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Introduction
You have to be wary when you play Veigar. Squishy jungle and hybrid bruiser top? Maybe not the best comp. CC bot support and Tank Jungle? That's the team comp. Most of the time your team composition requires a tank as a jungler and a tank/bruiser top. Though, a support CCBot like Leona and a tank jungler is good top. You simply need a frontline and a peeler. It's also best to hold off on playing Veigar unless you have a friend playing with you outside of the carry role.



This is where you Q farm constantly. That's legitimately the point of this phase for Veigar, farm farm farm! Now, that does not mean you should not fight your enemy. When you purchase your DFG (Which is not too far after your first back if you're farming well) you should be able to kill the enemy midlaner in 2 combos. First combo you must E->W->Q. That simple combo half healths a majority of midlaners. When they're half health your full combo can easily beat them. Before the heal back to full or back, do your full combo. E->W->DFG->R->Q->Ignite, instant kill. That process should be repeated several times through this phase while simultaneously farming. Though, giving up some Q farm to roam is worth it since your roam potential is outrageous.
At this point your farmed, have a bountiful amount of AP, and can 1shot everyone on their team. Your lack of mobility becomes a serious problem at this point. Your team is probably grouping and pushing, causing tension and team fights. In each team fight you must play it PERFECTLY.
Teamfights
Before the teamfight, stay behind your team. When they engage, don't be scared to hold off for a second or two, analyzing your approach. If you can land a stun of more than 2 people and at least 1 of those people is not a tank, use your stun. Disregard whether the enemy carries are their or not, it allows your team to steamroll their front line. Now, that oppurtunity is rare. A majority of the time, you don't use your spells and position your self on the outskirts of the team fight near their backline. Assuming your peeling, their tanks are too busy being assaulted by your carries and front line to attack you. That also have their cooldown down. Assuming you waited a few seconds for the fight to settle, their used a majority of their spells. This allows you a few seconds to kill their ADC/APC. Move in on them, then E->W-DFG->R->Q. Where'd their carry go?
Teamfights
Before the teamfight, stay behind your team. When they engage, don't be scared to hold off for a second or two, analyzing your approach. If you can land a stun of more than 2 people and at least 1 of those people is not a tank, use your stun. Disregard whether the enemy carries are their or not, it allows your team to steamroll their front line. Now, that oppurtunity is rare. A majority of the time, you don't use your spells and position your self on the outskirts of the team fight near their backline. Assuming your peeling, their tanks are too busy being assaulted by your carries and front line to attack you. That also have their cooldown down. Assuming you waited a few seconds for the fight to settle, their used a majority of their spells. This allows you a few seconds to kill their ADC/APC. Move in on them, then E->W-DFG->R->Q. Where'd their carry go?
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