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Home // News // TFT Into The Arcane Patch 13.5
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TFT Into The Arcane Patch 13.5

Into The Arcane has received its fifth update! Read on to learn about all the changes that have gone live on Wednesday in Teamfight Tactics.

In a Nutshell 


It's been two weeks since the Festival of Beasts revival set has come online, but don't forget about Into The Arcane! Set 13 has received its fifth update, and it's a fairly sizable one.


The most notable change is possibly the total removal of the Chem Baron Emblem. It's no longer an item at all, so you can neither find it nor craft it any longer. Additionally, Chem Baron 7 has been removed, and the Trait has been adjusted a bit to account for these rather large changes. If you're not a Chem Baron fan, that's great news! If you are, well, time will tell just how debilitating this change really is.


Several 4-costs have been buffed at higher star levels, including Ambessa, Garen, and Twitch. With the buffs to the former two and a general buff to Emissary, it might be a good time to try that Trait out if you haven't yet! It can slot nicely into any non-vertical comp as it grants bonuses that are a boon for any team comp!




Rotating Shop Arrivals 


Image sourced from leagueoflegends.com.


System Changes

Opening Encounter

Opening Encounter odds have been adjusted:


ENCOUNTER

EFFECT

NEW ODDS

Caitlyn

Caitlyn grants you gold every stage.

4% ⇒ 8%

Heimerdinger

Heimerdinger tweaks the first augment to be prismatic this game.

6% ⇒ 8%

Mel

Mel will grant you powerful loot at 40 player health.

8% ⇒ 4%

Powder

At Stage 3-5, one of four things can happen: Monkey explodes(damaging everyone), Bonus Gold for everyone, Bonus items for everyone, nothing happens. Disabled in Hyper Roll.

5% ⇒ 8%

Sevika

Sevika scrounges up some loot from a highly varied pool each stage.

4% ⇒ 7%

Viktor

Viktor makes 6-costs appear starting on Stage 4-1 and makes them 3 times as likely to appear in your shop.

8% ⇒ 5%

Warwick 

When you kill an enemy champion, Warwick will occasionally devour their body and leave loot behind.

8% ⇒ 3%


Augment Tailoring

Trait-specific Augments such as Why Not Both will now be a bit rarer at 4-2. In order to see a trait-specific Augment following this patch, you’ll need a greater number of units that belong to that Trait than before.


Trait Changes 

Origin Trait Changes

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ♦ NEW


ACADEMY


AUTOMATA


BLACK ROSE










CHEM-BARON


CONQUEROR


EMISSARY



- Chem-Baron (7) has been removed

- Chem-Baron Emblem has been removed

- Chem-Baron (3): 15/35, 20 HP 

- Chem-Baron (4): 20/45, 60 HP > 15/45, 60 HP

- Chem-Baron (5): 20/55, 110 HP > 20/60, 100 HP

- Chem-Baron (6): 25/70, 160 HP > 20/90, 150 HP


ITEMS


Perfected Piltoven Hexarmor

- Proc Cooldown: 4 > 3 seconds


Perfected Unleashed Toxins

- No longer Stuns.

