Ap is something used to burst quickly and dont need to stay in the middle of the fight to do their dps whereas AD carries must do the maximum number of auto-attacks possible to do their damage.
Honestly I do not believe Ad carries are overpowered. Of course they do more damage in teamfights but there is a greater risk to die for them as their build do not provide them any surviability.
And a bruiser with 3k health just need to land one cc to the carry and hes pretty much dead. Moreover the only carries that will kill those bruisers quickly are hyper carries such as
Vayne
Kog'Maw and
Tristana.
In short, I do believe Ap and Ad are balanced
You might like to post this thread there also http://www.mobafire.com/league-of-legends/forum/theorycrafting
Honestly I do not believe Ad carries are overpowered. Of course they do more damage in teamfights but there is a greater risk to die for them as their build do not provide them any surviability.
And a bruiser with 3k health just need to land one cc to the carry and hes pretty much dead. Moreover the only carries that will kill those bruisers quickly are hyper carries such as



In short, I do believe Ap and Ad are balanced
You might like to post this thread there also http://www.mobafire.com/league-of-legends/forum/theorycrafting

As said earlier, different functions; generally the AD will be stronger than the AP late game, but, on the same levels of fed, usually the AP is a bit stronger damage-wise early game. Generally it is the AP's job to burst key targets down, while the AD kills everyone and everything else. Kind of. In a nutshell. It's a bit more complicated than that but ya
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BusDriver210 wrote:
I don't play AP much, but I just don't see anything matching a lategame AD carry in damage.
This has always been true. That's how it's supposed to be. Also the AD is generally more vulnerable while dealing their damage as it's DPS, not burst. They have to stand and autoattack for several seconds while a lot of APs can unload their damage in an instant.
BusDriver210 wrote:
This isn't a fair comparison. For one, your AD build is completely focused on DPS while your AP build has rylai's, part of which is defensive and part is utility. Even accepting this matchup, chances are the AD carry would die before they got more than 2 attacks off anyway. Most APs should be able to burst a glass target when they have deathcap.

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Let's say you have
Tristana vs
Ahri. If Ahri gets her
Charm, she can kill tristana without taking any damage, so trist's dps is 0.
Or let's say
Vayne vs
Malzahar. A full Malza combo can 100-0 pretty much anyone, so vayne deals zero damage alltogether. The point of APs is to instaburst (or generally disable and kill) the ADs.



Or let's say


Thing is you can't compare ad vs ap since they don't match up against each other in simple 1v1s. They both need the cc to take the other one down.
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BusDriver210 wrote:
I don't play AP much, but I just don't see anything matching a lategame AD carry in damage.
They're not supposed to.
AD based champions generally scale off items, while AP based champions scale more off levels. Thats why the meta is AP mid and AD bot. That's not to say that certain champions don't scale well with AP, strangely enough I believe that the best late-game scaling champion is
Vladimir.
However with this said, I think AD is pretty far ahead of AP with an
Infinity Edge and
Zeal or better. Once an AD carry gets those two items, they will pretty much always outclass the AP champion. I think the problem is more that there's like 1 maybe 2 build paths for AD champions and multiple for AP.
Infinity Edge and
Phantom Dancer are core on pretty much every AD.
Last Whisper or
Black Cleaver rounded out with
Bloodthirster and some defensive item.
With an AP based champion there are so many more build paths, you don't have to rush
Rabadon's Deathcap first to be effective, you can go
Abyssal Mask,
Will of the Ancients, etc. This is probably part of the reason why you see AD outscaling AP, they need less core items to deal damage than AP does. For example sake, An AD carry with
Infinity Edge and
Phantom Dancer will deal leagues more damage than any AP champion with
Rabadon's Deathcap and
Void Staff even though they're roughly the same cost in gold.

However with this said, I think AD is pretty far ahead of AP with an







With an AP based champion there are so many more build paths, you don't have to rush








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I would really like to get your guys opinions on the two difference damage sources and which one you think is more powerful. With about 130 MR and around 3k health any bruiser can soak some AP damage, but even with the highest armor points
Another way to look at the argument is AOE vs single target. Carries like
Thoughts?