Into The Arcane has received its fifth update! Read on to learn about all the changes that have gone live on Wednesday in Teamfight Tactics.
In a Nutshell
It's been two weeks since the Festival of Beasts revival set has come online, but don't forget about Into The Arcane! Set 13 has received its fifth update, and it's a fairly sizable one.
The most notable change is possibly the total removal of the Chem Baron Emblem. It's no longer an item at all, so you can neither find it nor craft it any longer. Additionally, Chem Baron 7 has been removed, and the Trait has been adjusted a bit to account for these rather large changes. If you're not a Chem Baron fan, that's great news! If you are, well, time will tell just how debilitating this change really is.
Several 4-costs have been buffed at higher star levels, including Ambessa, Garen, and Twitch. With the buffs to the former two and a general buff to Emissary, it might be a good time to try that Trait out if you haven't yet! It can slot nicely into any non-vertical comp as it grants bonuses that are a boon for any team comp!

Rotating Shop Arrivals

Image sourced from leagueoflegends.com.
System Changes
Opening Encounter
Opening Encounter odds have been adjusted:
ENCOUNTER | EFFECT | NEW ODDS |
Caitlyn | Caitlyn grants you gold every stage. | ▲ 4% ⇒ 8% |
Heimerdinger | Heimerdinger tweaks the first augment to be prismatic this game. | ▲ 6% ⇒ 8% |
Mel | Mel will grant you powerful loot at 40 player health. | ▼ 8% ⇒ 4% |
Powder | At Stage 3-5, one of four things can happen: Monkey explodes(damaging everyone), Bonus Gold for everyone, Bonus items for everyone, nothing happens. Disabled in Hyper Roll. | ▲ 5% ⇒ 8% |
Sevika | Sevika scrounges up some loot from a highly varied pool each stage. | ▲ 4% ⇒ 7% |
Viktor | Viktor makes 6-costs appear starting on Stage 4-1 and makes them 3 times as likely to appear in your shop. | ▼ 8% ⇒ 5% |
Warwick | When you kill an enemy champion, Warwick will occasionally devour their body and leave loot behind. | ▼ 8% ⇒ 3% |
Augment Tailoring
Trait-specific Augments such as Why Not Both will now be a bit rarer at 4-2. In order to see a trait-specific Augment following this patch, you’ll need a greater number of units that belong to that Trait than before.
Trait Changes
Origin Trait Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ♦ NEW
▶ CHEM-BARON |
| ▲ CONQUEROR |
| ▲ EMISSARY |
     
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- Chem-Baron (7) has been removed - Chem-Baron Emblem has been removed - Chem-Baron (3): 15/35, 20 HP - Chem-Baron (4): 20/45, 60 HP > 15/45, 60 HP - Chem-Baron (5): 20/55, 110 HP > 20/60, 100 HP - Chem-Baron (6): 25/70, 160 HP > 20/90, 150 HP
ITEMS
Perfected Piltoven Hexarmor - Proc Cooldown: 4 > 3 seconds
Perfected Unleashed Toxins - No longer Stuns. - Missiles Fired: 5 > 4
Perfected Virulent Virus - True Damage: 35% > 25% |
| Conqueror (9) base AD/AP: 100% > 120% |
| Emissary (4) Bonus HP: 200 > 250 |
HIGH ROLLER |
| JUNKER KING |
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BANISHED MAGE |
| BLOOD HUNTER |
| MACHINE HERALD |

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Class Trait Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ♦ NEW
Team-Up Trait Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ♦ NEW
BETRAYAL |
| ▲ GENIUSES |
| ▼ MARTIAL LAW |
 
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| Heimerdinger Missile Damage: 120% > 150% |
| Caitlyn Shot Damage: 225% > 200% |
MENACES |
| ▼ REUNION |
| ▲ SISTERS |
 
