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Recommended Items
Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Flash
Ignite
Items
Ability Order
Assassin's Mark (PASSIVE)
Akali Passive Ability

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Hi, I'm Vapora Dark, a veteran player that's been playing since season 1. During that time I've hit Master tier as a mid lane main in season 5, as an ADC main in season 7, again as a jungle main in season 8, and once more in season 9 playing a mix of all those roles including mid and Fizz. I can play every role to a very high level and have a very good understanding of the general aspects of the game on top of that. |
I've been writing guides on MOBAFire since 2011, among which my achievements include winning the MOBAFire guide contest multiple times, achieving the highest score on the site multiple times with multiple guides, achieving the most comments on a single guide of all time by a very large amount which hasn't come even close to being surpassed in the 3 years that it's been archived, and having the most collective guide views on the site by a very hefty amount. I've also written some champion guides for Riot Games on the Lolesports site.


Your job as an assassin is to kill a single target as fast as possible. The most consistent keystone in the game at helping facilitate that is ![]() |
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Logically, ![]() ![]() ![]() ![]() ![]() |
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You're looking to snowball as much as you can and every kill or takedown you get will give you extra ability power. It's the most consistent of the three options so you should always take it. |
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Ignite
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Passive: Assassin's Mark
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Assassin's Mark
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![]() The ring that spawns is static, which means it doesn't follow the champion you hit to create the ring. If someone is running away from you, you do not need to turn around for a split second to trigger the mark, you can continue to chase and cross the other side of the ring. The enhanced damage has great synergy with select runes and items. Specifically ![]() ![]() ![]() ![]() ![]() The radius of the circle is about 475 units which is almost identical to the maximum range of your Q ![]() ![]() |
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Q: Five Point Strike
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Five Point Strike
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The most simple part of ![]() ![]() An important thing to note about this ability is both the cooldown and the energy cost. As with most other energy users, ![]() ![]() Another thing to focus on is the innate healing you get can be triggered on minions and monsters, so if you have nothing to hit but need some quick healing you can Q into a jungle camp for some fast heals. However once you get your gunblade and a few stacks of ravenous hunter the extra healing really won't mean a whole lot in comparison to those 2. I max this ability first as it's your waveclear tool and the energy cost decreases with levels. At max rank it'll again deal even more damage to minions and monsters making it a must to rank this ability asap. |
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W: Twilight Shroud
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Twilight Shroud
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![]() ![]() The ability also doesn't have a set shape/hitbox. You throw a small circle slightly tilted towards your cursor that expands into a doughnut shape. This means that you can actually leave stealth by entering the center. However it's affected by terrain. If you cast it in the middle of a lane it'll expand evenly like said doughnut, but if you cast it in a choke in the jungle or player-made terrain like ![]() It also has no energy cost and in fact restores your energy upon cast. Using it after you cast an ability allows you to get more ![]() ![]() I max this ability second as it gives a huge amount of energy regen based on its ability rank, which in turn makes you able to use more ![]() ![]() ![]() |
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E: Shuriken Flip
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Shuriken Flip
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As with any melee assassin, it's vitally important to get into melee range one way or another. ![]() ![]() The second use is that it's almost always going to proc ![]() It also has the niche use of connecting to your ![]() I max this ability last as it deals pure physical damage and outside of your ![]() |
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R: Perfect Execution
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Perfect Execution
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![]() The second dash is an execute through and through and should be treated as such. You'll usually use the first dash to re-position yourself, as the damage is low enough that it's not a must hit. The second dash however will be very important to connect with to kill someone. The range is long and the hitbox is decent so it shouldn't be hard to land, but if the target isn't low on health then it will deal very little damage. I put points into this ability at 6/11/16 |

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Doran's Shield Whilst there are many choices for starting items, the safest option will always be the ![]() |
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Long Sword As a champion who rushes a ![]() ![]() ![]() |
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The Dark Seal In a more aggressive or easier lane you can instead opt to take a ![]() ![]() ![]() |
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Hextech Gunblade The perfect item for ![]() ![]() ![]() |
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Sorcerer's Shoes The only boot choice that will directly increase your damage, these are your default option in most matches. You'll get the tier one ![]() ![]() |
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Ninja Tabi Sometimes you don't need more damage, but you need to live longer. These are great boots against high physical damage comps and amazing against champions who deal most of their damage through basic attacks. ![]() ![]() ![]() ![]() ![]() |
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Mercury's Treads Just like with the ![]() ![]() ![]() ![]() ![]() ![]() |
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Zhonya's Hourglass Whilst it's not difficult to dive into the middle of an enemy team, it's often going to end in your death. Being able to become totally invulnerable for 2.5 seconds is a utility you cannot ignore. Directly countering a lot of champions and in general always being useful for AP divers makes this another must buy in most builds. |
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Morellonomicon![]() ![]() ![]() ![]() ![]() ![]() |
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Rabadon's Deathcap The single biggest ability power spike you can buy, a ![]() |
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Lich Bane As most of your damage is based on the basic attack empowered ![]() ![]() ![]() |
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Void Staff Whilst most mages buy a ![]() ![]() ![]() |
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Mejai's Soulstealer I would only buy this if I was able to buy ![]() ![]() ![]() |

Laning Phase
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In the midlane as a melee assassin you'll most likely only be able to farm up and try to not fall behind champions who can shove you in. Against other melee champions however you can easily use your ![]() ![]() After you get a few levels, maybe level 6, a ![]() |
Mid Game
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After you finish your ![]() Your high mobility is also very important to remember as it's not just a way to close the distance, but also create distance and unique gank paths to avoid wards. Using your ![]() It's situationally a good investment to purchase an ![]() |
Late Game
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At this point you should have several items and be the biggest threat to the enemy carry if they're ever caught out of position. Your job is to continue what you did in the mid game but also to take as much as you can from any mistakes the enemy team make or any plays your team makes. Getting a kill or 2 without anyone on your team dying can be the end of the game with things like Baron Nashor or having multiple elemental dragons. However, even though you're incredibly strong at this point so will your targets. Items like ![]() ![]() Death's are very long at late game so make sure that if you do die (and as an assassin, it's not uncommon to do so as part of your job) that you caused fight winning damage or takedowns before you do. Getting off the second dash in ![]() Whilst tower diving is never totally safe, late game is when it's the most risky unless you have a pure tank. You'll want to focus on using your ![]() ![]() |

![]() ![]() Special thanks to Hopper for banners and coding. This guide was a collaboration with Vicious Skittle, who wrote the majority of the guide. |
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