- Missiles Fired: 5 > 4


Perfected Virulent Virus

- True Damage: 35% > 25%


Conqueror (9) base AD/AP: 100% > 120%


Emissary (4) Bonus HP: 200 > 250



 ENFORCER


EXPERIMENT


FAMILY



- HP Shield: 12/20/30/40 > 12/22/33/40

- Damage Amp: 12/20/33/50 > 12/20/33/48


Emblem Clone HP: 50% > 40%





FIRELIGHT


REBEL


SCRAP





- Baseline HP%: 12% > 15%


Scrap (9) Piece Shield per Item: 65 > 60




HIGH ROLLER


JUNKER KING














BANISHED MAGE


BLOOD HUNTER


MACHINE HERALD












Class Trait Changes

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ♦ NEW


AMBUSHER


ARTILLERIST


BRUISER










DOMINATOR


FORM SWAPPER


PIT FIGHTER



- HP Shield: 350/500/700 > 350/550/800




- Heal Amount: 10/25/40/80% > 10/25/45/80%

- True Damage: 6/12/20/40% > 6/12/22/45%



QUICKSTRIKER


SENTINEL


SNIPER










SORCERER


VISIONARY


WATCHER





- Mana Gain: 25/50/80% > 25/50/75%





Team-Up Trait Changes

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ♦ NEW


BETRAYAL


GENIUSES


MARTIAL LAW





Heimerdinger Missile Damage: 120% > 150%


Caitlyn Shot Damage: 225% > 200%


MENACES


REUNION


SISTERS





Vi Damage: 120% > 110%


- Vi AD Buff: 60% > 80%

-Jinx AS Buff Duration: 5 > 7 sec


UNLIKELY DUO


WHAT COULD HAVE BEEN












Unit Changes 

TIER 1 Unit Changes


NERFS


BUFFS



DRAVEN

Axe AD%: 140/140/140/140% > 140/140/150/150%


STEB

Ability Heal: 270/310/360/410 > 260/290/360/430

ADJUSTMENTS


REWORK / NEW





TIER 2 Unit Changes

●●


NERFS


BUFFS

URGOT

- Ability AD%: 300/300/333% > 300/300/310%

- Urgot Secondary Damage: 150/150/165% > 150/150/155%



ADJUSTMENTS


REWORK / NEW





TIER 3 Unit Changes

●●●


NERFS


BUFFS



CASSIOPEIA

- Primary Ability Damage: 230/345/550 > 240/360/580

- Miasma Damage: 160/240/385 > 180/270/430

ADJUSTMENTS


REWORK / NEW





TIER 4 Unit Changes

●●●●


NERFS


BUFFS

EKKO

- Ability Damage: 300/450/1200 > 285/430/1200

- Secondary Damage: 150/225/450 > 145/215/400


ELISE (MELEE)

Mana: 50/160 > 60/170


AMBESSA

- AD: 65 > 68

- 3 STAR Chain AD%: 350% > 400%

- 3 STAR Strike AD%: 500% > 600%

- 3 STAR Slam AD%: 1200% > 1500%


HEIMERDINGER

Missile Damage: 50/75/225 > 52/78/275


GAREN

- 3 STAR Spell AD%: 1500 > 1800%

- 3 STAR Secondary AD%: 750% > 1200%


TWITCH

- 3 STAR Spell AD%: 300% > 400%

- 3 STAR Damage fall off: 20% > 10%

ADJUSTMENTS


REWORK / NEW

DR. MUNDO

- Armor/MR: 60 > 66

- Ability Heal: 18% > 15%




TIER 5 Unit Changes

●●●●


NERFS


BUFFS

LEBLANC

Empowered Auto Damage: 160/240/900 > 150/225/900


CAITLYN

AD: 82 > 80

ADJUSTMENTS


REWORK / NEW





TIER 6 Unit Changes

●●●●●


NERFS


BUFFS



VIKTOR

- Laser Damage: 60/240/2400 > 75/300/2400

- Ability Damage: 150/500/9999 > 160/600/9999

ADJUSTMENTS


REWORK / NEW







Augment Changes 

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ♦ NEW


SILVER AUGMENTS

AUGMENT NAME

DESCRIPTION

CHANGE

Blade Dance (Irelia)

Gain an Irelia. Your strongest Irelia gains 60% Attack Speed and gains a brand new Ability that dashes her between two targets, dealing physical damage to both.

Ability AD%: 335/335/345/345% > 350/350/350/350%

Diversified Portfolio & 


Diversified Portfolio +

Each round, gain 2 gold for every 4 non-unique traits active. Gain 1 gold. &


Each round, gain 2 gold for every 4 non-unique traits active. Gain 4 gold.

Gold per Traits: 1 per 3 > 2 per 4

Eye for an Eye+

Gain a random component. For every 16 ally champions that die, gain another component (max 3).

Ally Deaths per component: 13 > 16

Mad Chemist (Singed)

Gain a Singed. Your strongest Singed cannot attack but constantly runs, leaving a poison trail dealing magic damage over time. His Ability will always target himself and instead grants 30% Omnivamp and Move Speed.

Magic Damage: 140% / 210% / 315% / 420%

Ability Omnivamp: 20% > 30%

Mentorship I

If an ally starts combat next to a higher-cost ally, it gains 12% Attack Speed and 120 Health.

HP: 150 > 120

Survivor

After 3 players are eliminated, gain 92 gold.

Gold: 88 > 92

Table Scraps

After the next 3 carousels, gain one unit that was not taken and their item.

NEW



GOLD AUGMENTS

AUGMENT NAME

DESCRIPTION

CHANGE

Chem Baron Crest 

Gain a Chem Baron Emblem.

