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Recommended Items
Runes: Default
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Smite
Items
Ability Order Ability Level-Up Order
Stone Skin (PASSIVE)
Wukong Passive Ability
Threats & Synergies
Udyr
Guaranteed ass-kicking. He demolishes your healthbar, deals more burst damage, and can chase after you even if you Warrior Trickster away. Stay away or ban. Not very good in a teamfight though so just ignore and go for easier to kill targets. This is really the only way to beat him. Would be an extreme threat if he had more AOE damage or multi-targeted attacks (Like Volibear....).
Nautilus
Very good support that plain and simple synergizes with Wukong. Not much else to say.
Nautilus
Very good support that plain and simple synergizes with Wukong. Not much else to say.
Champion Build Guide
This guide provides a comprehensive breakdown of Wukong as a jungle champion, highlighting his strengths, weaknesses, core strategies, and overall gameplay potential. It not only explains what makes Wukong effective in the jungle role but also dives into the reasoning behind each recommendation, offering insight into the decisions and opinions shared throughout. Wukong is an incredibly versatile champion with a high skill ceiling. When piloted correctly, he can dominate teamfights, control objectives, and outmaneuver opponents with clever plays. However, his effectiveness heavily depends on the player's understanding of his mechanics, matchups, and jungle pathing. Misusing his toolkit or misunderstanding his role can significantly hinder his impact. That's why this guide emphasizes the importance of mastering the fundamentals and clearly defining your objectives throughout the game to maximize Wukong's potential. |
- Durable against physical damage because of ![]() ![]() ![]() ![]() - Does not fall off during the later stages of the game nor is he weak early; stays strong throughout the entire game. - Highly mobile with a mid-long range targeted dash with his ![]() ![]() - Extremely good in sustained fights thanks to the healing from ![]() ![]() ![]() - Capable of making flashy, skillful plays that can make large impacts in fights and confuse enemies. - Has an incredibly dynamic and expressive kit which keeps the champion exciting, fresh, and unique. |
- Struggles against long-range champions due to Wukong lacking any sort of way to deal with people outside of his ![]() ![]() ![]() ![]() - ![]() - Reliant on ![]() ![]() ![]() ![]() - Heavily reliant on ![]() - While his kit may appear straightforward, it has a deceptively high skill floor, requiring good micro and champion understanding to use effectively. Poor use of his kit will make him feel very weak and unimpactful. - Abilities can bit a bit clunky to use and takes a bit of practice to get familiar with feel of the champion. |
Hover over the name or icon of the ability to view what it does
Stone Skin (P)
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A very mundane passive, but a very strong one. This is what allows Wukong to be so strong when dueling, especially against physical damage characters as the % missing health regeneration and bonus armour make Wukong surprisingly durable and hard to defeat alone. Even against magic damage dealers, the constant regeneration is a big nuisance for the enemy. This gets even stronger when you jump on an enemy and surprise them as you get to stack your passive before they actually start attacking you. The best way to stack your passive quickly with using ![]() ![]() ![]() ![]() ![]() ![]() |
Crushing Blow (Q)
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The bread and butter ability of Wukong. This ability is where your damage comes (excluding your ultimate, ![]() ![]() ![]() ![]() |
Warrior Trickster (W)
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My favourite ability on Wukong, this is an incredibly useful piece of utility and is your main outplay tool. There are multiple different ways to use this spell and all are for different scenarios. You can even switch up how you use it to throw off enemies trying to get a pattern on you, tilting and confusing them. The most common way to use this ability is to either catch up to an enemy, run away from an enemy, or pass over a wall. It's a very quick dash with no cast time so it is a very efficient way to move quickly. The other main use is the invisibility, which is where the actual skill and interesting gameplay is rooted. You can use the invisibility in the middle of a teamfight to reposition to a more favourable angle while distracting enemies with a clone, you can ![]() |
Nimbus Strike (E)
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Wukong's main gap closing ability, ![]() ![]() ![]() ![]() ![]() ![]() |
Cyclone (R)
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You are already incredible strong at dueling and this ability for an ultimate is what makes you a lethal threat in teamfights and guarantees victory in duels. No matter how much health the target has, it will always deal a considerable amount of damage due to dealing a % of the target's max health as physical damage. Combine this with the armour reduction from ![]() ![]() ![]() ![]() ![]() ![]() |
Hover over the rune name or icon to view what it does
Keystone
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Primary Runes
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Secondary Runes
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Alternative Secondary Runes
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Hover over the item name or icon to view what it does
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- How should you use Wukong's kit?
- Why is Wukong effective at doing what he does compared to other champions?
- What should you NOT be doing as Wukong?
How should you use Wukong's kit?
Stone Skin (P)

