed pick
Twisted Fate
Can follow your engage up with his global ultimate + gold card combo resulting in a guaranteed pick
Champion Build Guide
Welcome to my Electrocute Nocturne Jungle Guide! This build is designed for players who want to one-shot squishies, dominate the midgame, and control the map with fear and darkness. Nocturne excels as a burst assassin with strong pick potential. If you like high tempo, high reward gameplay – this build is for you.
Electrocute – Burst damage after 3-hit combo (AA-Q-E or R-AA-E)
Sudden Impact – Synergizes with your R dash (lethality on engage)
Skith Sense – Ward clear
Relentless Hunter – Extra out-of-combat MS = faster clears & ganks
Secondary – Sorcery
Celerity – Buffs movement speed effects (synergy with Relentless)
Nimbus Cloak – Speed burst after using Smite or R
Stat Shards
+ Attack Speed
+ Adaptive Force
+ HP per Level / Armor (based on matchup)
1. Blue Buff
2. Gromp
3. Wolves
4. Raptors
5. Red Buff
6. Krugs
7. Scuttle → Reset → Farm to 6 → Look for R plays
2. Raptors
3. Level 2 gank (only if the enemy is overextended – very risky!)
4. Back to farming
R → AA → Q → E → AA (procs Electrocute)
Pre-6 Gank Combo:
Q → AA → E then walk with them to fear
Tower Dive Combo (with Edge of Night):
R → Q → E → AA → W (for spell bait)
- Avoid early fights unless your laners have strong CC. You are not built for extended duels yet.
- Path for a full clear: Start with a leash, go from Blue > Gromp > Wolves > Raptors > Red > Krugs.
- Track the enemy jungler: Use warded pixel brushes or delayed invades with vision to know where they’re starting.
- Don’t overgank early: Unless you’re cleaning up a low-health enemy, you risk losing tempo. This build spikes at 6.
- Use your R proactively. Don’t sit on it – cooldown is low, and the pressure it creates is immense.
- Sweep vision before ulting. The element of surprise is your greatest weapon.
- Always ult from fog of war. Bushes, unwarded rivers, and flanks are your home.
- Prioritize lanes without dashes (e.g., Syndra, Jhin, Miss Fortune).
- Chain kills with Electrocute burst – look for low-health enemies you can isolate.
- Secure Dragons and Heralds after picks. Objectives follow kills.
🧠 Decision Making:
- “Can I 100–0 them before they react?”
- “Will I die after the dive?”
If you can get a kill and walk out (or Flash out), it’s usually worth it.
🔄 Reset Pattern:
- Ulti + kill
- Reset
- Farm 1-2 camps
- Ulti + kill again
(Repeat until the map belongs to you.)
- Don’t front-to-back fight – you’re not a tank.
Instead:
- Flank from unexpected angles.
- Pick off the ADC/mage before fights begin.
- Split push if you’re ahead and R is up – you can join from anywhere.
- Peel for your own backline with fear if you can’t reach theirs.
- Edge of Night / GA becomes crucial for surviving dives.
⚖️ Target Prioritization:
1. ADC
2. Mage
3. Splitpushing bruiser (if alone)
4. Supports last (unless it's someone like Seraphine or Soraka)
🌌 Teamfight Flow:
1. Wait for enemy CC to be blown.
2. R into backline from fog.
3. AA → Q → E → Electrocute → Escape
4. GA pops or W spellblocks a key skill
5. Your team cleans up the rest
- Cool Mind, Fast Hands: You have to be decisive. Once you R, there’s no going back.
- Tempo is Everything: You must stay active. Farm → kill → reset → farm → kill.
- Don’t waste ult: It’s your identity. Always pair R with a high-value pick or key dragon timing.
- Build smart: Edge of Night against Lux/Seraphine, GA if you’re fed, Serylda vs armor stackers.
- Ulti before objectives to deny vision and delay engages.
- Mute all if you're ahead. You’ll make aggressive plays that tilt teammates.
- One kill can win the game – pick smart, not often.
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