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When is it 'worth it'?

Creator: bearsquared August 29, 2011 12:48pm
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bearsquared
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Aside from it being worth it when you say so in chat, what are the time that it is 'worth it' to kill a champion and then die immediately after to an enemy champion (or vice versa)?

1. Is it 'worth it' to get first blood?
2. Is it 'worth it' to get a kill and give a teammate(s) an assist?
3. Is it 'worth it' to push a turret and then die?
4. Is it worth it to die defending a turret?
5. Is it 'worth it' to save a teammate on a killing spree?
6. Is it 'worth it' to get a multi-kill (killing spree or no)?
7. Is it 'worth it' when your target has a snowball item with stacks ( Sword of the Occult, Mejai's Soulstealer)?

Let us discuss and determine when it is 'worth it'.

I will keep a list here with things are determined to be worth it.
  • When you say 'worth it' in chat.
Lugignaf
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Yes as long as nobody else assists their kill.
Sometimes. If you're not on a killing spree, yes.
If the turret dies right after you do, no.
If you're the tank, yes. If you're another carry, and not on a killing spree, I would think so.


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bearsquared
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And if a teammate assists yours?
What are the sometimes?
I agree.
So is it always worth it to save a teammate on a killing spree if you aren't?
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just look at number of assists involved, if its just 1v1, the person with first blood gets more gold, if not, then look at the number of extra players involved in the kill, if you get first blood with no assists and then die to 3 people, it wasn't worth it.

I think it is worth it to push a turret and die, you will respawn, turrets do not, the extra map control and gold bonus to the whole team is worth way more than your single death

I don't think carries should give themselves up to save a teammate. They can try to save the teammate if they can, but it's not worth it to die doing so. Saving teammates is the job of supports and tanks
bearsquared
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Added more scenarios and numbered them to make things easier.
2. Assuming you aren't on a killing spree and the enemy team won't receive assists the answer is yes because of gold. Or am I missing something?
6. It seems like that would always be 'worth it' even if you are on a killing spree.
7. This would be 'worth it' depending on the number of stacks but what is the golden number where it becomes 'worth it'?
Lugignaf
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Gah. You changed the OP so, I have to re-answer all the questions.

1. It is worth it to get first blood and die as long as none of them hits you other than the killer. Assist gold is a pain.

2. Yes. It's almost always good to give a teammate an assist if you are the carry. If you got a kill by KS, and you would have gotten an assist instead and you're like, the tank, it's bad. Carries need more gold than tanks/supports.

3. Usually not. If you're on a death spree, it's fine. If you just got a kill, you're worth 300 gold instead of the 150 you got for your team.

4. Almost always, no. If you do a ton of damage to the other team and then the rest of your team comes in to clean up, it's worth it if your team gets at least 2 kills off it as long as the turret doesn't fall.

5. Yea. pretty much always.

6. If it's like, a skirmish in the river and you get 2-3 kills and only you die, yes. If it's a teamfight, I'm not sure though.

7. Depends on stack amount. Usually the "cutoff" point for when you want to kill them is 10 stacks or so.
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1. Yes, though trading first blood with the enemy does not put you much farther ahead.

2. Absolutely. Don't not hit an enemy because you are afraid to get the ks. The assist gold is better than 1 kill gold.

3. If it is in like.. the first 5 minutes, sure. Other than that, suiciding into towers just takes you longer to get back to base. You also run the risk of an enemy coming as you suicide in for a kill.

4. It really depends on what turrets and the situation. If it's an outer, gtfo. If it's an inner, consider dying for it if your team will be able to defend it soon. If it's an inhibitor turret, you'd better be damn sure your team will be able to defend without you if you die for it. Generally the answer to this is no, but it's a pretty subjective question.

5. I'm going to asume by this you mean, "is it worth it to die for someone on a killing spree". While the answer is obviously yes, you should try to save the team mate and yourself if possible.

6. This is something that shouldn't even be on your mind. Kill the enemy team as fast as possible, without caring who gets the kills.

7. Yep, keeping those stacks down makes that item lose value very quickly.

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all of those get one answer: maybe..
if a lb dies for fb against a veigar thats bad for lb...
sth like that can be found for every one of those points
it entirely depends on matchups/situations
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Aside from it being worth it when you say so in chat, what are the time that it is 'worth it' to kill a champion and then die immediately after to an enemy champion (or vice versa)?

1. Is it 'worth it' to get first blood?
2. Is it 'worth it' to get a kill and give a teammate(s) an assist?
3. Is it 'worth it' to push a turret and then die?
4. Is it worth it to die defending a turret?
5. Is it 'worth it' to save a teammate on a killing spree?
6. Is it 'worth it' to get a multi-kill (killing spree or no)?
7. Is it 'worth it' when your target has a snowball item with stacks ( Sword of the Occult, Mejai's Soulstealer)?


1. Probably, just so long as they don't get an assist out of it. You probably shouldn't do this as a carry unless you're killing the opposing carry (you don't want the enemy carry getting an XP advantage.)

2. At the cost of dying yourself? Yes, unless you have a killing spree going, or they will get more assists out of it than your team will. Don't be afraid to get the kill even as a support or tank - it's better that they die than you back off and they live because you didn't want to risk stealing the kill.

3. Outer turret? No, not unless it's very early (like 5 minutes.) Inner turret? Maybe, depends on how many assists/kills the other team will get for your death (mid inner is worth more than either top or bot inner.) Inhibitor turret, inhibitor, or Nexus turret? Absolutely, unless you know your team can't handle the 4v5.

4. Only if you're certain they won't kill you and then kill the turret anyway. Unless it's early, don't even bother sacrificing yourself to save an outer turret. Inner turrets can probably handle themselves. Do everything you can to protect inhibitor turrets, inhibitors, and nexus turrets (but don't run into a 1v5 if it's not going to guarantee the turret survives the push.)

5. As a carry? Probably not. As anything but a carry? Probably. Again, just make sure the enemy team gains less money/pushing time for killing you than they would for killing your teammate (otherwise just do what you can short of sacrificing yourself.)

6. Same as above. As long as your team will get more money than theirs, it's very likely worth it.

7. This one's iffy. You definitely want to prevent them from getting too many stacks, but if they're going to get a kill from you (or even an assist), let alone from multiple people (for example they tag three people before they die and their teammates mop up all three, you just basically counteracted any stacks he lost), it might not be a good idea.

Thanks to Jsta for the sig image.
DuffTime
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Aggressive play-style.

It's always worth it.
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