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Anastasios wrote:
Wait
Masteries and Runes are calculated before items?
I did NOT know that...
This makes it insanely more complicated to calculate MPen...
I'm 99.9% sure this is not the case.
No it doesn't,
Magic Penetration really says it all.
Firstly all the flat MPen will be counted (
Sorcerer's Shoes,
Greater Mark of Magic Penetration and then all the % will be counted (
Void Staff,
Arcane Knowledge
.
That's all there is to it, lol.

Firstly all the flat MPen will be counted (




That's all there is to it, lol.
DuffTime wrote:
ok ok plz carry me omg
i was only waiting for you to ask
Temzilla wrote:
Too hot to be icecream.
Luther3000 wrote:
He looks like a hair gel advert on legs
Toshabi wrote:
Icecreamy, with hair as slick and smooth as the ocean waves of Cocobana
First of all, what?
In the math, first your runes/masteries take effect.
Then straight mpen items take effect (
Sorcerer's Shoes)
THEN the % mpen items take effect (
Void Staff)
This is all kinds of wrong.
If you have % pen in masteries, it goes straight into your %pen if you get void staff giving you 46% mag pen. Same goes for if you have some flat pen in runes.
It will always apply in this order:
No matter where it comes from, it'll follow that order.
Secondly, you get void staff to deal more damage no matter what.
If you hit the tanks, which I know you will either by accident or with AoE, you'll be contributing more damage overall than if you stacked more AP. Especially if you have a %HP damage skill like Eve's ult, Nasus ult or simply Brand's passive.
Even on a 45 MR target (0 MR from runes or masteries and an Aegis), you would still drop them enough to benefit from getting void staff.
Let's do math on a champion with 1:1 ratios on 3 skills vs someone with 100 MR, for simplicity's sake. Only 2 items are
Void Staff and
Rabadon's Deathcap
Deathcap grants 182 AP, void staff grants 70.
All 3 skills are going to be dealing 100 base damage, again, for simplicity.
Void staff damage, pre MR: 510
DCap damage. pre MR: 846
Now, 100 MR reduces damage by 50% so that drops Dcap's damage down to 423.
Void staff however drops the MR to 60. This gives a reduction of about 38% and drops void staff's damage to 318.75
Now obviously, with the same amount of AP, or even more similar amounts, void staff would be coming out on top simply because it provides such an increase in damage. But, I'm losing my point here so, I'll stop rambling.
The Overmyynd wrote:
In the math, first your runes/masteries take effect.
Then straight mpen items take effect (

THEN the % mpen items take effect (

This is all kinds of wrong.
If you have % pen in masteries, it goes straight into your %pen if you get void staff giving you 46% mag pen. Same goes for if you have some flat pen in runes.
It will always apply in this order:
- Flat reduction
- % reduction
- Flat pen
- % Pen
No matter where it comes from, it'll follow that order.
Secondly, you get void staff to deal more damage no matter what.
If you hit the tanks, which I know you will either by accident or with AoE, you'll be contributing more damage overall than if you stacked more AP. Especially if you have a %HP damage skill like Eve's ult, Nasus ult or simply Brand's passive.
Even on a 45 MR target (0 MR from runes or masteries and an Aegis), you would still drop them enough to benefit from getting void staff.
Let's do math on a champion with 1:1 ratios on 3 skills vs someone with 100 MR, for simplicity's sake. Only 2 items are


Deathcap grants 182 AP, void staff grants 70.
All 3 skills are going to be dealing 100 base damage, again, for simplicity.
Void staff damage, pre MR: 510
DCap damage. pre MR: 846
Now, 100 MR reduces damage by 50% so that drops Dcap's damage down to 423.
Void staff however drops the MR to 60. This gives a reduction of about 38% and drops void staff's damage to 318.75
Now obviously, with the same amount of AP, or even more similar amounts, void staff would be coming out on top simply because it provides such an increase in damage. But, I'm losing my point here so, I'll stop rambling.
Damn this is all alot more complicated than what i thought it was... I'm pretty sure I had a veteran explain things to me this way >.> Is there a link somewhere that explains precisely how this works? I want to read Riot's explanation myself to make sure I understand everything correctly. Don't want to be giving anyone else any more bad information o.0

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It's just math really.
Most of what I'm saying is found in Icecreamy's link about magic pen or in the magic resist section of the "official" wiki.
Most of what I'm saying is found in Icecreamy's link about magic pen or in the magic resist section of the "official" wiki.
Sig courtesy of GrandmasterD. Go get your own sig from them. :D
The LoL wiki lists it as being
Flat Reduction
% Reduction
Flat Penetration
% Penetration
However ever other source I can find lists it as
% Reduction
Flat Reduction
Flat Penetration
% Penetration
Not sure it really matters much since I don't think I've ever actually seen anything with % reduction in the game.
Flat Reduction
% Reduction
Flat Penetration
% Penetration
However ever other source I can find lists it as
% Reduction
Flat Reduction
Flat Penetration
% Penetration
Not sure it really matters much since I don't think I've ever actually seen anything with % reduction in the game.
However, I WILL stand by my opinion that
Void Staff is a counter item.
Sorcerer's Shoes and
Arcane Knowledge
together with possible 9
Greater Mark of Magic Penetration makes grabbing void to deal with champs that are not building mres a waste of resources. The % mpen at that point would simply be too low to make the passive worth it.





Hey, if you liked any advice i gave, be sure to +rep me! Oh, and check out my Shaco and Maokail lorecraft in my Blog! I'm a starving artist in need of attention, so please feel free to read, respond, and critique me! Please? Anybody that leaves a comment (good or bad) will receive a +rep!
Luther3000 wrote:
The LoL wiki lists it as being
Flat Reduction
% Reduction
Flat Penetration
% Penetration
However the Mobafire wiki and an adjudicator on the forums list it as
% Reduction
Flat Reduction
Flat Penetration
% Penetration
Thats... quite the difference >.<

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People think its this amazing cure all that will exponentially increase the damage their casters do. But that's not what it does at all.
Because the staff gives 40% mpen. Not 40 mpen, 40%. If no one is building mres, that means that you are only taking away (generally) 15 mres. and thats IF you did NOT grab
The stacking effect of penetrations go like this:
In the math, first your runes/masteries take effect.
Then straight mpen items take effect (
THEN the % mpen items take effect (
It may sound trivial and overly complicated, but it makes alot of sense. If someone has, let's say, 120 mres (which is frankly quite alot) and the % took over first THEN the flat, their mres would be taken down as such:
-48 for %
-20 for shes
-10 for masteries
-8 for runes
Leaving the opponent with 34 mres.
Now, looking at it the way it ACTUALLY goes:
-10 for masterys
-8 for runes
-20 for shoes
-33 for void
leaving 49 mres. Thats quite a difference, especially in that zone where the points in mres count for a greater % of damage reduction.
I know this is blah blah blah complicated BS, but looking at the math and science of the coding is what separates the players that use the game to pass the time, from the players that make money off of the game.