I didn't see any guides to this in "General Game Guides". And yes, it would be wrong to say that "this is your playstyle". But for new players I think any advice is better than what they come up with on their own. For instance, when you mentioned Alistar's head-butt I would also include a side not as DO NOT GIVE THE CHAMP YOU ARE HEADBUTTING A GET OUT OF GANK FREE PASS. Ie, hit over a wall of something. Basically, be able to give tips and tricks for maximum effectiveness with each playstyle while giving a few specific champ tips.
Yeah, I might make a double team guide and then go into depth about each champion's role. That could be a bit easier. And tips and tricks could be benefical too. It would take time to put together but the end result might be nice for newbies or even more seasoned players.
Lux is not a support, Kennen is not a nuke.
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TANKS- You are a damage spunge, you initiate fights and force people to focus you.
More In Depth: In my opinion tanks are split into a few different types. Disrupter/Damage Tank/Sponge Tanks.
Disrupter/CC: A tank with multiple ways of canceling opponent abilities. Blitzcrank
Damage Tanks: A damage tank is a tank with little to no natural hard CC but does exceptional damage. They are naturally durable as well. Damage tanks include Mordekaiser
Sponge tanks/Damage Absorbers: These champs are extremely durable and are capable of dealing some damage. Their primary role though is to help secure kills for their team/absorb HUGE amounts of damage. Sponge Tanks include Rammus
Off-Tanks: These champs are somewhat durable, provide a lot to a team and are capable of dealing as much as they get. Champions like Jarvan IV
AD Champions- Typically a melee fighter or ranged champion that focus on auto attacks to do their damage. They can be very effective in teamfights helping control or focus an enemy carry.
Melee AD (Fighter): Champions who use melee attacks to deal a large portion of their damage. These include Xin Zhao
Ranged AD Carry: Champions who attack from distance. They deal large amounts of damage over short periods of time and often require protection from other champions to be effective. They are weak to mediocre early game but really shine once they hit late game. This blanket term refers to champs like Vayne
Melee AD Carry/Anti Carry: Very much like their fighter counterparts these champs use close quarter attacks to deal damage. However they have weak early games and need to be fed or allowed to farm to be solid late game. These types of champs include Gangplank
AP CHAMPS- AP champs are mages or supports who rely heavily on their Q,W,E, and R abilties to deal their damage or support their team. As typical mages they have low resistances, low health pools, but can do huge amounts of damage in short bursts or heal and support their team.
AP Nukes: Nukes are champions who can typically have one ability considered able to change the pace of a fight immideately. These champs include Annie
AP Assassins/ Anti Carries: These champs are tailor-made to handle dominating one champ per team fight. They are strong 1v1 and can still do well in team fight situations, but their one goal is to instantly kill an opposing carry. Much like AP nukes they do large amounts of damage, however this damage is generally limited to a single target. Their damage as well typically surpasses that of AP nukes in terms of burst. Champions who fit these roles include Veigar
AP Support: champions who have a heal or a defensive capability that makes their role extend beyond a nuke. They are capable of working with multiple other champions in lane to secure kills or support their lane partner in other ways. Additionally they can support their whole team late game with heals or buffs. Some of these champs include Sona
NUKES/SEMI-SUPPORTS: This set of champs are champs who can deal damage but have an additional support trait. These champs include Orianna
JUNGLER- Junglers are champions who forgo the security of EXP in lane for the uncertainty of EXP in the jungle. They roam around killing jungle camps and attempting to gank their opponents. Using a jungler means that you have ~3 champions gaining 100% of the exp they can in lane. These means they have an advantage in gold, items, and level. Jungling is a risk reward playstyle and not something to be attempted without reading up on what champ to start jungling with and how. Solid junglers include Udyr
Closing: I hope you enjoyed this guide/thread and my explanations. Some of you may not agree with my reasoning or believe I know what I'm talking about at all. This was not an attempt to force people to play and build a champ a certain way, it was merely meant to clear up the confusion I seem to read from thread to thread. I know way intend for people to wholly follow my explantations to a "T". How to build and how to play a champ is up to each individual. But understanding a role they fill might mean the difference between selecting Jarvan IV