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Recommended Items
Spells:
Barrier
Flash
Items
Ability Order
Night Hunter (PASSIVE)
Vayne Passive Ability
Introduction
My name is Anabra, and I'm bringing you my first guide. I'm not a pro player, not even a high-elo player, however I've just had an idea after the patch 3.10a... Triforce Vayne. In this guide I'll compare the


+ High burst damage + Great dueling potential + Excessively high kiting potential + Hard to focus in team fights + Late game hyper carry + Easier to farm + Has more HP early + Has higher mobility |
- Still squishy - Lower sustained DPS - Vulnerable to oracle - Short Range - Can get caught easily if CC locked - Has no early game life steal - More expensive - Needs high CS |
Runes





Greater Quintessence of Life Steal: This will help you out with the early phases since you have no life steal from
Blade of the Ruined King.
Greater Quintessence of Attack Damage: You will need this little AD boost in the early phases.
Greater Mark of Attack Damage: You should buy these for even more attack damage. They will help you with last hitting and trading.
Greater Seal of Armor: The armor yellows will help you out against aggressive ADCs such as
Caitlyn or
Draven. Since your
Tumble is based on auto attack which means, that you'll aggro the minions and will receive some damage from them when you are harassing your lane opponent. That bonus armor will block a handful of that damage.
Greater Glyph of Magic Resist: These runes are especially good against support with high magic damage based poke such as
Sona or even
Nami. You could ask why not to buy scaling MR blues. Well, I prefer flat MR runes since those support mentioned above will only have high damage in the early phases. After your first back you'll have enough HP to sustain the damage and with that little MR boost will help you out greatly.
-
Tumble
Tumble is a great skill for both aggressive and defensive plays as well. On the early levels it's not a big deal but as the game progresses it will get better and better. It will give you a really high sunstained damage in team fights. You should use this ability to chase opponents. After auto attacking your target you should immediately use your
Tumble, land the attack then auto attack again. With this combo you can deal some nice damage to your opponent in the laning phase
-
Silver Bolts
This ability makes Vayne a hyper-carry. You'll deal true damage based on your opponent's max health, which means they cannot stack HP nor armor.Silver Bolts with the combo mentioned above can deal excessively high damage in both the laning phase and the team fights as well.
-
Condemn
Condemn will you help you locking down your opponent's and dealing tremendous damage to them. You should always get into position with your
Tumble and then knock your opponents into some terrain. However you don't always need to pin your target to the wall. In cases like this just knock them back and land some autos if possible.
-
Final Hour
Your ultimate is one of the best amongst the ADCs.Final Hour will make your really hard to focus in team fights and will give you an amazing dueling potential. Furthermore the AD boost is considerable as well.
With the






Item Sequence






Trinity Force
3333

Bloodthirster
3400

Last Whisper
1450

Guardian Angel
3200

Infinity Edge
3450
We are finally here! In this section I'll explain why

-
: This is essential for all ADCs. It will give you the mobility you need in the early levels, and that little attack speed boost is not bad either.
-
: This is such a great item on Vayne. Since the 3.10 and 3.10a patches
Blade of the Ruined King has been nerfed so much. The slow/speed boost duration has been reduced to 3 from 4 seconds. It's range has been reduced from 550 to 450 and the cooldown went up to 90 from 60 seconds. However
Trinity Force's cost has gone down, and it's passive has been reworked. Now it only costs 200 gold more than
Blade of the Ruined King. It gives you extreme kiting potential, some tankiness, attack speed, critical strike rating AND an awesome damage boost on your autos after using a spell. You can consider it as a 100% crit after a skill.
-
: BT is a must since you need a lot damage and life steal too. Unfortunately you'll have no life steal from
Trinity Force, however you'll really need it in team fights. So you must grab this item right after
Trinity Force.
-
: You need LW when the opponent is building armor. Their armor value will become considerable by mid game. Most of the armor based such as
Randuin's Omen cost more than
Last Whisper. So you can easily counter-buy them.
-
: You grab this item as your fourth major item.
Guardian Angel is a great counter item against most assassins. Because most of them are cooldown based champions. (For Example:
Zed or
Rengar) If your team cannot protect you from the opponent's assassin's first assault, you an your team will still have a second chance. And with Vayne's
Final Hour +
Tumble combo it's easy to get out.
-
: IE is a great late game item, because it gives you a bunch of ad and crit chance, plus it improves your crit damage as well. Grab this or
Phantom Dancer if you need attack speed over pure damage.
With this item build and skill order you'll have excessive burst damage with your




I like to start with this setup. I'll explain you why. The ![]() ![]() ![]() |
These items will add some extra damage to your kit and you will still have the extra sustain from the ![]() ![]() ![]() |
The doran's start will give you a considerable early game boost. The more ![]() ![]() ![]() |
In the first few minutes you should play passively. Freeze your lane, let the opponent push and farm as much as possible. The
Boots 4x
Health Potion start will come handy, because you can dodge skill shots, evade ganks and will have good sustain. When you have 1250 - 1350 gold rush back to base and grab your
Phage.
The biggest problem with
Trinity Force Vayne is that she has no early game lifesteal, which is a pretty big deal. However on your second back you can obtain a
Vampiric Scepter and upgrade your
Boots to
Berserker's Greaves as well.
At this point you should have a kill and the same/higher CS than the opponent ADC. When you have enough gold to go back, buy a
Zeal for some extra mobility, attack speed and crit chance. Farming will be even easier.
On your third back you should buy your
Trinity Force, go aggressive and push a turret. After that, start roaming, taking buffs and securing objectives. Just push your advantage.
After this, the laning phase will be pretty much over.



The biggest problem with




At this point you should have a kill and the same/higher CS than the opponent ADC. When you have enough gold to go back, buy a

On your third back you should buy your

After this, the laning phase will be pretty much over.
She is my personal favourite. She can protect you from the opponent ADCs poke with her ![]() ![]() ![]() ![]() ![]() ![]() |
Sona is a great support. She goes well with nearly each ADC. She has excessive early game poke damage due to her ![]() ![]() ![]() ![]() ![]() ![]() |
Nami is a great support in many ways. She needs game experience and ability-landing skills, but when you master her, she can become a really good support for many carries. Her passive ![]() ![]() ![]() ![]() ![]() |
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