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Recommended Items
Runes:
Domination
Sorcery
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order
Doom 'n Gloom (PASSIVE)
Vex Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Taliyah
Ideal
Strong
Ok
Low
None
Taliyah
Champion Build Guide
Passive
PASSIVE - DOOM: Periodically, Vex gains Doom, which empowers her next basic ability to Knockdown icon.png knock down affected enemies and cause them to Flee icon.png flee from her for 0.75 / 1 / 1.25 / 1.5 (based on level) seconds, during which they are Slow icon.png slowed by 60% โ 99% (based on distance from Vex).
Doom's Cooldown reduction icon.png cooldown resets upon respawning. If Looming Darkness Looming Darkness triggers Doom, all targets will Flee icon.png flee from the center of its area of effect instead.
INNATE - GLOOM: Nearby enemies that Dash.png dash or Flash.png blink, as well as those hit by Looming Darkness Looming Darkness, will be marked with Gloom for 6 seconds. Vex's next basic attack, which becomes Projectile.png non-projectile, Mistral Bolt Mistral Bolt, or Personal Space Personal Space against a marked target will consume the mark to deal 30 โ 140 (based on level) (+ 20% AP) Critical strike magic icon.png bonus magic damage and refund 25% of Doom's cooldown.
Against marked non-champions, Gloom deals 40 / 45 / 50 / 55 / 60% (based on level) damage and refunds 10% of Doom's cooldown.
Doom's Cooldown reduction icon.png cooldown resets upon respawning. If Looming Darkness Looming Darkness triggers Doom, all targets will Flee icon.png flee from the center of its area of effect instead.
INNATE - GLOOM: Nearby enemies that Dash.png dash or Flash.png blink, as well as those hit by Looming Darkness Looming Darkness, will be marked with Gloom for 6 seconds. Vex's next basic attack, which becomes Projectile.png non-projectile, Mistral Bolt Mistral Bolt, or Personal Space Personal Space against a marked target will consume the mark to deal 30 โ 140 (based on level) (+ 20% AP) Critical strike magic icon.png bonus magic damage and refund 25% of Doom's cooldown.
Against marked non-champions, Gloom deals 40 / 45 / 50 / 55 / 60% (based on level) damage and refunds 10% of Doom's cooldown.
Mistral Bolt (Q)
Mistral Bolt
RANGE: Range 1200
WIDTH: Range 360 / 160
SPEED: 600 / 3200
CAST TIME: 0.15
COST: 45 / 50 / 55 / 60 / 65 MANA
COOLDOWN: 9 / 8 / 7 / 6 / 5
Vex Mistral
ACTIVE: Vex unleashes a wave of mist in the target direction, dealing magic damage to enemies it passes through and accelerating in speed though reducing in width after travelling 500 units.
RANGE: Range 1200
WIDTH: Range 360 / 160
SPEED: 600 / 3200
CAST TIME: 0.15
COST: 45 / 50 / 55 / 60 / 65 MANA
COOLDOWN: 9 / 8 / 7 / 6 / 5
Vex Mistral
ACTIVE: Vex unleashes a wave of mist in the target direction, dealing magic damage to enemies it passes through and accelerating in speed though reducing in width after travelling 500 units.
Personal Space (W)
Personal Space
EFFECT RADIUS: Range center 475 / 550
CAST TIME: 0.25
COST: 75 MANA
COOLDOWN: 20 / 18 / 16 / 14 / 12
Vex Personal Space
ACTIVE: Vex emits a shockwave around her before the cast time, gaining a Hybrid resistances icon.png shield for 2.5 seconds and dealing magic damage to all nearby enemies.
EFFECT RADIUS: Range 475 / 550
CAST TIME: 0.25
COST: 75 MANA
COOLDOWN: 20 / 18 / 16 / 14 / 12
Vex Personal Space
ACTIVE: Vex emits a shockwave around her before the cast time, gaining a Hybrid resistances shield for 2.5 seconds and dealing magic damage to all nearby enemies.
EFFECT RADIUS: Range center 475 / 550
CAST TIME: 0.25
COST: 75 MANA
COOLDOWN: 20 / 18 / 16 / 14 / 12
Vex Personal Space
ACTIVE: Vex emits a shockwave around her before the cast time, gaining a Hybrid resistances icon.png shield for 2.5 seconds and dealing magic damage to all nearby enemies.
