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Recommended Items
Runes: Vs Long range
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Flash
Ignite
Items
Ability Order Standard Item upgrade
Iceborn Subjugation (PASSIVE)
Lissandra Passive Ability
Threats & Synergies
Cassiopeia
Perma ban . The entire game is unplayable . There are higher threats like kassadin and vladimir but your strategy as lissandra player is to win early through constant fighting and skirmishing where kass and vlad suffer . This champion just completely neutralizes your entire existence not just your lane win con .
Lee Sin
Lee Sin
Champion Build Guide
For in depth explanation of my thought process please read the extended guide below .
Disclaimer .

She has a lot of bad matchups and bad team synergies .
However once i decided to otp her i jumped from gold to diamond in a single split .
So not great i still have a lot to learn in the game but also some might say not terrible either .
Overall i would recommend this champion to people that enjoy midlane and would like to one trick an easy to play champion so they can focus on their gameplay and macro .
That being said , core concept of the champion is : you are laning till your limit . Once you lane against equally good players in the game you ll learn that

Even in her best matchups she can die 1v1 if she decides to fight .
"If she decides to fight " is the best way to explain you how to lane .
You can test the waters by throwing q from long range and poke them down but you are a champion that will pick the fights .
Unless you make a bad call you can't die 1v1 from any midlaner except

Thats precicely one of the multiple reasons we only ban

Moving on now you have understood the fact that learning the matchups will eventually reward you in a way where you can't die 1v1 .
Now , could you possibly die to ganks?
Well that depends on your vision gameplay and your map awareness but overall even if you are completely ignorant of what's going on right next to you , the champion offers more than one tools to help you escape from a bad spot .
That being said you can improve with a bit of practice to the point where you ll become completely unkillable .
Being unkillable is a good step .
It will provide the neccesary foundation for you to have high cs per minute and enough items to always carry the teamfights and help your team .
Is that enough ?
Well for sure you have a lot more to learn but it's enough when you decide it's enough .
Until then don't take solo queue too seriously and just enjoy the process of learning the champion and the game .
Moving forward , i will provide in the following chapters everything i know about the champion to help you even more .
Don't take me too seriously i am not a great player, always do your research if you feel like something you read here could be wrong .
+ Easy to shut down enemy carries
+ High cc
+ High mobility
+ Great damage
+ Good waveclear
+ Easy to play - Easy to master
+ Solid playability when behind
+ Insanely good gank setup
- Very weak in 1v1
- Minimum Sustain which can be a problem in a solo lane
- Short ranged compared to other mages
- Relies on her flash too much . It can be good when you have it but it has such a long cd that i am obligated to consider that a quite significant minus .
You are 1v1 against a stronger champion and you have to somehow impact the game enough to win and take them sweet lps .
How would you be able to do that ?
It's very simple .
You are THE BEST champion in ganking setup and one of the best champions in 2v2 .
In fact the more the merrier .
1v1 you are bad but 2v2 you are very good . 3v3 you are even better . 4v4 you are amazing and 5v5 you are a monster .
That being said . It's very easy for everyone to stay in a lane where the jungler doesnt gank you and complain about it .
Thats not what you should do though .

You should consider forcing fights your most important job .
Move to bot , be aware of your jungler contesting the scuttle at 3.30 .
Ping your jungler when you freeze to alert him that he can kill in mid if he wants to path towards it .
You have to give your absolute A game for the first 15 minutes of the game and most of the times this will be either enough to win the game or the game is beyond your control .
This is the point where you need to save your mental for the next game but we ll go over this in the mentality section below .
This is the laning section and despite that we haven't talked too much about laning .
Well . Thats because we can't really say much .
To get good with

You have to master the trading patterns and spikes of the enemy champions and their cds .
Its a long road and you shouldn't worry too much .
The neccesary information about every matchup is above in the matchup section .
Only thing i am gonna adress here is this .
WINNING LANE IS NOT WHY YOU PICK THIS CHAMPION .
If that's your solo queue strategy you should otp