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| Vi Damage: 120% > 110% |
| - Vi AD Buff: 60% > 80% -Jinx AS Buff Duration: 5 > 7 sec |
UNLIKELY DUO |
| WHAT COULD HAVE BEEN |
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Unit Changes
TIER 1 Unit Changes
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NERFS |
| BUFFS |
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| DRAVEN Axe AD%: 140/140/140/140% > 140/140/150/150%
STEB Ability Heal: 270/310/360/410 > 260/290/360/430 |
ADJUSTMENTS |
| REWORK / NEW |
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TIER 2 Unit Changes
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NERFS |
| BUFFS |
URGOT - Ability AD%: 300/300/333% > 300/300/310% - Urgot Secondary Damage: 150/150/165% > 150/150/155% |
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ADJUSTMENTS |
| REWORK / NEW |
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TIER 3 Unit Changes
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NERFS |
| BUFFS |
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| CASSIOPEIA - Primary Ability Damage: 230/345/550 > 240/360/580 - Miasma Damage: 160/240/385 > 180/270/430 |
ADJUSTMENTS |
| REWORK / NEW |
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TIER 4 Unit Changes
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NERFS |
| BUFFS |
EKKO - Ability Damage: 300/450/1200 > 285/430/1200 - Secondary Damage: 150/225/450 > 145/215/400
ELISE (MELEE) Mana: 50/160 > 60/170 |
| AMBESSA - AD: 65 > 68 - 3 STAR Chain AD%: 350% > 400% - 3 STAR Strike AD%: 500% > 600% - 3 STAR Slam AD%: 1200% > 1500%
HEIMERDINGER Missile Damage: 50/75/225 > 52/78/275
GAREN - 3 STAR Spell AD%: 1500 > 1800% - 3 STAR Secondary AD%: 750% > 1200%
TWITCH - 3 STAR Spell AD%: 300% > 400% - 3 STAR Damage fall off: 20% > 10% |
ADJUSTMENTS |
| REWORK / NEW |
DR. MUNDO - Armor/MR: 60 > 66 - Ability Heal: 18% > 15% |
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TIER 5 Unit Changes
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NERFS |
| BUFFS |
LEBLANC Empowered Auto Damage: 160/240/900 > 150/225/900 |
| CAITLYN AD: 82 > 80 |
ADJUSTMENTS |
| REWORK / NEW |
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TIER 6 Unit Changes
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NERFS |
| BUFFS |
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| VIKTOR - Laser Damage: 60/240/2400 > 75/300/2400 - Ability Damage: 150/500/9999 > 160/600/9999 |
ADJUSTMENTS |
| REWORK / NEW |
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Augment Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ♦ NEW
SILVER AUGMENTS |
AUGMENT NAME | DESCRIPTION | CHANGE |
Blade Dance (Irelia) | Gain an Irelia. Your strongest Irelia gains 60% Attack Speed and gains a brand new Ability that dashes her between two targets, dealing physical damage to both. | ▲ Ability AD%: 335/335/345/345% > 350/350/350/350% |
Diversified Portfolio &
Diversified Portfolio + | Each round, gain 2 gold for every 4 non-unique traits active. Gain 1 gold. &
Each round, gain 2 gold for every 4 non-unique traits active. Gain 4 gold. | ▲ Gold per Traits: 1 per 3 > 2 per 4 |
Eye for an Eye+ | Gain a random component. For every 16 ally champions that die, gain another component (max 3). | ▼ Ally Deaths per component: 13 > 16 |
Mad Chemist (Singed) | Gain a Singed. Your strongest Singed cannot attack but constantly runs, leaving a poison trail dealing magic damage over time. His Ability will always target himself and instead grants 30% Omnivamp and Move Speed. Magic Damage: 140% / 210% / 315% / 420% | ▲ Ability Omnivamp: 20% > 30% |
Mentorship I | If an ally starts combat next to a higher-cost ally, it gains 12% Attack Speed and 120 Health. | ▼ HP: 150 > 120 |
Survivor | After 3 players are eliminated, gain 92 gold. | ▲ Gold: 88 > 92 |
Table Scraps | After the next 3 carousels, gain one unit that was not taken and their item. | NEW |
GOLD AUGMENTS |
AUGMENT NAME | DESCRIPTION | CHANGE |
Chem Baron Crest | Gain a Chem Baron Emblem. | REMOVED |
Glass Cannon II | Units that start combat in the back row begin combat at 90% health but gain 25% Damage Amp. | ▲ Damage Amp: 20% > 25% |
Moonlight | Combat start: 1 random 1-cost champions are upgraded to 3-star for that round and gain 45% Attack Damage and 45 Ability Power. | ▲ AD/AP Bonus: 35% > 45% |
Training Arc | Pit Fighters permanently gain 1.5 Attack Damage if they lost the last combat. If they won, gain 50 Health instead. Gain an Urgot. | ▲ HP Per Win: 45 > 50 |
Trifecta I | Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 250 Health and 23% Attack Speed. | ▲ AS: 18% > 23% |
Why Not Both (Shapeshifter) | While you field 2 of the same Form Swapper in different forms, both gain 30 Ability Power, Armor, and Magic Resist, and 30% Attack Damage. When you 3-star a Form Swapper, gain a 2-star copy. Gain a Swain and Gangplank. | ▲ Bonus Stats: 24 > 30 |
PRISMATIC AUGMENTS |
AUGMENT NAME | DESCRIPTION | CHANGE |
Anger Issues | All your current and future completed items transform into Guinsoo's Rageblades that grant 45 Armor and Magic Resist. Every 2 Rageblade stacks grant 1.5% Attack Damage and Ability Power. | ▼ Armor/MR: 50 > 45 |
Belt Overflow | Belts Given: 4 > 5 | ▲ Belts Given: 4 > 5 |
Chem Baron Crown | Gain a Chem Baron Emblem and a completed item. | REMOVED |
Exalted Adventure | Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator on select and at the start of the next 2 stages. | ▲ Next 3 stages > Next 2 stages ▼ Rewards reduced ~10% |
Glorious Evolution (Viktor) | Gain an Adaptive Helm. After you upgrade 6 champions, gain a Viktor and a Jeweled Gauntlet. | ▲ Upgrades Required: 9 > 6 |
Immovable Object | Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 50%. | ▼ Power Increase: 60% > 50% |
Lucky Gloves | Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. In 7 rounds, get another Sparring Gloves. | ▼ Turns before 3rd Glove: 5 > 7 |
Pumping Up III | Your team gains 16% Attack Speed now. Each round after, they gain 2% more. | ▲ Base AS: 12% > 16% |
Spoils of War III | Enemies have a 45% chance to drop loot when killed. | ▲ Loot Drop Chance 40% > 45% |
Trifecta II | Gain 3 3-cost champions. Allies gain 9% Attack Speed. Combat Start: 3 random 3-cost champions gain 330 Health and 33% Attack Speed. | ▲ AS: 24% > 33% |
Item Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ♦ NEW