REMOVED

Glass Cannon II

Units that start combat in the back row begin combat at 90% health but gain 25% Damage Amp.

Damage Amp: 20% > 25%

Moonlight

Combat start: 1 random 1-cost champions are upgraded to 3-star for that round and gain 45% Attack Damage and 45 Ability Power.

AD/AP Bonus: 35% > 45%

Training Arc

Pit Fighters permanently gain 1.5 Attack Damage if they lost the last combat. If they won, gain 50 Health instead. Gain an Urgot.

HP Per Win: 45 > 50

Trifecta I

Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 250 Health and 23% Attack Speed.

AS: 18% > 23%

Why Not Both (Shapeshifter)

While you field 2 of the same Form Swapper in different forms, both gain 30 Ability Power, Armor, and Magic Resist, and 30% Attack Damage. When you 3-star a Form Swapper, gain a 2-star copy. Gain a Swain and Gangplank.

Bonus Stats: 24 > 30



PRISMATIC AUGMENTS

AUGMENT NAME

DESCRIPTION

CHANGE

Anger Issues

All your current and future completed items transform into Guinsoo's Rageblades that grant 45 Armor and Magic Resist. Every 2 Rageblade stacks grant 1.5% Attack Damage and Ability Power.

Armor/MR: 50 > 45

Belt Overflow

Belts Given: 4 > 5

Belts Given: 4 > 5

Chem Baron Crown

Gain a Chem Baron Emblem and a completed item.

REMOVED

Exalted Adventure

Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator on select and at the start of the next 2 stages.

Next 3 stages > Next 2 stages

Rewards reduced ~10%

Glorious Evolution (Viktor)

Gain an Adaptive Helm. After you upgrade 6 champions, gain a Viktor and a Jeweled Gauntlet.

Upgrades Required: 9 > 6

Immovable Object

Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 50%.

Power Increase: 60% > 50%

Lucky Gloves

Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. In 7 rounds, get another Sparring Gloves.

Turns before 3rd Glove: 5 > 7

Pumping Up III

Your team gains 16% Attack Speed now. Each round after, they gain 2% more.

Base AS: 12% > 16%

Spoils of War III

Enemies have a 45% chance to drop loot when killed.

Loot Drop Chance 40% > 45%

Trifecta II

Gain 3 3-cost champions. Allies gain 9% Attack Speed. Combat Start: 3 random 3-cost champions gain 330 Health and 33% Attack Speed.

AS: 24% > 33%


Item Changes 

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ♦ NEW


GOLD COLLECTOR (Artifact)

Chance for Gold: 40% > 33%

MOGUL’S MAIL (Artifact)

Base HP: 50 > 100



Anomaly Changes 

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ♦ NEW


ANOMALY

DESCRIPTION

CHANGE

Center of the Universe

Gain 6 stars that orbit this champion. Each star deals 80 magic damage and the orbit expands to hit the champion's current target.

Star Damage: 85 > 80

Diving In 

On first cast, leap to enemies and stun in a 2-hex radius for 1.5 seconds and gain 25% Attack Speed and 15% Omnivamp.

Omnivamp: 20% > 15%

Infectious Anomaly

Gain 12% Attack Damage and 12 Ability Power. At the start of each round, grant a random ally this Anomaly. If they already have it, instead grant them 2% AD and 2 AP.

Starting AD/AP: 15 > 12

Last Chance

On first death, revive to full Health, gain 33% Attack Speed and 20% Omnivamp but lose 12.5% Health each second.

Attack Speed: 50% > 33%

Titan of Teamwork 

Gain 1% Durability for each star level on your board. Three-star champions grant 6% Durability instead.

Three-star count: 4 > 6

Touch of Frost

Ability casts 20% Chill (reduce Attack Speed) enemies for 8 seconds. When Chilled enemies die, they stun the nearest enemy for 1.5 second.

Stun Duration: 1 > 1.5 sec

Vampiric Affinity

Gain 20% Omnivamp. Increase this to 50% Omnivamp while below 75% health.

Amped Omnivamp: 40% > 50%

Voracious Appetite 

This champion gains 300 Health and 15% Damage Amp. Each round gain a consumable that grants 100 and 2% in exchange for 3 player health.


HP Per Stack: 150 > 100

Damage Amp per stack: 3% > 2%


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