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Also, why mp5 per lvl seals? Urgot is only mana starved early game, before his Manamune, which he gets quite quickly. Therefore flat mp5 seals would work best.
They can be good choices instead IE and BT that you meant if i understood right. But Last Whisper wouldn't bad choice i think. Dmg and armor penetration.
Haven't played Urgot a lot, so i think you know more about playing him than me.
Manamune is obvious, Atmogs is a good idea, but let me ask you: are you building Urgot more for DPS, because this build is going to have him drop off the radar HARD, and his main utility, which is ****ing up positioning, seems to be outshone in favor of raw DPS.
Ionians I definitely agree with, Mercuries are the obvious fallback.
BUT
I have to question the BT and Infinity Edge at the end. BT is good for the damage, sure, but lifesteal? I'm pretty sure you know what Urgot's autoattack is like. The range is pathetic and they come out SLOW. I can imagine adding BT for the damage, but really, Brutalizer is just as good early on, when you NEED the damage. IE has the same dilemma. Urgot's autoattack is pathetic, and the only thing benefiting him is the damage. Frozen Heart is a suggestion, but if you're leaning for damage, you might wanna reconsider BT and IE.
Also, summoners. Flash is the strongest, and obvious. But I have to ask, why Ignite over Exhaust? Ignite has piss-poor range, Acid Hunter... doesn't, to say the least. When you DO get close enough to them to use it you're likely out of position because Urgot has no need to get close. Exhaust is better IMO in teamfights, which should be the only case someone gets close to you. That, or getting ganked, in which case Igniting them is gonna do diddly ****. I suggest reconsidering BT, IE, and Ignite. Otherwise good guide, but since every Urgot build is more or less similar, you might wanna add some gameplay sections to be noticed.