So , for sure practice everything from the matchup section , practice keeping your




Practice poking with


Practice all ins to test your damage .
Practice dives on low hp enemies .
BUT . When the enemy laner is equally good with you in the game , this is where you will begin to understand why winning lane is not what you pick


If the enemy team is too tanky and you have a good adc , never engage . Peel the adc into shredding them all and winning the game .
If the enemy is squisy and stacked go in for a good AoE combo that will chunk everyone to under 50% hp , giving your team a head start.
If the enemy has a turbo hyper carry that 1v9s as their win con , well , proceed to chain cc him until he dies .
Once you can define your job in every situation and understand that you excel at teamfights you will very fast get the grasp of the champion .
Other than that, what you would need to know in terms of team fights is which lane to choose so you can farm and gain xp without missing the action , especially when you play


Well for that purpose midlane is the best lane to chill and farm but usually bot will be there so pick the side closest to the relevant objective .
If dragon is up and its gonna be soul for a team be botside . If baron is up push topside and be prepared to join the action .
Be Carefull of extremely Dangerous Zoning abilities . Caitlyn traps and soraka e on your

Timed crowed control skill shots like xerath e and elise cocoons will be a pain .
If the enemy team has some of those dangerous scenarios where you

Track the abilities and go in after they use them .
Why would such a strong teamfighter split push .
Well if you play with

You are still very good dont worry .
With a bit of macro you ll figure this all out .
If the enemy team rushes something important like your base by threatening inhibitors or baron you can defend 4v5 as

Inside small chockes you can even win 4v5 if you are ahead .
In case the enemy team can't force anything then they absolutely need to defend your splitpusher .
Dont go there . Go on the other sidelane .
Propably your splitpusher will have

Recognise the situation early enough and go on the opposite side .
This will lead to mirror pushing equall both sides which is hard to defend for the enemy team + a lot of xp and gold for you .
Other than that you wouldn't like to find your self away from action , especially without


If there is just not enough damage , well aside from the fact that no one is perfect and you propably could have played it better here and there this is a team outcome and not your sole responsibility .
You picked a utility mage primarily so yeah sure you can have tons of damage when ahaid but being the dps carry of your team is not your identity or your responsibility .

Well that's exactly what you are doing .
As the jungler check the synergies above and pick a relatively good synergy for your midlaner .
You want to play aggro , when lissandra freezes gank her before you path to river .
When lissandra pushes invade the enemy jungle or start herald .

2.Master

3.Master your dmg outputs so you are aware when you can




4.Master



5.Master





6.Master





7.Master CC chains . The longer the better . Dont








8.Master combos .
8.1





8.2






8.3




8.4





8.5 all of the above but with regular

8.6






8.7





8.8









8.9









you got the concept of the champion by now . Feel free to play around your abilities in any way they are usefull outside of patterns that are easily recognizable . If someone is not in






One last tip . People dont understand exactly how




NOTE:
Additional combos not very usefull compared to what i already explained but they might come in handy here and there .


























Side note on runes . If you queue mid/supp and you otp































2.Know your junglers position
3.Make plays and force fights roams dives objectives
4.Dont die 1v1
5.Dont get ganked and die often
6.Teamfight for the win con . CC Chain their carry or peel your adc or do max dps . Identify whats your job and do it .
7.If not enough go next . you can't win them all even if you play perfectly . Don't get mad its not always up to you .
You can become as harsh as you like against yourself but overall there is a handfull of things you can deal with in a single game and you can't blame yourself for everything or get your ego hurt for things you literally dont control. Build your habbits with the champion . Build your strategy . Judge your self based on your habits and your strategy . If you are happy with the exectuion of your initial plan the outcome is irrelevant go next game .
First guide attempt , If people appreciate it i will try to keep it updated :)
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