EFFECT RADIUS: Range 475 / 550
CAST TIME: 0.25
COST: 75 MANA
COOLDOWN: 20 / 18 / 16 / 14 / 12
Vex Personal Space
ACTIVE: Vex emits a shockwave around her before the cast time, gaining a Hybrid resistances shield for 2.5 seconds and dealing magic damage to all nearby enemies.
Looming Darkness (E)
Looming Darkness
TARGET RANGE: 800
EFFECT RADIUS: Range center 200 โ 300 (BASED ON CAST DISTANCE)
SPEED: 1300
CAST TIME: 0.25
COST: 70 / 80 / 90 / 100 / 110 MANA
COOLDOWN: 13
Vex Looming Darkness
ACTIVE: Vex commands Shadow to fly to the target location, increasing the radius of the area as it travels. Upon arrival, Shadow deals magic damage to all nearby enemies and Slow icon.png slows them for 2 seconds.
MAGIC DAMAGE:
50 / 70 / 90 / 110 / 130 (+ 40 / 45 / 50 / 55 / 60% AP)
SLOW:
30 / 35 / 40 / 45 / 50%
Looming Darkness will cast at max range if cast beyond it.
TARGET RANGE: 800
EFFECT RADIUS: Range center 200 โ 300 (BASED ON CAST DISTANCE)
SPEED: 1300
CAST TIME: 0.25
COST: 70 / 80 / 90 / 100 / 110 MANA
COOLDOWN: 13
Vex Looming Darkness
ACTIVE: Vex commands Shadow to fly to the target location, increasing the radius of the area as it travels. Upon arrival, Shadow deals magic damage to all nearby enemies and Slow icon.png slows them for 2 seconds.
MAGIC DAMAGE:
50 / 70 / 90 / 110 / 130 (+ 40 / 45 / 50 / 55 / 60% AP)
SLOW:
30 / 35 / 40 / 45 / 50%
Looming Darkness will cast at max range if cast beyond it.
Shadow Surge/Vex Shadow Surge (R)
Shadow Surge
RANGE: Range center 2000 / 2500 / 3000
EFFECT RADIUS: Sight / GLOBAL
WIDTH: Range model 260
SPEED: 1600 / 2200
CAST TIME: 0.25 / NONE
COST: 100 MANA
COOLDOWN: 140 / 120 / 100
Vex Shadow Surge
ACTIVE: Vex commands Shadow to launch itself in the target direction, granting Sight icon.png sight of the area along its path for 0.4 seconds each and dealing magic damage to all enemies hit.
INITIAL MAGIC DAMAGE:
75 / 125 / 175 (+ 20% AP)
Shadow stops upon colliding with an enemy champion, marking them for 4 seconds and True Sight revealing them for the duration. Shadow Surge can be recast while the target is marked.
Vex Shadow Surge 2
RECAST: Vex commands Shadow to Dash.png pull her towards the marked target with Unstoppable displacement immunity, upon arrival consuming the mark and dealing them magic damage.
IMPACT MAGIC DAMAGE:ยป
150 / 250 / 350 (+ 50% AP)
If the marked target dies within 6 seconds of being hit by Shadow Surge, Vex can cast Shadow Surge again at no additional cost for the next 12 seconds after 0.5 seconds.
RANGE: Range center 2000 / 2500 / 3000
EFFECT RADIUS: Sight / GLOBAL
WIDTH: Range model 260
SPEED: 1600 / 2200
CAST TIME: 0.25 / NONE
COST: 100 MANA
COOLDOWN: 140 / 120 / 100
Vex Shadow Surge
ACTIVE: Vex commands Shadow to launch itself in the target direction, granting Sight icon.png sight of the area along its path for 0.4 seconds each and dealing magic damage to all enemies hit.
INITIAL MAGIC DAMAGE:
75 / 125 / 175 (+ 20% AP)
Shadow stops upon colliding with an enemy champion, marking them for 4 seconds and True Sight revealing them for the duration. Shadow Surge can be recast while the target is marked.
Vex Shadow Surge 2
RECAST: Vex commands Shadow to Dash.png pull her towards the marked target with Unstoppable displacement immunity, upon arrival consuming the mark and dealing them magic damage.
IMPACT MAGIC DAMAGE:ยป
150 / 250 / 350 (+ 50% AP)
If the marked target dies within 6 seconds of being hit by Shadow Surge, Vex can cast Shadow Surge again at no additional cost for the next 12 seconds after 0.5 seconds.
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