Crushing Blow (Q)

Another thing to note is the armour reduction on the target you hit. While this is a more obvious one, an important thing to understand is that this doesn't increase just your physical damage against the target, it reduces their total armour meaning all physical damage is amplified. This is important as you can micro manage who you are using

Warrior Trickster (W)

The invisibility is the other key factor with this ability as it allows you to be very sneaky and confuse enemies with creative and skill-expressive plays.
This section is incomplete but will be completed in the future.
There will be no specific order to this list but related topics will be groups together.
- The bonus
range given by
Crushing Blow is actually enough to
auto attack over thin sections of terrain. Spots like the
Krugs camp, the
Blue Sentinel camp, and the
Dragon pit are all places on the map with very thin walls that Wukong can utilize the bonus range to attack over. This is actually incredibly useful despite how niche it is since a lot of players flash over walls to get away from you and while you could use
Warrior Trickster to pass, if they are low enough to die in one attack you can simply hit them over the wall to finish them off, preserving your resources. Also just a useful trick to poke people over terrain to easily chunk them for 150-400 damage (depends on how strong you are).
- You can trick enemies into thinking you've used
Warrior Trickster by pressing whatever key is bound to the 'Stop' action. Most champions will gracefully come to a stop with a custom animation to show the champion is actively stopping their movement. Wukong just straight up doesn't have an animation for this so when you stop moving or stop all actions (easily achieved by using the 'Stop' action...) his character model just abruptly cuts to him standing in his idle animation. This is not a bug or missing animation on Wukong, it's actually intentional and by design. The reason that this happens is because when you use
Warrior Trickster the clone can't move and wasn't moving to begin with so it will immediately spawn in performing the default idle animation. Essentially, when you use the ability, the enemy can easily see you've used it as you've just stood completely still and reset your animation. Using this knowledge, you can just perform the 'Stop' action and pretend you've used the ability to throw enemies off and trick them into thinking you've ran away, gone over a wall, or used it to reposition in a fight.
- Relating to the previous trick above this one, your clone from
Warrior Trickster will automatically start
auto attacking anything nearby it can hit. You can abuse this mechanic by sitting at a camp or a minion wave and just hitting them normally. Whenever the time is right, you can use
Warrior Trickster right after your next attack lands and use the dash towards the enemy. The clone will continue to hit the previous target as if that is you and you are still there allowing you to close the gap between you and your target without them even knowing. This means you can save your
Nimbus Strike for when they try to run away or use a mobility tool (like
Flash,
Arcane Shift,
Riftwalk, etc.). Very good trick if you're trying to kill a greedy & slippery target.
- While you're in the invisibility from
Warrior Trickster, you can really confuse the opponent and trick them into thinking your clone is the real you by having the clone perform an auto reset on the enemy champion. This is done by casting
Crushing Blow but not actually hitting anything with it (as hitting something would remove your stealth). This will also give the clone the ability and will reset it's auto attack timer. You can utilize this the same way you'd be resetting your auto attacks normal, except with the clone. The goal is to make the clone seem more like a player and less like a, well, a clone. The overall point is just to weave this trick in with some other ones to confuse opponents and make them uncomfortable facing you.
- If you're about to team fight and an enemy frontline is a little too far forward, you can always hit them with a
Crushing Blow to poke them. Since the range is so long when you use it, it really isn't punishing to use and has such a short cooldown. The main purpose of this poke is to reduce the champion's armour so your ranged physical damage dealers can punish them heavily for over extending. This can easily lead to picks as the armour reduction will most likely not be taken into consideration by the opponent and won't respect the extra damage they'll receive.
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