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Choose Champion Build:
Spells:
Revive
Smite
Ability Order
Death Defied (PASSIVE)
Karthus Passive Ability
UPDATES
-
Changed Mastery points and mastery section.
UPDATED AFTER LULU PATCH (v1.0.0.136)
-
Added new build with different runes and item build.
Dear ******s,
I realize now that i am being downvoted on this guide because there is "no escape summoner spell." I then laughed for an extensive period of time and realized that the downvotes are coming from people that do not know how to properly play




Sincerely, The Author
I assure you this is not a troll build. Nor is it a way to troll a team. It is a way to carry your team. And carry hard. We all hate
Karthus' ultimate and hate trying to kill him. But let's put him in the jungle where he can get a consistent source of farm and experience. This is a tactic that only
Soraka can counter. So let's start talking in-depth about the Zombie Jungler Karthus.



This is your passive. This is why




Your main jungling ability and damage dealer throughout the game. This ability is rather hard to aim and takes some getting used to. It will be aimed at where ever your cursor is hovering over at the time you click it. Remember this, it is important.

I want to call this the best slow in the game.



Dare your enemies to come close to you while you have this active. Especially with


This is why everyone hates

Prioritizing Ranking




Marks
Greater Mark of Magic Penetration - Magic penetration. You want your abilities to hit as hard as possible. Shred as much magic resist as possible. Go for gold.
Seals
Greater Seal of Ability Power - Ability power. Flat ability power, to be more specific. You need as much ability power as possible at the early levels to jungle and not die as well as jungle faster.
Glyphs
Greater Glyph of Ability Power - Again, flat ability power. Go big or go home.
Quints
Greater Quintessence of Ability Power - Flat ability power again. Damn, i'm creative.

Seals

Glyphs

Quints

Important Masteries For Zombie Jungle
Summoner's Resolve
You need the extra gold you're going to get from the improved
Smite. And i wish it reduced the cooldown on
Revive too, but it doesn't unfortunately. Nonetheless, the improved
Smite is what you're after.
Arcane Knowledge
So you can deal some real damage when you gank or ult or just team fight in general. Pretty standard on any caster.
Executioner
To get that extra bit of damage to get that kill with your ult or any damage you deal. It's good for the killings of the enemies and such.
Runic Affinity
You use mana taking out the jungle. Keep blue buff on you as long as possible so you can farm more.

You need the extra gold you're going to get from the improved




So you can deal some real damage when you gank or ult or just team fight in general. Pretty standard on any caster.

To get that extra bit of damage to get that kill with your ult or any damage you deal. It's good for the killings of the enemies and such.

You use mana taking out the jungle. Keep blue buff on you as long as possible so you can farm more.
Good Summoner Spells for Zombie Jungle










Okay Summoner Spells For Zombie Jungle




Trolling Summoner Spells for Zombie Jungle




I am going to list the items in the order of which way to buy them in game.
&
Cloth Armor and 5 Health Potions
You are going to need these to start out jungling. Sell the armor as soon as you grab the first
Amplifying Tome.
Sorcerer's Shoes
You are an AP caster. Get them so your abilities hit harder
Hextech Revolver
This will not only make jungling easier, but it will make you harder to kill. Considering that you deal all AoE damage, you are going to heal for a lot with this.
Mejai's Soulstealer
This is a core item. I don't care how you're doing in the game. Get it. You will get stacks during the 7 seconds of
Death Defied and more when you use
Revive. Become the target, and punish them for killing you.
Rod of Ages
For more health and mana and ability power. Don't build anything else for health on him, though. It's not necessary. And a waste.
Rabadon's Deathcap
More AP, with more AP. I like where this is going.
Will of the Ancients
Go back and finish this after you have
Rabadon's Deathcap. You are hindering your build if you get this before
Rod of Ages and
Rabadon's Deathcap. With this, you are going to help anyone who deals magic damage on your team sustain through a teamfight. Double win if they have it too and you get the double buff.
Zhonya's Hourglass
I find the last item to be preference. You could get
Void Staff or
Abyssal Mask for the last item to hit harder, but this has more AP and a nice active. But then again, we aren't concerned with dying and evading death as a zombie, are we? Or, if you have the money or just want MOAR DAMAGE by all means, get another
Rabadon's Deathcap.


You are going to need these to start out jungling. Sell the armor as soon as you grab the first


You are an AP caster. Get them so your abilities hit harder

This will not only make jungling easier, but it will make you harder to kill. Considering that you deal all AoE damage, you are going to heal for a lot with this.

This is a core item. I don't care how you're doing in the game. Get it. You will get stacks during the 7 seconds of



For more health and mana and ability power. Don't build anything else for health on him, though. It's not necessary. And a waste.

More AP, with more AP. I like where this is going.

Go back and finish this after you have




I find the last item to be preference. You could get



This is where playing
Karthus becomes tricky. You are squishy because your runes don't have armor. Nonetheless, start at blue. You need a leash to do this. Make sure that when you start using
Lay Waste that it hits all the monsters in the camp. It will make it faster and safer for you. Pay attention to where your cursor is, always. After clearing blue buff take a point in
Defile and move to wolves. The jungle gets trickier now. Be sure that
Lay Waste is hitting all the monsters, but you also have to make sure that you only turn
Defile on for 1 tick, and then turn it off and keep doing that to jungle faster. And after that you do the same thing at all the jungle camps. Moving from blue -> wolves -> wraiths -> red -> double golems.





Ganking
Always, always inform your team members that you are coming to gank well before you do. They will be prepared and save their cooldowns to secure a kill. But what you want to do is drop




Teamfights
You are the only AP caster that can throw caution into the wind and face tank their team. Especially with this build. Go rambo on them. Start




(You like what i did there? I do too...)
We all know that
Karthus is an amazing AP carry. But not everyone is used to seeing him in the jungle. A team can completely forget you are jungling or even present in the game. And then, all of a sudden, pentakill. All in all he is a fast jungler and his ganks are pretty strong too with
Wall of Pain. Try this build out and tell me if you like it at all.


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