| ▼ GOLD COLLECTOR (Artifact) Chance for Gold: 40% > 33% |

| ▲ MOGUL’S MAIL (Artifact) Base HP: 50 > 100 |
Anomaly Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ♦ NEW
ANOMALY | DESCRIPTION | CHANGE |
Center of the Universe | Gain 6 stars that orbit this champion. Each star deals 80 magic damage and the orbit expands to hit the champion's current target. | ▲ Star Damage: 85 > 80 |
Diving In | On first cast, leap to enemies and stun in a 2-hex radius for 1.5 seconds and gain 25% Attack Speed and 15% Omnivamp. | ▼ Omnivamp: 20% > 15% |
Infectious Anomaly | Gain 12% Attack Damage and 12 Ability Power. At the start of each round, grant a random ally this Anomaly. If they already have it, instead grant them 2% AD and 2 AP. | ▼ Starting AD/AP: 15 > 12 |
Last Chance | On first death, revive to full Health, gain 33% Attack Speed and 20% Omnivamp but lose 12.5% Health each second. | ▼ Attack Speed: 50% > 33% |
Titan of Teamwork | Gain 1% Durability for each star level on your board. Three-star champions grant 6% Durability instead. | ▲ Three-star count: 4 > 6 |
Touch of Frost | Ability casts 20% Chill (reduce Attack Speed) enemies for 8 seconds. When Chilled enemies die, they stun the nearest enemy for 1.5 second. | ▲ Stun Duration: 1 > 1.5 sec |
Vampiric Affinity | Gain 20% Omnivamp. Increase this to 50% Omnivamp while below 75% health. | ▲ Amped Omnivamp: 40% > 50% |
Voracious Appetite | This champion gains 300 Health and 15% Damage Amp. Each round gain a consumable that grants 100 and 2% in exchange for 3 player health.
| ▼ HP Per Stack: 150 > 100 ▼ Damage Amp per stack: 3% > 2% |
